Space Engineers

Space Engineers

Timer Driver
29 条留言
p3st|cIdE  [作者] 2019 年 7 月 20 日 下午 9:27 
I think it's possible because I know the script has access to the status variable involved. But I don't know if I actually will. It seems simple enough.
epflederer 2019 年 7 月 20 日 下午 9:20 
Do you think you can add a way for timers to be triggered when dampeners are turned on and off?
epflederer 2018 年 3 月 24 日 下午 4:10 
just a thought. it would make switching weapons or tools as easy as hitting a different mouse button
p3st|cIdE  [作者] 2018 年 3 月 24 日 下午 3:48 
Honestly, I'm not sure. Probably, somewhere in the mod api, there may be a way...
epflederer 2018 年 3 月 24 日 上午 11:33 
Is it possible to add mouse left and right click to this?
epflederer 2018 年 3 月 22 日 下午 12:24 
The hammer rocket and finch missile are not required to use the jet, they are only for rearming the plane if need be.
p3st|cIdE  [作者] 2018 年 3 月 22 日 上午 9:47 
I need to round up the rest of the mods before I can try your jet, missing some weapons still. If you ever want to try hooking up analog controls, my Full Control script might work too. Timer Driver is unfortunately like driving with a D-pad.
epflederer 2018 年 3 月 22 日 上午 8:56 
Did you check out my Jet? I've already got a prototype plane working for my spAce Combat NPC dogfighting mod working, im just ironing out a few kinks with the drone core instructions. thanks again for the great script.
p3st|cIdE  [作者] 2018 年 3 月 21 日 下午 4:35 
That's cool!
epflederer 2018 年 3 月 19 日 上午 11:25 
If anyone is looking into what kind of things can be built with this, look into the Basilisk atmospheric fighter jet. I made it using this script, and it works very well. I hope you try it out.
p3st|cIdE  [作者] 2017 年 11 月 30 日 上午 10:51 
It's really simple compared to my other scripts, so it might just work. Try it, let me know if you have problems.
JoeTheAntiPro 2017 年 11 月 30 日 上午 9:36 
i was thinking of using it in a submission for the latest building contest hosted by keen.
p3st|cIdE  [作者] 2017 年 11 月 30 日 上午 9:17 
Honestly I have no idea.
p3st|cIdE  [作者] 2017 年 11 月 30 日 上午 9:16 
There's a good chance the answer is "no". I can probably get it working if you need it.
JoeTheAntiPro 2017 年 11 月 30 日 上午 8:18 
does this still work?
Queen Bee 2017 年 10 月 21 日 上午 11:28 
ok thx
p3st|cIdE  [作者] 2017 年 10 月 21 日 上午 11:25 
it just reads controls and dispatches to timer blocks
Queen Bee 2017 年 10 月 21 日 上午 11:12 
so does it read controls or movement?
p3st|cIdE  [作者] 2017 年 5 月 19 日 上午 6:58 
tyvm!
Honkomotive 2017 年 5 月 18 日 下午 11:12 
awesome script i looked for a long time for such a thing, great work :D
p3st|cIdE  [作者] 2017 年 1 月 26 日 下午 8:25 
chuckle
Spanker 2017 年 1 月 26 日 下午 2:23 
<sweat> ima try this , and ima have a climax as usual i beleive
p3st|cIdE  [作者] 2017 年 1 月 17 日 下午 9:01 
This may not be the *best* way to control something, but it just might be the only way, in certain situations.
p3st|cIdE  [作者] 2017 年 1 月 17 日 下午 9:01 
good to hear! :steamhappy:
nubeees 2017 年 1 月 17 日 下午 8:50 
After some experimentation, rotation controls are (predictably) pretty difficult to use, but hey, they work!
p3st|cIdE  [作者] 2017 年 1 月 17 日 下午 8:32 
I think so!
JoeTheAntiPro 2017 年 1 月 17 日 下午 8:32 
think this could be used on a walker?
nubeees 2017 年 1 月 16 日 下午 8:52 
Ok, now THAT is cool!
rotor-based RCS thrusters to replace gyros purely for shits and giggles, here I come!
p3st|cIdE  [作者] 2017 年 1 月 15 日 下午 8:18 
Just realized I coded a bug into it; when it goes to trigger MoveX (for when it detects the strafe axis was changed) it will find MoveX-, MoveX+, and MoveX= too, and trigger the first one in the resulting list. That's error prone and bad, and may be causing some quirkiness in my test rig. I may need to change the one for "it changed" to a different postfix character such as MoveX!