安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've also wished wiggle worm stayed as an item and not a trinket.
Also, of the two signs that exist for Ophiucus, I just find the U one to be the less appealing.
It's not ophiuchus, but in the same kinda area!
http://i.imgur.com/zLQmoJI.png
I am currently working on a mod to add some more constellations to the game.
Not sure how Cetus should act though since I don't know too much about it, so thanks for providing a bit of insight!
I was saying that Cetus is a really strange sign to be born, and the item should reflect it. Maybe add it to the secret room pool?
cool idea, but double dmg is very powerful, I'd keep wiggly tears but a dmg up of 1.5 should be powerful enough.
Instead you could add something like a wiggling tear height (on every 1. shot use normal tear height, 2. shot + 2, 3. shot +4, ... up until a certain point then revert back to the normal height, reset counter, don't know how hard that is in lua), would fit to the other wiggle :)
The point is to increase tear height so far that the highest 2, maybe 3 shots of the wiggle go over stones, i don't know how high the stat must minimally be to do that (+7 is enough, that I know).