火线迈阿密2:空号

火线迈阿密2:空号

CONDEMNED (5 LEVELS HORROR CAMPAIGN)
90 条留言
Molotov Milkshake  [作者] 8 月 31 日 下午 12:17 
Yup lol
Ruigi🇵🇸 8 月 31 日 上午 2:36 
Some places are too dark to see clearly
Molotov Milkshake  [作者] 2022 年 7 月 30 日 上午 8:36 
Thanks, I'm very proud of it hahaha. I like to call him Peard (his lower face belongs to Beard).
Play Doctor 2022 年 7 月 29 日 下午 8:16 
Congrats on making Pardo look someone creepier, lol.
SOLID 0ZIM 2021 年 11 月 29 日 下午 5:21 
Good map good plot good spooky :Ruvik:
Molotov Milkshake  [作者] 2021 年 9 月 1 日 下午 12:04 
That's the point...I think.
⛥ Longfinger ⛥ 2021 年 9 月 1 日 上午 9:19 
Can't see ♥♥♥♥
Putinin Bajısını Siqen Adam 2020 年 11 月 11 日 下午 5:08 
Perfect
society 2020 年 4 月 12 日 上午 10:19 
Spooky, Catchy, Awesome!
liquid_swede 2019 年 5 月 24 日 下午 1:31 
Skookly
it hurts when i pee 2019 年 5 月 24 日 下午 1:16 
Spoopy
Molotov Milkshake  [作者] 2019 年 5 月 24 日 下午 12:43 
Spuuko
it hurts when i pee 2019 年 5 月 24 日 上午 3:48 
spooku
liquid_swede 2017 年 11 月 12 日 下午 3:06 
Starved Pardo
KROSEZ 2017 年 9 月 7 日 下午 7:26 
Really Good
Molotov Milkshake  [作者] 2017 年 8 月 31 日 下午 1:38 
it's fine. I appreciate the honest feedback. I just wanted to make something a bit darker. Maybe I went too dark...literally.
Gilbert__ 2017 年 8 月 31 日 上午 11:37 
This is not a good campaign, yet not an extremely bad one. I genuinely had fun at parts, but the "Horror" aspect made it boring, maybe I'm not the right audience for this. good luck on your futue campaigns!
Molotov Milkshake  [作者] 2017 年 8 月 15 日 下午 4:02 
Thanks. I hope your eyes still work.
white girl songs enjoyer 2017 年 8 月 15 日 下午 1:58 
Awesome map dude
Molotov Milkshake  [作者] 2017 年 7 月 3 日 上午 7:49 
This campaign was pretty experimental. I know it has plenty of problems, but I just wanted to make something that wasn't necessarily designed to be 'fun'. My other campaigns are much better than this tbf.
Nanasher 2017 年 7 月 3 日 上午 6:50 
I still look forward to other campaigns because I liked some face sprites (specially the weeping eye)
Nanasher 2017 年 7 月 3 日 上午 6:48 
As many said already the levels are dark and the black enemies dont help.
So Im going to speak about other problems this campaign has: Gun enemies are almost non existing which can allow you to knife-rush some bits of the campaign, and when they do they are in really annoying possitions (long corridors where they see you but you dont)
Some levels (the last ones) were hard to take seriously because there would appear about 10 or more enemies wielding pipes out of nowhere and you could just kill them all with a single swing.
Im not going to talk about the story, because Im no expert writer or anything, but at moments it was confusing and predictable
Molotov Milkshake  [作者] 2017 年 6 月 18 日 下午 11:41 
They come to snuff the rooster.
FakeCakeGhost 2017 年 6 月 18 日 下午 11:06 
:TheRooster:
FakeCakeGhost 2017 年 6 月 18 日 下午 11:06 
Hey Richard, I got you a present :)
Jagov 2017 年 4 月 30 日 上午 1:39 
Pretty good
Molotov Milkshake  [作者] 2017 年 3 月 23 日 下午 1:28 
Horror sucks.
arnaubeg 2017 年 3 月 23 日 上午 11:31 
The problem i have is the fact how the enemies are all black and everything is dark...
It makes it hard to see the enemies.
The ranged enemies and the dogs are making the campaign frustraiting.
iBP dateUkrainians.com 2017 年 3 月 23 日 上午 5:56 
Predictable ending and story line., but it was creepy enough to keep me playing it. 7/10
Goblin Conscript 2017 年 3 月 6 日 下午 1:49 
Oh boy, a horror campaign... yay..... time to get some more pants.
Molotov Milkshake  [作者] 2017 年 2 月 25 日 下午 5:29 
Honestly, I hate dark levels.
Basketodone 2017 年 2 月 8 日 下午 6:37 
Great idea, but turned out just frustrating (for me atleast). I would recommend maybe leaving out ranged enemies because you have little to no time to react. Also the red-eyed enemies were just to hard to see. I did enjoy the way that often it was as if you had to use the enemies blood to mark the completely dark environment to be able to see doorways and walls. All in all, having a darkness themed level isn't horrible in and of itself, but you have leave a little room for error.
Die 2017 年 2 月 4 日 下午 1:48 
♥♥♥♥♥, СУПЕР, КАМПАНИЯ ЗАЕБИСЬ!!! ТАКОГО НЕ ВИДЕЛ ♥♥♥♥♥ С МОМЕНТА КАК ПРОШЁЛ ХМ2 ♥♥♥♥♥!!!! ♥♥♥♥ ДА ЧТО Я ГОВОРЮ 12\10 ♥♥♥♥♥ !!!!:Burn::Burn:
Molotov Milkshake  [作者] 2017 年 1 月 28 日 下午 9:43 
I appreciate the continued interest in Condemned! If this campaign makes it over 1000 subs, this will be a benchmark for me!

My next major campaign will be released very soon.
Ciaran Zagami 2017 年 1 月 28 日 下午 8:44 
Black face Evan Write. 11/10
Molotov Milkshake  [作者] 2017 年 1 月 22 日 下午 3:58 
Sorry, Atlan. It was meant to be uncomfortable, unfortunately. I am strongly considering an overhaul though. But TBH, I tried most of the levels with more lighting, and they didn't look horror-esque at all.

Sorry if this didn't live up to your expectations. It didn't live up to mine either, which is why I feel sort of bad this is my most popular campaign so far....my other ones are better in all ways :\
Atlan 2017 年 1 月 18 日 下午 5:12 
It's unnecessarily dark and way too difficult to see those "horror" theme enemies.
Molotov Milkshake  [作者] 2017 年 1 月 17 日 上午 4:48 
Thanks. Sorry if I gave you eye-strain. It's not meant to be a totally comfortable experience though :)
masahiro 2017 年 1 月 16 日 下午 8:11 
NICE JOB!!!
but sometimes i can't see...it's so dark...
Molotov Milkshake  [作者] 2017 年 1 月 16 日 下午 5:44 
Much appreciated, Ghost_Killer!
Corpo Giki 2017 年 1 月 16 日 下午 4:00 
good job 10/10
that was fun and i really liked it !!
keep it up richard
Molotov Milkshake  [作者] 2017 年 1 月 16 日 下午 1:31 
Cheers! I wanted it to be a little uncomofortable to play. I tried it with one layer of darkness and it was just way too easy and didn't seem dark enough. Shame there isn't a 1.5 layer.

The realisation of the character's past and actions was intended to be a shock, without being too graphic or blatant. All part of a horror atmosphere really, making us feel uncomfortable.
Mr Fabulous 2017 年 1 月 16 日 下午 12:00 
On the other hand... it's just so damn dark - literally speaking. Being shot dead by the last barely-visible gunman on the map was frustrating, especially after slogging through hordes of equally invisible melee enemies. The level design and enemy placement results in an experience that is, frankly, boring - almost enough to bring the story down.

I can appreciate the attempts at crafting a disturbing experience within the stifling limitations of the editor (one hundred demons having a simultaneous epileptic fit, way cool) but you go overboard on the darkness and blood, when what really got me was the unexpected reality of Pearson's necrophilia/paedophilia. Perhaps something to keep in mind if you try another experiment like this one in future.

Anyhow, massive props for making a Hotline Miami horror campaign that's actually worth a damn. You've got my thumbs up. (neat level covers btw)
Molotov Milkshake  [作者] 2017 年 1 月 16 日 上午 11:58 
Thanks! That's exactly what I was going for. Really didn't want to over-do the themes of the storyline. And I definitely didn't want it to come off as comical or mocking in any way. Glad you enjoyed it.
Mr Fabulous 2017 年 1 月 16 日 上午 11:44 
I enjoyed playing a campaign that treats levels as chapters in a cohesive story, rather than a series of weakly interrelated situations requiring you to kill throngs of people on hazy pretexts. It flows well, and you've taken Hotline to a surprisingly dark place (metaphorically speaking). It caught me outside of my comfort zone, but didn't strike me as being in bad taste - that's good.
Molotov Milkshake  [作者] 2017 年 1 月 16 日 上午 7:47 
Cheers for feedback. The idea is that the same thing happens every single night, and that this was just one. The human enemies were there as a hint as to who was psychologically torturing Mr Pearson.

Yup, the levels are very dark too, perhaps I made them too dark. But, it isn't designed to be a comfortable experience for the player. I'm glad you had a good experience with it. It is only a mini-campaign, and quite small compared to most of my other works. Feel free to check those out, you will probably enjoy them.
Kay 2017 年 1 月 16 日 上午 4:27 
Okay I spent an hour and a half (???) and complete the campaign. Overall I had a good time.

Story-wise, it's starts out confusing and gets clear. Nothing specially good. It is a typical "horror game" vengeance story, and my only problem with it is the ending, where Richard appears. His appearance makes it sounds like there will be more after, ending here makes it abrupt. But in the end, I am playing a game which is supposed to scare me and let me murder people in gruesome ways, so I am not complaining.
Kay 2017 年 1 月 16 日 上午 4:27 
Speaking of scaring people, well done. I am not saying this is a scary game (and this comes from a guy who does not play horror games). However, there is definitely spooky and jump scare moments that caught me off-guard. The ambience of the level is just right, and coupled with the custom demon(?) sprites, it gives a hellish impression, apart from the parts where the normal human grunts appear. In the end, this campaign is an excellent attempt to go for a "horror game" campaign in HM2.
Kay 2017 年 1 月 16 日 上午 4:26 
My suggestion to improve upon the jump scare sound effects, namely giving echoes to the effects' end. In the jail scene (forgot the name of the level sorry), where there is no background music, the abrupt end of the sound effects can be clearly heard, and I think this abruptly ending effects took away the scary element of this scene. However, this is a minor problem in the grand scheme of things, and I understand you are taking asset from the game to create this level. Overall the horror aspect of the campaign is nice.

The level design is a nice blend between HM1 and HM2. It is sectioned clearly like HM1 (i.e NO BLOODY WINDOWS), with long sight lines (e.g wide areas, long corridors) where enemies can spot you off screen. The difficulties are on the easy side, but levels still provide good challenge, and have amazing moments. One such moment would be a floor in the last level, where you melee fight a bunch of human grunts in a wide room.
Kay 2017 年 1 月 16 日 上午 4:26 
But speaking of "clearly", here comes my major gripes with this campaign. In order to create the horror, hellish ambience (which is well done), the levels are dark. Coupled with black enemies, the visibility is extremely poor in my opinion. And to make matter worse, there is blood everywhere on the ground after you club someone's face in, a lot of time I could not see enemies rushing at me when I was surrounded by dead bodies. Also, since walls are black, I could not see the walls and use them as covers, let alone determining whether an enemy can spot me or not. I do not know whether this is my monitor's problem or what, but this created frustrating moments for me, where I just got killed all in a sudden, because of an enemy I could not see, or an enemy who I thought did not have line of sight on me. Even in "safe" moments, when I tried to look for idle enemies, it was difficult to find them because of the darkness.