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an ya thats what i started to do it i went into creative an spawned it in an have been going through the setting to see what is what. i like the rig an so far from just in creative its works nice
Thanks
The problem is that the vertical piston does not expand in 60 sec or more
Can you please fix this or tell me how to fix it
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1518558947
At any rate, it works well enough to mine 22 million kg of ice at a pop ( before it needs to be unloaded ). Covers a 30M x 30M cylinder excluding 10M in the center.
If anyone has seen the bug about uploading blueprints and feels like helping, that thread is here:
https://psteamcommunity.yuanyoumao.com/app/244850/discussions/0/1733213724892692998/
If I found a good way to do that, I'll sending you a link to the result before publishing it on the workshop.
So you don't have to copy/past a lot of it, simply liftoff and land on another spot.
SE considere blocks attached to grid A thru piston as another grid, so let's say grid B.
So, it is impossible to use a projector to build it with welders or Bob because of that.
All it can do is to create a blueprint of the central part of this build and finish the drill and rotating part by hand.
I'm sure you can accomplish what I did with a programmable block but since I do not know how to program I used the timers. Basically there are timers set to cycles that match the RPM of the rotors and after certain intervals trigger certain things such as the piston extension step and reversing the piston when it reaches the end of it's length.
this is fantastic!
I've just started on SE and there so much that I'm trying to understand
I have so many questions, can you tell me how the double rotor bit works please, I'm having trouble getting my head around that
I have been looking to understand what timer blocks can do with pistons for drilling and this is a brilliant example - when I can figure that bit out too
great work :)
Correct please!м