The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Marksman
16 条留言
Snö 2022 年 2 月 3 日 下午 10:44 
oh look, an actually good version of Death's List
CrAzyDoginฅ^•ﻌ•^ฅ 2017 年 10 月 20 日 下午 1:01 
sooo cool :3 PRETTY DANNGG DOPEE
HiHowAreYou 2017 年 8 月 2 日 下午 5:11 
Love the effect, but it's not in any item pools?
xPAINxKINGx 2017 年 4 月 25 日 上午 10:14 
Cool. Do you think it could be tweaked to mark a target randomly, in only 1 room or a few rooms?
Tedium 2017 年 2 月 26 日 下午 2:48 
I have very scant coding experience. While I can see that the code is still in the lua, I don't know exactly where to put it. I already tried deleting the double dashes and other sundry things.
Eufuu  [作者] 2017 年 2 月 26 日 下午 2:43 
I did replace the effect with just a blood drop, mostly because a lot of people gave feedback that the crosshair is a bit too distracting. I did still leave the necessary code in the game, it's just commented, so if you were wondering how to do it yourself, you can totally check it out that way!
Tedium 2017 年 2 月 26 日 下午 2:22 
The marked enemies on my end are just labelled by a blood drop effect. Where's the crosshair?
Miguel Phelps 2017 年 1 月 28 日 上午 9:43 
if it can mark all enemys in a room its just a damage up, you should only be able to mark one enemy in a room
ultramarine blues 2017 年 1 月 19 日 下午 12:40 
@Eufuu >but it probably shouldn't affect bosses. Alriiiight, i just thinked about it, that it's gonna be easy to defeat Hush/Other last boss with this think. That should be fair.
Eufuu  [作者] 2017 年 1 月 19 日 上午 10:25 
I would love to add the effect of only one enemy displaying health, but I'm not sure how to exactly do that in an elegant way... If anyone has any ideas, hit me up! I think 2x is a fair multiplier, but it probably shouldn't affect bosses.
ultramarine blues 2017 年 1 月 19 日 上午 8:20 
How about making a 1.5x damage? I guess it's gonna be op.
Stinomite 2017 年 1 月 11 日 下午 5:06 
you should add "marked enemies display health"
would be like mod buddy
Knochio, Prof. Dr. Toterbaren 2017 年 1 月 10 日 上午 9:35 
good explainain, you win one like
Eufuu  [作者] 2017 年 1 月 9 日 下午 12:21 
A friend of mine actually suggested that same exact concept (that unmarked enemies would get reduced damage), but essentially the most elegant way to do it would be to reduce your damage by a set amount and then proportionally increase the damage you deal to the marked enemy. I decided to go against that because noone likes a damage down item and I think with a 2x multiplier the item still isn't too strong. I do agree with the fact that it'd be a more interesting concept, but I wanted the item to go in a direction where you're rewarded for hitting the marked enemy and not punished for not hitting them, if that makes sense.
Xeros 2017 年 1 月 9 日 上午 11:36 
would be interesting if the marksman effect decreased damage done to enemies that don't have a mark.
Lizarb 2017 年 1 月 9 日 上午 6:51 
that is good concept