Space Engineers

Space Engineers

Etoiles
39 条留言
TheWorkingMan43 2018 年 12 月 10 日 上午 5:35 
can you mine on these?
Novum33 2018 年 10 月 20 日 下午 3:05 
more than 4
Novum33 2018 年 6 月 23 日 下午 5:26 
can you make many different stars?
Quarior  [作者] 2018 年 5 月 10 日 下午 1:35 
Done. But I don't know why, textures emission don't work...
Quarior  [作者] 2018 年 3 月 30 日 上午 11:44 
Or you can change the gravity directly in the world, I put the direction of what file you need to change.
The Neutron Star is a copy of star where I change just the gravity.
mitchellmckain 2018 年 3 月 30 日 上午 12:16 
Neutron stars are about the size of a city and they cannot be any bigger for then they would collapse under their own gravity. The allowed mass range for neutron stars is pretty narrow. Less mass and you have a white dwarf which is about the size of the earth with the mass of the sun -- pretty dense already and taking a long time to cool down. Any more mass and the neutron star collapses into a black hole.

Of course, it is hard to make these realistic in SE because the size variations are so great.
Brian Stormborn 2018 年 2 月 5 日 下午 7:40 
I want to mod a character
Quarior  [作者] 2018 年 2 月 4 日 上午 7:49 
I update some mods because the clouds doesn't work.
Brian Stormborn 2018 年 2 月 4 日 上午 7:01 
Do you mod?
Brian Stormborn 2018 年 2 月 4 日 上午 7:01 
Thanks
Quarior  [作者] 2018 年 2 月 4 日 上午 6:58 
Ah, you can't use for generate power in this moment. Maybe Keen have planed real stars for recharge battery and for emit real light.
And the size, is you your choose but if you want to put a star big, see themod Procedural World or download a old version of Dedicaced Server and edit the Scenarios.sbx to put a big star. I no recommanded to put a big neutron star because there are a big range of gravity...
Brian Stormborn 2018 年 2 月 4 日 上午 6:53 
So it’s big. I want to put a star in a artificial planet and use as a power source.
Quarior  [作者] 2018 年 2 月 4 日 上午 4:41 
You can died if you are in the atmosphere of the stars.
Greyson XMG 2018 年 2 月 3 日 下午 7:10 
Might make a good white dwarf.
Molten Carnage 2018 年 1 月 26 日 下午 3:07 
Neutron stars typically are smaller than Earth (4600 km diameter) with far reaching insane gravity; some even becoming Magnatars. As for this mod? Can't say.
Brian Stormborn 2017 年 10 月 29 日 下午 6:06 
Is it big or small? And do you get burned if yo close
Novum33 2017 年 8 月 5 日 上午 10:00 
i cant do that i cant do very complex things
Quarior  [作者] 2017 年 8 月 5 日 上午 2:13 
@Jacof33, what problem what gravity range ? By default, I set GravityFalloff to 2 (realist), if you want to have the default gravity range (7), search <GravityFalloff> in your SANDBOX_0_0_0.sbs in your world folder and Gravity for edit the gravity of stars.
And warning, by default, the neutron star have a big gravity !
Novum33 2017 年 8 月 3 日 下午 5:35 
shrink downthe gravity range please if you didnt
CrimsonJupiter 2017 年 7 月 18 日 下午 2:14 
These look really nice right now, but domthey create light? I see your statement about them not creating light but I was wondering if thats old.
Quarior  [作者] 2017 年 7 月 14 日 上午 3:21 
I try to fix but don't change :( If somebody can help for fix, thanks in advance.
WarDragon 2017 年 7 月 13 日 上午 10:22 
@Quarior Windows 8.1Pro Amd Radeon R9 200Series
Quarior  [作者] 2017 年 7 月 13 日 上午 9:40 
So I fix if work later. Else, what system do you made ?
WarDragon 2017 年 7 月 13 日 上午 9:10 
@Ouarior I dont know but it is still there
Quarior  [作者] 2017 年 7 月 13 日 上午 7:43 
@WarDragon : Sorry for late for aswer. Strange because I save files for materials correctly, a bug maybe ?
Quarior  [作者] 2017 年 1 月 23 日 上午 9:01 
Doctor Octoganapus : Lol. I create a new world and it's work. I don't know then why doesn't work in the old world. Thanks.
Doctor Octoganapus 2017 年 1 月 23 日 上午 8:23 
@Quarior I made no changes: http://i.imgur.com/2GmfnTW.png
Doctor Octoganapus 2017 年 1 月 23 日 上午 8:18 
@Quarior Your mod is working 100% fine on its own...... Its not broken. Though you need to work on code organization has your planet and voxel files are a mess.
Quarior  [作者] 2017 年 1 月 23 日 上午 8:02 
Doctor Octoganapus : Yes is purple but I tried in my local mod and texture are black and haven't error. If you can help me, I share my mods folder local [drive.google.com] and if you found the problem, thank to share files and method because I think textures are correct.
You have say in reddit my method is correct so I don't see the problem.
I test to add a alpha channel black but nothing to do.
I also look at your script for Urna voxels that you have advised, I have exactly the same "tags" as UrnaIce (<MaterialTypeName>, <SpawnsInAsteroids>,...).
Thanks for help.
Doctor Octoganapus 2017 年 1 月 23 日 上午 7:29 
@Quarior Custom Voxels work just fine - the reason many mods have purple textures is because those mods are not up to date with the current render restrictions.
aarno5 2017 年 1 月 17 日 上午 8:32 
okay
Quarior  [作者] 2017 年 1 月 17 日 上午 1:29 
aarno5, yes.
aarno5 2017 年 1 月 16 日 下午 3:47 
so this is the neutron star then?
Quarior  [作者] 2017 年 1 月 16 日 上午 2:04 
[KOR]dldmltls1, why water planet make damage for ships ?
And planets haven't custom texture because custom voxels are purple, I don't know why.
Yes, texture for voxels are 2048x2048 when I test in local but nothing to do.
But if you make a world just with this planet and no asteroids, it's work...

aarno5, yes, the mod have neutron star, it is in the mod "Solid Neutron Star", do you read the description ? "Solid Neutron Star : Neutron star with a gravity by default of 224340000000 g !" The Atmosphere damage is most important than the damage on a the "Solid Star".
[KOR]dldmltls1 2017 年 1 月 15 日 下午 9:37 
maybe change this mode set

heavy level atmosphere drag + damage + very dark blue air = water planet
aarno5 2017 年 1 月 15 日 下午 12:46 
neutron star?
Quarior  [作者] 2017 年 1 月 15 日 上午 3:46 
Of course you can place them when and where you want but I advise you to place the stars first, especially by the neutron star which has a strong gravity by default.
aarno5 2017 年 1 月 14 日 上午 11:47 
does this allow me to make different solar systems?
Greyson XMG 2017 年 1 月 9 日 下午 7:00 
I have been attempting to find a way to convince Rexxar to create a mod that allows damage effects to be added to planets. So far, I have not even got his attnetion. (busy guy)

heat effects to hot worlds... Melting when in contact with molten rock....
cold effects.. brittle armor when exposed to extreme cold.
Corrosive (already one on at least 1 world). Slowly eats away at anything not armor.

and so on.

I wish you luck progressing with this mod.