边缘世界 RimWorld

边缘世界 RimWorld

Extended Woodworking for Vegetable Garden
44 条留言
denty  [作者] 2017 年 9 月 1 日 上午 12:33 
Feature from the original mod. It's supposed to add variety, not another chore.
astorun 2017 年 8 月 31 日 下午 4:33 
Generic wood conversion took instantaneosly, so there is no build time. Is it a bug or feature?
Nilserrich 2017 年 7 月 23 日 下午 12:13 
A very good mod. Thanks for your work.

I think you could paste apple tree, peach tree and so on. (Maybe I just overlooked this wood)
BlueTressym 2017 年 7 月 6 日 下午 1:28 
Thank you.
denty  [作者] 2017 年 7 月 6 日 上午 10:42 
Yes, it does. It has all the functionality of the standard version.
BlueTressym 2017 年 7 月 5 日 下午 3:01 
I was asking if this version replaced the standard version of Extended Woodworking; sorry if that wasn't clear.
denty  [作者] 2017 年 7 月 5 日 上午 11:25 
Correct. It just adds a few tree types from VG over and above "Extended Woodworking". Vegetable Garden itself is required and must be loaded beforehand.
"The" SeanMacLeod 2017 年 7 月 4 日 下午 4:16 
I think it means that it replaces the "Extended Woodworking" mod, not VG.
BlueTressym 2017 年 7 月 4 日 下午 3:03 
Umm, just checking, if you have VG enabled, are you suposed to use this mod INSTEAD of the standard version, or is this more like a patch and you need both?
"The" SeanMacLeod 2017 年 6 月 2 日 下午 5:47 
That was the point of my question, too [=8
Daniel_USA 2017 年 6 月 2 日 上午 11:35 
np, that is why posts are like "but bruh do we needz A16 vegutablu gardeen"?
denty  [作者] 2017 年 6 月 2 日 上午 11:24 
Ah thank you. I hadn't noticed. The practice of spawning a new workshop item for every release is somewhat clunky (to me).
Daniel_USA 2017 年 6 月 2 日 上午 11:01 
you should update the "required items" part on the side because it is still saying you need VG A16
denty  [作者] 2017 年 6 月 2 日 上午 10:33 
Should work with the A17 release of VG (when loaded after VG). I'll try and test it a bit more later, bit short on time right now.
"The" SeanMacLeod 2017 年 6 月 2 日 上午 12:09 
Does it still require VGa16, or has that been changed to a17?
denty  [作者] 2017 年 5 月 29 日 上午 4:41 
Updated to A17.
Daniel_USA 2017 年 4 月 24 日 下午 12:33 
i figured it out, it was the materials and minerals mod. you have to load it after vegetable garden and extended woodworking.

the issue is that now my "wood stuff" is called logs instead of wood.

I guess the easiest fix would be to create a recipe at the work bench to make "synthwood logs" out of wood.

a further improvement would be to be able to convert each wood type into their corresponding log type.

I don't know the exact name of the mod that creates charcoal but the issue is between minerals and materials, vegetable garden, and extended woodworking.
denty  [作者] 2017 年 4 月 24 日 上午 10:47 
Out of interest, which mod is making charcoal? It may be something I can patch.
denty  [作者] 2017 年 4 月 24 日 上午 10:46 
Woodworking table (production tab) can convert any of the wood types ot Generic wood.
Daniel_USA 2017 年 4 月 22 日 下午 10:45 
how do i get logs? I need to make charcoal and the recipe is asking for logs instead of wood.

denty  [作者] 2017 年 4 月 10 日 上午 1:10 
Added support for RedMaple.
denty  [作者] 2017 年 4 月 10 日 上午 12:46 
Cannot reproduce.

Current build (against current release of VG) allows conversion of Poplar Logs to Generic Logs from Poplar Wood. You either have a recipe filter, or a conflicting mod.

When testing I use Vegetable Garden (5.3) and this mod only.

I cannot reproduce the problem when running under my normal set of mods either. Something over 100 mods installed.
✠Passi965✠ 2017 年 4 月 9 日 上午 10:08 
Please fix, I really need the Normal wood to make cloth, but I don't wanna spawn it in.
denty  [作者] 2017 年 4 月 6 日 上午 11:38 
I'll update it tonight if the kids behave. Thank you :)
✠Passi965✠ 2017 年 4 月 5 日 下午 1:50 
I am unable to turn Vegetable Garden Wood Into normal Wood, It says No Materials even tho I have 500 Popular logs and I need Popular Wood not Logs for the Converting.
I could just go in the XML file and chage it but I dont want to change stuff without your permission and maybe you are better at fixing it anyway since i'm pretty new to coding.
Sentient_Worm 2017 年 1 月 12 日 下午 1:50 
I'm gonna have to try finding a reliable way to reproduce that bug tho its hit and miss currently.
Also sorry about the double post forgot to deleat the original when I updated. Will do that now
denty  [作者] 2017 年 1 月 12 日 下午 1:39 
Thank you :) I'll take a look and see if I can do anything to debug. Unlikely to be before the weekend though I'm afraid.
Sentient_Worm 2017 年 1 月 11 日 下午 1:31 
Oh on a different note: It seems like fueled building do not accept any of the VG woods. Havnt really checked too closely since I RARELY use fueled stuff

Just noticed something weird.. I cant install the fueled generator since I added the extended woodworking mods. Might have to ask the author of miniaturization about that as well but I get a warning message and it refuses to install it
Sentient_Worm 2017 年 1 月 11 日 下午 1:24 
Ok will have to restart to get the update
denty  [作者] 2017 年 1 月 11 日 下午 12:40 
Published now.
denty  [作者] 2017 年 1 月 11 日 下午 12:37 
I'm surprised that doesn't come up in Core. That's where I got the updated defs. Ah well, I've removed the construct effect from Campfire, should resolve the warning. It'll up updated here shortly.
Sentient_Worm 2017 年 1 月 11 日 下午 12:05 
Slight differences in these warning messages Tho it does look identical at a glance XD
Sentient_Worm 2017 年 1 月 11 日 下午 12:03 
Config error in Campfire_Frame: Campfire_Frame is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Sentient_Worm 2017 年 1 月 11 日 下午 12:03 
Config error in Campfire: Campfire is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Sentient_Worm 2017 年 1 月 11 日 上午 11:54 
After I finish going through the 900+ messages i got while sleeping I can fire up the game and see bout a full log
Sentient_Worm 2017 年 1 月 11 日 上午 11:53 
It shows in dev log while playing but nothing seems to affect the gameplay
denty  [作者] 2017 年 1 月 11 日 上午 10:42 
Nothing simple showing up, but my dev mod set only has Vegetable Garden then this. Are you able to tell me how the errors exhibit? As soon as a campfire is placed? During refueling? Selecting bills? Something else?
denty  [作者] 2017 年 1 月 11 日 上午 10:35 
denty  [作者] 2017 年 1 月 11 日 上午 10:34 
Nope. I'll make a campfire and see what it says, but feel free to share anything you're seeing and I'll do my best to fix it.
Sentient_Worm 2017 年 1 月 10 日 下午 5:22 
Do you know anything about the warning notes on camp fires when this mods installed
denty  [作者] 2017 年 1 月 10 日 下午 2:02 
Made wooden floors beatiful. No problem with existing saves (that I know of).
Sentient_Worm 2017 年 1 月 7 日 上午 8:44 
I will try it on an exsisting save denty
denty  [作者] 2017 年 1 月 7 日 上午 8:11 
Hmm you know, I hadn't tried. It might well be just fine without, in theory you'll just have a lot of generic wood in your stockpiles.
MicroTurtle 2017 年 1 月 7 日 上午 8:07 
New start required? (assuming so)