Space Engineers

Space Engineers

FireWalker | Quadrupedal Tank
131 条留言
dmelvin1009 2 月 8 日 下午 6:16 
The better kind of tank
MangyFurball 2023 年 5 月 1 日 上午 11:19 
i tried walking foreward, and it only moves one movement, then stops
BlackArmor  [作者] 2023 年 4 月 13 日 下午 7:28 
Thanks!
Marredone 2023 年 4 月 12 日 下午 10:08 
I tried to switch this over to beesoldiers mech walker script, and I am entirely too dumb to make it walk as smooth using that, as you have done with your timers. Really well done design, dude. :steamthumbsup:
Oldrelic 2022 年 11 月 15 日 下午 9:15 
Reminds me of the advanced warfare tank
BlackArmor  [作者] 2021 年 4 月 11 日 下午 1:02 
I could but would also make it so you could do both form 1 cockpit
bmann7728 2021 年 4 月 11 日 上午 10:53 
Just wanted to say I love the mechs you make but could you make a mech with two cockpits one for driving the other for a turret
BlackArmor  [作者] 2020 年 12 月 25 日 上午 5:29 
enable scripts
classic 2020 年 12 月 24 日 下午 3:05 
its not working for me
BlackArmor  [作者] 2020 年 11 月 17 日 下午 2:08 
Add the new weapon you added to the MART group
adrock 2020 年 11 月 16 日 下午 2:19 
how do you replace the missile launchers with actual cannons without messing up the MART system?
BlackArmor  [作者] 2020 年 7 月 10 日 上午 11:44 
Level, slightly above the ground
A Magic Hat 2020 年 7 月 10 日 上午 6:58 
Im wondering how to paste this thing in without Clang saying "get nae nae'd"
Spicy Noodle Soup. 2020 年 6 月 27 日 下午 12:58 
ah, i see
BlackArmor  [作者] 2020 年 6 月 27 日 下午 12:21 
It runs on reactors that you can't access and is impractical to use in a survival setting. It's made to be pasted-in and played with
Spicy Noodle Soup. 2020 年 6 月 27 日 下午 12:01 
i always wondered, what does "made for creative" mean?
does it only work on creative, or does it serve no purpose in survival?
BlackArmor  [作者] 2019 年 8 月 9 日 下午 3:56 
That's because it is :)
anrew10 2019 年 8 月 8 日 下午 8:25 
Looks like the one in the background video of the main menu

Exactly the type of thing I was looking for
The Field Marshal 2019 年 3 月 28 日 下午 7:51 
this would do well with the mort rotor turret script
h h h 2019 年 1 月 5 日 下午 8:30 
the name firewalker reminds me of an x-files episode of the same name
BlackArmor  [作者] 2017 年 11 月 21 日 上午 6:54 
@McTec Ind.
Thanks for letting me know
McTec Ind. 2017 年 11 月 18 日 上午 2:31 
congrats on having your tank in the latest major update video. you've earned it.^^
[Spitfyre] kjs 2017 年 4 月 30 日 下午 9:15 
"Not recommended for multiplayer"
Are mechs ever?
Dmitch 2017 年 3 月 19 日 上午 11:20 
Love it.
BlackArmor  [作者] 2017 年 2 月 21 日 上午 10:32 
@Leviathan
It's unnecessary to resort to mods when it worked perfectly fine as is.
Leviathan 2017 年 2 月 21 日 上午 10:00 
You could easily upgrade the controls with the ControlKey Mod, though im not sure wether a and d should be turning or strafing
Crackpirate 2017 年 2 月 11 日 下午 11:04 
Thank you!
BlackArmor  [作者] 2017 年 2 月 10 日 下午 5:10 
@Crackpirate
You can place 2 rotors on a grad and delete the heads, then make another grid with 2 rotor heads. Use a tug-ship to push the rotor heads on one grid into the rotor bottoms on the other grid and then attach them.
Crackpirate 2017 年 2 月 10 日 下午 4:55 
how do you connect two rotor heads to same grid? i try with merge blocks and the craft spins wildly out of control.
gallant12 2017 年 2 月 9 日 下午 1:36 
and one definite and hopefully inevitable shining light is the devs fixing how turrets are against missles (they rarely if ever hit) then you have the "functional over fun" option of just having conveyed legs with turrets
gallant12 2017 年 2 月 9 日 下午 1:33 
and im sure if players can find a effective way to launch things without propulsion or a moving ship, you could potentially have them shoot decoys out like mortars or others ways :p
gallant12 2017 年 2 月 9 日 下午 1:31 
it would literally make it a walking fortress with its little extendable blast walls XD
gallant12 2017 年 2 月 9 日 下午 1:31 
the wheels, yes the hangar i dont believe is allowed on, or is ginormas AF (havent played vanillassince pre planets) but for larger ship walkers (like the goliathus planet walker) the concept can be applied in vanilla
BlackArmor  [作者] 2017 年 2 月 9 日 下午 1:30 
The text panels saying offline is not on my end. Thats been a bug for a while
BlackArmor  [作者] 2017 年 2 月 9 日 下午 1:29 
Can you do it vanilla
gallant12 2017 年 2 月 9 日 下午 1:28 
and yea i noticed it XD was like woah, i think i say a bp with text not on screens too, might wanna check those as well
gallant12 2017 年 2 月 9 日 下午 1:26 
indeed, but you haft to admit a 3-4 missle death range compared to a one and done is increasingly better, and it was make shift so only 15 blocks were even replaced (main body only) even your aa repulsor benifited from a good wheel or 2 :3 now imagine the durability increase if a walker has systems like this in mind "blast shields", "reactive armor" the whole 9 yards :D cuz i mean if were gonna get to leg level complicated might as well making a living creature while your at it
BlackArmor  [作者] 2017 年 2 月 9 日 下午 1:18 
Welp any mod usage on my stuff is not really in my realm of concern. Walkers in generally are a pretty silly idea and will always have glaring weak points at the joints, no way around it. You can't have flexibility and protection at the same time. What I'm concerned with is how the timers have been bugged, basically disabling the whole build.
gallant12 2017 年 2 月 9 日 下午 1:09 
Small ship mod pack, basically turns it into the small ship equivalent (usel for alot of things) and moc as in using your creation as the basis of my research into helping improve walker durability (so a manually or turret fired missle doesnt turn every walker into the death star), basically yours is well a pretty high grade walker for Se standards and it uses way more complex mechanisms to walk then most people would think of using and that also means more prone to death star syndrome (hence a good test in defense tactics since the mechanical fragility)
BlackArmor  [作者] 2017 年 2 月 9 日 下午 12:13 
I'm having trouble understanding "moc testing". Also how would you put hangar doors on a small grid?
gallant12 2017 年 2 月 9 日 下午 12:07 
hey black i was looking at you walker as a moc testing toy, as you might be aware one rocket center mass well devestate it, i ended up putting a bunch of hangar doors behind that bumber and around the walker, id like to se what you think of the idea; might help improve some of the weakneses of walkers in general if it can be worked into designs
BlackArmor  [作者] 2017 年 2 月 6 日 上午 7:33 
@Matza_JEW
Thanks that is really cool to hear! This piston usage came from neccesity since the leg rotors were not strong enough to hold the weight of the machine.
Matza_Joel 2017 年 2 月 5 日 下午 11:00 
Yeah i remember when this was on front page and showed it off to some friends you hadn't heard of this game yet. It's cool to hear people be complely blown away by the fact that this was *Put* together by hand and works as a functioning robot. And I personally like the fact you use pistons and have the rotors being used as pivot points than using the rotor's turning speed. It as always been weird to me that rotors spin with more force in one direction than another and you can guarantee that a piston will push and retract with the same force. Nice work =D
Verto 2017 年 2 月 4 日 上午 9:58 
I think i understand. I need drag -A to A?
BlackArmor  [作者] 2017 年 2 月 4 日 上午 9:34 
You can fix the problem by going into the control panel and searching for the timer blocks. For each timer, remember the time delay value that is displayed and drag the time-delay bar until it is at that number. Do this for all timers and then the walker will work properly. However, once you copy and paste the vehicle, all the time delay bars will be reset to the left and you will have to repeat the process. That is the bug on Keen's end.
BlackArmor  [作者] 2017 年 2 月 4 日 上午 9:21 
This was made in stable branch, and now even that one is updated
Verto 2017 年 2 月 4 日 上午 8:45 
can i change game version?
BlackArmor  [作者] 2017 年 2 月 4 日 上午 8:34 
@VertoPL | Rage-Gangs | RIP 327th
Yes sorryabout that. The last update has bugged the time delay bar on timer blocks so they always get reset all the way to the left when pasting. The normal timers are not affected but the timer script I used for my walkers reads them as the minimum time delay, causing malfunctions. Will work with script author to see if it can be fixed.
Verto 2017 年 2 月 4 日 上午 6:31 
I'm pressing 1, nothing happend, pressing 2, nothing happend
SimplyySerenity 2017 年 1 月 16 日 上午 3:11 
ah. darn! that woulda been epic. but thanks for the reply. either way, keep up the great work!