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An aside: I wonder if there's a way to somehow lower the amount of lean Turok makes when moving? That combined with how low he is seems to make me kind of motion sick in this game.
I had an update for this mod which slowed down the swimming movement (same as in the Doom controls mod), but Steam posts it as a separate mod instead of updating this page. Remember that to load this mod, you have to subscribe, launch the "Editor & Mod Loader", and select "Enhanced Movement Controls" from the list of subscribed mods.
https://www.doomworld.com/forum/topic/87199-the-doom-movement-bible/#comment-1587746
In this remastered edition, they even teach you how to do it in the last part of the tutorial.
Funny thing is, I actually had an update for this mod that fixed the swimming controls and I tried to upload it. It made a mistake and registered it as a separate mod, though, so I have to leave this outdated version up. None of the 371 subscribers would see the newer version, and deleting this old version without warning would be a total ♥♥♥♥ move. I hate the Steam Workshop so much...
You can load multiple mods at the same time by holding down control and clicking each mod to highlight them.
I know I've seen some of you guys around here who didn't bother reading the description. This update goes out to all of you.
In Turok, you lose all momentum upon landing from a jump. With vanilla physics, this makes jumping around very stiff and imprecise. With the Enhanced Movement Controls mod, you accelerate much faster so you can easily jump from platform to platform without needing to constantly re-align yourself. It's still faster to Straferun than to keep jumping, though.
In vanilla, it feels more like moving left and right while inching forwards and backwards. This mod finally fixes that and gives full 360 degree movement like in all the best FPS games.