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报告翻译问题
Aber ja, dass kann gut sein. Ich habe Arma seit 2019 nicht mehr angefasst und keine Ahnung wie weit Updates da evtl. Probleme verursachen oder ob manche der notwendigen Mods für die Karte nicht mehr funktionieren.
Second: Regarding the AI, this is known as bridges are always trouble, same goes for the underground locations etc. I dont know a way around this as the map was designed mainly for survival (Exile, Epoch etc) or RP-Life-servers and less for AI driven military operations.
I am not sure how to change the sounds, but it might be worth to have a look here: https://forums.bohemia.net/forums/topic/223863-patching-out-annoying-ambient-background-noise-on-livonia/
Just looked up my old configs and all relevant info should be in the class "EnvSounds" within the d41_ruegen_config - files. I suppose a missionfile should do that calls these classes and adds a "volumeFactor = "0.2"; " or something for all subclasses.
I have to admit, that it now has been several years without touching A3 at all. So i am not quite sure about the details, but googleing for "EnvSounds" gives a lot of results.
I have a personal thing, that I'll frame as a question: If I wanted to create my own config mod that decreases the (frequency of) ambient bird sounds, what parameter would I have to change?
I love this and want more; nice layout, terrain, love the style
I made a Dynamic Recon Ops for it ;-)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2627485758
I started creating a mission on the normal terrain. Is there a way I can migrate what I've already done in to the "scorched" version or do I need to start from scratch? Thanks in advance!
That version was included for zombie mods like Exile, Epoch etc.
Danke dennoch, dass Dir die Karte gefällt und ihr sie nutzen wollt. Das freut mich, auch wenn ich Euch (oder irgendwem anders) niemals die Rechte dafür überlassen werde.
Great map by the way.
Maybe loadorder for the mods has something to do with it or having blanks in your modfolders (maybe rename them). Here is an expample from our start.bat for a libaration mission:
arma3server_x64.exe -name=DeadMenWalking_Liberation -profile=DeadMenWalking_Antistasi -config=server_liberation.cfg -mod=@cup_core;@em_buildings;@ds_houses;@d41_ruegen;@rhsafrf;@rhsusaf;@ACE;@ace_compat_rhs_afrf3;@ace_compat_rhs_usf3;@ace_compat_cup;@CBA_A3;