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报告翻译问题






You can adjust archer power manually - as I did.
Hit Chance = (Unit A Melee Attack - Unit B Melee Defense) + Base Hit Chance
Let's say your unit has 40 MA and the target has 30 MD --> (40 - 30) + 40 = 50% hit chance.
I added the values in the description.
You could see this mod as an alternative version of vanilla battle.
I suggest to tune down misslie damage a bit. Currently even low tier arrow units feel like they consist of sniper :D Not your fault I know, but even low tier units are doing extremly well. With the 50% miss chance for melee and the sniper like units the balance is a little bit off. I suggest something like 10% nerf, nothing fancy.
At least ranged units now play a much bigger role... in turns making cavalry important to get rid of enemy shooters. Smart Tactical Situational Awareness. lol
@Warrex: I just checked the mod you mentioned and unfortunately it is not compatible with mine as it also changes the hit chance of melee units so it will conflict.
Enjoy :)