边缘世界 RimWorld

边缘世界 RimWorld

Antimatter Power Boost [A17]
16 条留言
Thundercraft  [作者] 2018 年 11 月 5 日 下午 6:44 
I have released an updated version for 1.0 here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1558009426

This uses xpath patches, so it should be compatible with all mods with no dependencies.
James4038 2017 年 12 月 4 日 下午 6:49 
Will you be updating this to B18?
Hex: ecute Order 66 2017 年 12 月 2 日 下午 8:04 
B18 please.
Enlonwhite 2017 年 11 月 22 日 下午 7:36 
since this mod makes sense and worked in a17, is there going to be a compatible version for B18?
MalaShae 2017 年 7 月 26 日 下午 12:44 
Thankyouthankyouthankyou... loving this mod.
scarlet_vermillion 2017 年 6 月 24 日 下午 10:31 
Thanks. I may consider to create a personalised mod combining all these excellent mod.
"The" SeanMacLeod 2017 年 6 月 23 日 下午 5:15 
At least it can have a badass wall around it
Thundercraft  [作者] 2017 年 6 月 23 日 上午 8:50 
Other mods which do allow building the ship reactor inside (at much less power):
[FSF] Improved Ship Reactors
Antimatter Reactor
Thundercraft  [作者] 2017 年 6 月 23 日 上午 8:47 
@VoidVoice
The only thing this mod does is change the power output from 1 kW to 15 kW, so the rest is default.

So, it is still prohibited to build a Ship Reactor under a roof. But why should it be allowed? This thing is huge ! It's probably more than 1 story tall. Also, ship parts are all modular. You're looking at the exterior of the reactor section of a starship.

That said, I may considering increasing the hitpoints so it can take more punishment. Sometime soon I plant tol convert this mod over to the new xpath patch system. I'll revisit the idea then.
scarlet_vermillion 2017 年 6 月 23 日 上午 6:24 
Can it be built under roof?
Thundercraft  [作者] 2017 年 6 月 11 日 下午 8:48 
Now updated to A17. I just added "false" with <canOverlapZones> tags, which was the only change A17 made to the Ship reactor. But I doubt that would have prevented the old version from working.

As for how many kilowatts this should provide, that's a matter of opinion. There were already two mods that made it 10 kW, but I felt that was under-powered for antimatter. And when you consider this is end-game and requires both a lot of research and materials...

But 72 kW? That sounds pretty excessive. That's more than most colonies ever need, no matter how big they get.
"The" SeanMacLeod 2017 年 6 月 3 日 上午 1:47 
I'm wondering that too.....
Demon of Razgriz 2017 年 5 月 28 日 上午 12:30 
Does this already work with A17 or does it need updated?
Clarion77 2017 年 4 月 30 日 下午 6:19 
With the explanation provided, it seems like it should be 72 KW. Otherwise, why modernise at all?
Kyun 2017 年 2 月 19 日 上午 11:27 
I felt like the 1k was a bit of a letdown myself, so I do like the idea of this mod, however I cant help but feel that 15K might be a bit of an overadjustment considering It provides unconditional energy and all...
BeanSlinger419 2017 年 1 月 6 日 上午 5:20 
wait anti matter dats nuts as 2 metal bois