安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You can workaround this by typing stage 13a in console
By the way, if you are having this issue and is worried about your run, just open your console and input "stage 13a"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=844932689
Same issue.
That's pretty good
sry
in the log
Anyways, nice job.
@CMS: you've done an amazing work, don't worry about fringe cases until the API allows you to
https://gist.github.com/amoschu/55b34a4dac1aa40f43be9a313e9affe4/revisions
- The screen should no longer shake if the player has a full black heart and takes damage with the Wafer effect active (Wafter, Cancer, or Zodiac-proc'd Cancer)
- The Satanic Bible animation should now play when the player has The Battery
I don't know of a good way to handle Percs or Addicted pills since the API doesn't seem to have a way to determine what a pill's effect will be before use and I can't find a way to determine what the player's last popped pill effect was.