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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2731207699
* temporary *
fixed version
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2493872047
I will remove it as soon as thale5 updates the mod.
When I release updates or new features, [Test] gets them first. [Test] also creates more comprehensive log files (output_log.txt).
[assembly: AssemblyTitle("LoadingScreenMod")]
Also the namespace is LoadingScreenMod. I wonder if you are using some non-official version, people sometimes upload those.
Just wanted to let you know. Thanks for the work!
Its hard to patch LSM when assembly name changes.
Preferable there would be a Asset report and a "Workshop ID report"
It's doable with Assets Browser, less so with Assets Report.
Finally fixed! Thx to you too!
Technically, it is possible for any mod to run even when disabled, and some mods do that.
It should be relatively straightforward to narrow down the mod search. First disable 50% of your mods, then load New Game, look at your log, and repeat until you now which mod it is.
after trying to load without LSMT, I'm gettting some more clues in the log. Aside from crashing because of running out of memory, I got this line in the log that mentions "DMD", but a different method than previously:
0x0000000039631CBA (Mono JIT Code) (wrapper dynamic-method) ColossalFramework.Packaging.Package/Asset:DMD<DMD<Instantiate_Patch1>?-185436928::Instantiate_Patch1> (ColossalFramework.Packaging.Package/Asset)
Sorry for spamming comments
DynamicFontRenderer.DMD<DMD<RenderLine_Patch0>
shows a mod that refers to itself as DMD and that applies a patch called RenderLine_Patch0.
That patch fails in loading screen and also in game.
DMD appears several times in the log. When DMD disappears from the log, you have disabled that mod and the problems should be gone.
I can't put my finger on it. What does trigger that error ?
Output log:
https://drive.google.com/open?id=1QO7ubCCDGPSxyNetqCYiDCxYVCgjeWbb
Thanks!