Sid Meier's Civilization V

Sid Meier's Civilization V

Terrain - Poor Tiles Tweak
71 条留言
Crazy-AK47 6 月 11 日 下午 5:51 
Personally I would give 1 production to desert instead of food. That +1 Food has strong effect on Kasbah
BlouBlou  [作者] 2018 年 1 月 11 日 下午 3:07 
@The_Crazy_HoneyBadger

Try the mod alone in a fresh new game and you wont have that behavior.
Putin's Femboi BF 2017 年 12 月 31 日 下午 1:22 
Visually flood plains have two food in my games...however, they actually provide 0. This breaks the game. Not sure if it is a combination of my mods....I don't have any mods that should conflict...but yeah....can't use this one
JotNyangE 2017 年 10 月 14 日 下午 9:26 
Such an amazing mod, actually makes desert start slightly more viable. Tundra is still trash.
danwholikespie 2016 年 1 月 13 日 下午 8:03 
That's it... I'm installing this mod, starting a game as Arabia, and rushing Petra...
BlouBlou  [作者] 2015 年 12 月 20 日 上午 12:30 
@FizzPuff

Glad you like it! :)

Thanks for your comment!
Fizz 2015 年 12 月 19 日 下午 9:08 
This mod makes a world of difference so to speak! Great job on it :D
Oof 2015 年 10 月 15 日 上午 8:49 
I feel like every snow tile should count as a fresh water source, lol.
BrutusCz 2015 年 8 月 12 日 下午 2:45 
What if?
Deserts give only +1 production and snow +1 science. Instead of food.
Do you think that would be nice?
BlouBlou  [作者] 2015 年 4 月 13 日 下午 3:27 
Few hints:

- Everything will be in your Building_expansion.xml, search for "BUILDING_PETRA" and just adjust cost , then delete the food yield in the Building_YieldChanges.

- But watch out for what petra does to Flood Plain, you will need to adjust that too. Since the building doesnt apply on floodplain desert, it will give the bonus +1 food then do a -1 food due to Floodplain. If you just kill the food yield from petra, then the floodplains will actually loose -1 food when petra is built.

- Finally to keep it balanced and well integrated, you should adjust the FLAVOR values of PETRA wich govern the Ai preference for game objects and also your advisors suggestion priority.

Good luck!
manekk 2015 年 4 月 13 日 下午 3:04 
Hehe, I guess I have thought too much in theory, without actually checking my theories in game ;)
I guess I agree with your reasoning for tundra, and to be honest I have never checked snow tiles playing with your mod - always avoiding snow cities.

I will try to write sth tomorrow and if I'm stuck, I'll let you know, but I think I have an idea already. Still very much appreciate your offer of help.
BlouBlou  [作者] 2015 年 4 月 13 日 下午 2:43 
@manek

Hi again manek, Farm arent allowed on snow with this mod, only trading posts. About Tundras, the goal is adjust it so it wont be worst than a Desert, hence the farms unlock. About Fertilizer, the bonus is not related to terrain at all but to "features" (in tha case, absence of rivers or lakes) and improvements (farm). So it couldnt be coded to react differently on different terrains. I also dont think in my opinion that would be something balanced.

The goal of fertilizer is to balances inlands cities without lakes or rivers later in game, there is no reasons to exclude a single terrain (tundra) from this bonus gameplay wise. it would, in my opinion defeat the purpose of this mod wich is making city foundation on poor terrain less punitive.

In any case i thank you very much for your comments, i can help you with the code for your Petra mod if you need help.

Good day!

manekk 2015 年 4 月 13 日 下午 2:20 
Thanks for reply BlouBlou

Let's say I am a beginner - I will probably be able to do it, and if so - probably 10 times slower than you :)
My concern was rather regarding the balance of this mod.
The other thing I thought could help with the balance is also not allowing the farms on tundra and snow get the bonus from researching Fertilizer. 1 food originally, +1 from the farm is enough to make it usable and additional +1 for fresh water (Civil Service) for chosen tiles close to rivers make it already interesting enough to avoid adding bonus for all the farms with Fertilizer.
This I guess is much harder to code though :)
BlouBlou  [作者] 2015 年 4 月 12 日 下午 8:09 
@manek

Hi manek, i couldnt do that for the reason that it would make this mod incompatible with the vanilla game. If you dislike the effect of this mod combined with petra, id suggest using another separate mod that change Petra's Yield. Making a mod like this would be fairly easy, are you into modding yourself?
manekk 2015 年 4 月 12 日 下午 2:57 
Hi BlouBlou

I am using this mod in the multiplayer games, as it ensures a much higher level of fairness, no matter what your starting location is. It really makes a big difference and stops "you had luck" discussions. The only problem I have is ridiculously overpowered Petra, that provides you with a super city in the middle of the desert with insane yields (not even mentioning kashbah combo). It's just not fair and logical, that the best city possible in the game is a desert city. Do you think you could include in this mod a change to Petra, so that it only provides the desert tiles with +1 production (and is slightly cheaper to build)?
BlouBlou  [作者] 2015 年 2 月 8 日 上午 6:54 
@ElhoneyBadger

Its the classic cache issue described in the troubleshoting section. Follow the step there
ElHoneyBadger 2015 年 2 月 7 日 下午 2:15 
I'm getting pissed off the mods aren't downloading for me, I close the game and start it from steam and nothing shows up when i go back into the mod section
Baleur 2014 年 12 月 22 日 上午 10:12 
Brilliant. It was ridiculous in vanilla how snow hills didnt even provide production. I mean, what are we drilling oil in the arctic and mining coal in siberia for? Thats right, production!
Furthermore i might even argue that +1 food on snow plains and deserts are realistic as well, as even greenland and the depths of the harshest deserts have minor settlements and villages that still manage to at least survive.
Bullwinkle 2014 年 6 月 29 日 下午 6:19 
What a wonderful idea! This should reduce the amount of re-rolling I do when starting a new game. I am so tired of "No, this site won't work: re-roll... no, not here either: re-roll..."
ricard_joel 2014 年 4 月 22 日 下午 8:21 
can you build a mod to climb mountain peaks? or even settle on?
capperz412 2014 年 4 月 12 日 下午 4:01 
It combines the effects, so deserts have +1 food and +1 production, same as plains. Hmmm...
capperz412 2014 年 3 月 26 日 下午 12:56 
Thanks, I'll try it out :)
BlouBlou  [作者] 2014 年 3 月 26 日 上午 10:47 
@capper

Thx for your interest in that mod :)

about your question, i cant assure you that its compatible, it may overwrite it, it may make both mod uneffective or it may even stax the food and the production for desert wich would be a little OP.

Youll have to test both mod togheter to verify.

Regards
capperz412 2014 年 3 月 26 日 上午 10:29 
Sounds good, especially the improvements for snow/tundra, but I'd rather the desert tiles were +1 production instead. I already have a mod that just makes desert tiles have +1 production, is there any chance that that mod will work with this?
BlouBlou  [作者] 2014 年 2 月 1 日 上午 8:11 
@tauer

Im glad you think so =) , i agree too, now you can even play ice/snow map and make it more enjoyable.

Thx for your comment!
Hesh'la Oms 2014 年 1 月 31 日 下午 11:53 
Because of this mod, I find any game without mods intertollerable. It makes more of the map useful.
BlouBlou  [作者] 2014 年 1 月 13 日 上午 2:47 
@Turbo

Thx a lot =)
Fed 2014 年 1 月 11 日 上午 9:08 
Thatnks good mod just like the rest of your mods :smile:
Venusaisha 2014 年 1 月 9 日 下午 3:21 
very useful
MINAHARISEUPANDTAKEWHATYOUDESERV 2013 年 11 月 10 日 下午 10:18 
Could you make a mod that stops farms from being built on desserts? It allways makes me mad seing the great sahara (this is on a earth/europe map) covered in farms with no fertile soil anywhere.
crazygreggy 2013 年 10 月 28 日 下午 4:06 
very nice!
treelife 2013 年 10 月 9 日 下午 3:53 
Hey, :) , I have a Mac and since installing via steam workshop doesn't like working for me (trust me I have tried everything), I was wondering is there any way I could get the .civ5mod file or the .7z file of the mod? So that I can manually add the mod to my game files, :)

Please note, that I know mods are not guaranteed to work on Macs and I promise won't come whining to you if it doesn't work. :)
BlouBlou  [作者] 2013 年 9 月 14 日 下午 9:57 
--------------------------------------------------------------------------------------------

Compatibility:

-Tested for Brave New World Expansion and fully functional.

--------------------------------------------------------------------------------------------
BlouBlou  [作者] 2013 年 9 月 14 日 下午 9:57 
@Sand

I thank you for your comment, its appreciated =)
Kevin Norton 2013 年 9 月 14 日 下午 7:14 
you have made some of the best mods I have seen!
A Tabby, A Cat 2013 年 8 月 15 日 上午 5:10 
Many thanks for confirming =^.^=
BlouBlou  [作者] 2013 年 8 月 14 日 上午 5:52 
@Tramis

You are mistaken, this mod doesnt affect Petra at all, it still give its normal bonus. Tramis please do proper testing before spreading false information on a mod page.

Test the mod alone in a fresh game and you will see it work without problem. Petra give her bonus normally.

You arent rigth about the "Affect saved game" part either, wich is just a tag for modders to force mod dependency. There is no problem with this mod.

@Blazing

So to answer your question, this mod doesnt affect Petra, the wonder give its normal bonus

Regards.
Tramis 2013 年 8 月 14 日 上午 1:56 
tested it and even after deinstalling the mod the terrain yield changes because of the Petra wonder arn't working. With mod and Petra: desert: 1 food, without mod and Petra: 0 food (should be 1 food, 1 production). It seems this mod does affect saved games. Please fix this, BlouBlou. thank you
Tramis 2013 年 8 月 14 日 上午 1:35 
@BlazingBlade: for me it doesn't work with the Petra wonder (yes, it gives the extra trading route but not the terrain yield changes). I'll have to deinstall it because of that.
A Tabby, A Cat 2013 年 8 月 13 日 上午 4:22 
How does this work with the Petra wonder?
BlouBlou  [作者] 2013 年 7 月 25 日 上午 5:39 
@claude

Haha de rien at all, c'est un pleasure =)
SilverHead 2013 年 7 月 25 日 上午 5:38 
Merci for the explanation. I understand the logic behind your mod.
BlouBlou  [作者] 2013 年 7 月 25 日 上午 5:29 
@Claude

All the lowest yield tiles are 1 food tiles, i just bring tiles that give nothing at that same level. There is no tile in the game that only provide 1 prod, so its to stay in the game parameters.

Also, In my opinion i dont see why 1 production is more realistic than 1 food =) . Anyway It does it as all other tiles when it has an hill on it. @ production.
SilverHead 2013 年 7 月 25 日 上午 5:25 
Im currious to know why you chose 1 food for desert tiles. Would it be more realistic that they had 1 production instead?
BlouBlou  [作者] 2013 年 7 月 13 日 下午 1:09 
@Trendkill

Thx a lot! , Glad you like =)
Chat_Lethal 2013 年 7 月 13 日 上午 11:55 
Works great, well worth subscribing to.
-ka7 2013 年 7 月 11 日 上午 8:26 
Awesome! So quick to fix! :D
BlouBlou  [作者] 2013 年 7 月 10 日 下午 3:38 
UPDATE V.2
-------------------

- Added compatibility to Brave New World Expansion and adjusted Snow River yield accordingly.
BlouBlou  [作者] 2013 年 7 月 10 日 下午 3:38 
@Deadka7

Fixed!
BlouBlou  [作者] 2013 年 7 月 10 日 下午 12:53 
@Dead

Yes just found this issue, today, just got back from work and im update an update tonigh about that. They removed the rivers bonus, so i will remove it from this mod too.

Stay tuned!