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And I'll make sure to give credit when its all done.
I'm trying to make use of a counter like this, I did find something that will work for what I need but eventually want to make something custom that fits more with what I'm making.
Tis why i wanted to ask about some of that.
Like if I put an encoder on a card and it was a counter, can i put the encoder anywhere on the card and it will stay there? Will multiple counters have proper spacing?
What can I do with this, because this would save me so much headache
Each wooden circle is a different module(+1/+1 counters, Keywords, colors).
There should also be one Menu Module.
Can try and help you more directly if you have more specific questions.
Spawned this in because I thought it would help me automate some functions in MTG like Untap, Draw, Mill, etc.
It's a bunch of wooden circles that fall all over the place each time I try to move a couple of them and I don't have any understanding of how to work with them after reading your workshop page. Is there a tutorial somewhere here or on youtube? Didn't think I'd need to be an actual wizard to add a couple buttons to my table...
As for a quickly setting up the encoder on a new table, import just the bag from the table and remove everything from it, with the Encoder itself being the last item removed.
When the encoder is removed all the modules should register themselves. Then you will want to right click the Encoder and select the Update option. This will update the modules and encoder from the github, ensuring you are running the latest version.
I see you've been fiddling with updating the Encoder recently, and I wanted to drop by a little issue that you might find interesting to add to your contemplations:
The cards are unencoded when they enter hand zones. However, if a player wants to sort through the cards in the hand, pick a few up and shift their position, onObjectDropped gets triggered and the cards are re-encoded (still within the hand-zone).
I thought I'd drop it by you, in case you find this an interesting problem. On my end, I kinda got it sorted. I put in a band-aid fix: inserted a check of the object's height within the onObjectDropped function, working off the notion that cards within a hand are usually floating quite a bit above the table. It's not a perfect solution, maybe you can think of something better.
</> or so
and clicking that removes the GUI period, even if its still toggled on (thus, the card name still has the + / + values on it, but you cant edit)
me and a friend keep having problems with it, like removing the + / + counters on cards
also older versions aren't being told to update and are returning an error it can't find "Encoder Version 99.99" anywhere in the workshop page.
https://github.com/Jophire/Tabletop-Simulator-Workshop-Items/blob/update_branch/Encoder/Encoder%20Core.lua
Also, it appears that the Token Module is not working in the latest version?
And for the morph addon, I guess I could make an edit to add a back facing menu as well.
and
Error in Script (Encoder - 8d5a67) function <toggleUI>: function is not a function and has no __call metamethod
In the workshop tab, find the encoder and then click the icon in the top right.
One of the options should allow you to view all the objects in the workshop file.
Then drag the accessory bag onto the table, it will always contain the most up to date parts of the mod.