RimWorld

RimWorld

[B18] Dune
181 kommentarer
Spectreblitz 26 sep, 2023 @ 8:40 
why do people still comment on author's work from years ago, its dead, move on.
wesleybruce 28 jan, 2022 @ 6:13 
I would add a solar stove with no fuel requirement but must be out doors. Add a cooked spice as a food ingredient. The spice was fremen food; that's why spice harvesting up set them. Add a water cistern requires a hopper. A water extractor attaches to the cremation machine. Add a sand trout trap made from cloth and stone and baited with 1 water. Sand trout are meat when butchered. A sand worm could be added like the mechanoid grub. I'll see what art I can make.
Mlie 4 jul, 2020 @ 13:05 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2154017463
Hope this helps anyone!
HEL 23 jun, 2020 @ 10:29 
waiting and hoping..
bascott83 9 maj, 2020 @ 9:24 
Anyone working on a update?
breadmen 31 dec, 2019 @ 7:13 
I want this to be updated :(
Koro 29 dec, 2019 @ 7:52 
Hey man. I noticed the mod hasn't been updated for a while. Would you give me permission to take over?
Marky Sparky 19 nov, 2019 @ 18:35 
Godspeed to you. I came here for DUNE and I am happy to find this is being worked on. Keep us posted bean!! :D
Walhut 30 okt, 2019 @ 9:19 
is this coming back?
Fenwood 11 jul, 2019 @ 18:05 
i was looking for a dune mod glad someone is making one :)
Fenwood 11 jul, 2019 @ 18:04 
i can't wait to try this out for a desert play through
hexedbythenet 1 jun, 2019 @ 15:47 
Would really appreciate an update to current version. One of my favorite mods.
"The" SeanMacLeod 31 maj, 2019 @ 19:16 
Well, it's not "Dune", but I did enjoy it quite a lot even though it's geared more toward teenage SF fans than are Frank's works. Of course, that's just my opinion; yours might differ :SmileyYellowFace:
I also highly recommend Frank's "Swords" series!
Erik McAwful 31 maj, 2019 @ 18:52 
@"The" SeanMacLeod I have not, I haven't really read anything by Brian or Kevin, I'm afraid. Is it good? (assuming "yes", since you ask)
bean  [skapare] 31 maj, 2019 @ 17:43 
working on it!
"The" SeanMacLeod 13 maj, 2019 @ 14:22 
@Eric McAwful
SOOO nice to see another true fan :SmileyYellowFace:
Have you read Brian Herbert's novel "The Garbage Chronicles"?
Erik McAwful 13 maj, 2019 @ 11:09 
Just saying, wierding modules are from David Lynch's Dune, not Frank Herbert's, and goes against the very core aspect of the story that ranged weapons are nearly obsolete due to Holtzman shields.
Walhut 15 apr, 2019 @ 17:05 
is this being updated or is this dead?
Rhaeven 14 apr, 2019 @ 12:15 
The spice must flow.

The sleeper must awaken!
C1PH3R 3 apr, 2019 @ 10:09 
Modder is X_X
C1PH3R 3 apr, 2019 @ 10:09 
Still not the Borg Race.. Sucks.
Captain Roman S'Jet 4 mar, 2019 @ 13:25 
Fuckin' cool. I'm like 99% done reading the book, so this mod'll be lit.
Astifury 4 feb, 2019 @ 10:28 
i do hope this mod is updated soon, we all need some spice in our lives
Acorttis 8 dec, 2018 @ 6:10 
Will this be updated? I really miss this mod!
Jaster 12 okt, 2018 @ 8:00 
Please update!
Also no, it is not an overhaul.
noodle.zip 12 aug, 2018 @ 19:34 
Is this an overhaul?
Zyzyx 7 apr, 2018 @ 8:56 
Love this mod, regarding the stillsuits they don't only protect against heat but they also recycled waste and sweat which could be drinked from a tube. So it would be cool if the stillsuits also suppressed hunger rate too a minor degree.

gamer nerd 22 mar, 2018 @ 10:04 
can you make an enemy, that is the giant sand worm?
Winters 14 feb, 2018 @ 11:40 
yassss, I have just finished the entire DUne series and was hoping the community had made some dune mods, also hope all is well with the prego wife
interceptor 10 feb, 2018 @ 16:51 
is this gucci with combat extended
Celestite 5 feb, 2018 @ 11:40 
are fremen very powerfull?
i mean in the books fremen are some of the best meele fighter in the dune series, better than the sardaukar, the empires best of the very best.
"The" SeanMacLeod 11 jan, 2018 @ 16:34 
@bean
Kuul Rifleman avatar :gunner:
Let me guess; also an Orson Scott Card fan?
Karra_Chr 11 jan, 2018 @ 12:52 
Thank you for getting back to us.
bean  [skapare] 6 jan, 2018 @ 23:32 
Updated - Let me know if you're seeing any major issues. Will be taking a look at spice here at some point.
Coffee Cat 1 jan, 2018 @ 13:53 
HOLY FUCK YES I LOVE DUNE!!!!!!!!!!!!! *sorry my head exploded from amazement*
M.A.R.K.U.S. 27 nov, 2017 @ 9:33 
will be update to v18 pls?
Karra_Chr 9 sep, 2017 @ 19:20 
Dune - 1965

Tremors - 1990
"The" SeanMacLeod 5 sep, 2017 @ 18:37 
"Dune" is where "Tremors" got their idea.
Knight.R 5 sep, 2017 @ 11:04 
I thought this was from the movie tremors!
GeorgeBinladen 23 aug, 2017 @ 6:57 
Great mod, I love the content and hope to see it expand soon, thanks.
Dr. Quackers M.D. 20 aug, 2017 @ 17:42 
There is a cathloid that comes out of a hole in the one HP mod it is like 8 times the size of a colonist and would be a great starting place to get an idea of size. I understand that to truly represent the sand worms you would have to play on the lagest map size. have you considered making sand worms a world event now that 17 has a world you can interact with more.
Karra_Chr 16 jul, 2017 @ 18:10 
I am having the same issue as Prospero and lloki. Any word from the Devs on this issue?
lloki 28 jun, 2017 @ 11:31 
@Prostero, I have the same. @oranjj could please confirm if this is normal? Was it intended? All my colonist went addict to spice after one doze, but now they're on "spice needed (unmet)" condition which lowers they functions. Taking another dozes does not help.
"The" SeanMacLeod 27 jun, 2017 @ 17:56 
Good idea, but the worms would have to be comparatively tiny. According to the books, the average adult sandworm had a mouth diameter of over thirty meters, and a length of over two-hundred-fifty meters. That's quite a lot of damage.
Dr. Quackers M.D. 27 jun, 2017 @ 14:05 
Its doesnt have to actually burrow. He can find some cheap inventive way to sim it like make it go invisable ike the star vampire from HP creature mod, and when its 'burrowing' invisable it can negate and pass thru certain things. Anything it shares a space with when becoming visable again would take damage. Or something like tha anyway and you have burrowing without burrowing!
"The" SeanMacLeod 25 jun, 2017 @ 5:32 
Only the strongest ones travel so deep!
Spectreblitz 25 jun, 2017 @ 4:26 
guys you got to understand that since not even the developers have scripted an underground "burrowing" creature, it will be hard for a mod maker to do it
if you like burrowing worms so much, play Terraria and go mining deep
Prospero 19 jun, 2017 @ 14:33 
Mhm, can anybody confirm:
I forced Melange upon one pawn, who now gets withdrawal symptoms. So much was expected. But the pawn does not loose the withdrawal "Spice need" after taking a second/third/forth dose. I wanted to see boosted consciousness, but It seem to not work.
bean  [skapare] 13 jun, 2017 @ 7:47 
Either - you need fremen initial tech first.