RimWorld
[B18] Dune
181 Komentar
Spectreblitz 26 Sep 2023 @ 8:40am 
why do people still comment on author's work from years ago, its dead, move on.
wesleybruce 28 Jan 2022 @ 6:13am 
I would add a solar stove with no fuel requirement but must be out doors. Add a cooked spice as a food ingredient. The spice was fremen food; that's why spice harvesting up set them. Add a water cistern requires a hopper. A water extractor attaches to the cremation machine. Add a sand trout trap made from cloth and stone and baited with 1 water. Sand trout are meat when butchered. A sand worm could be added like the mechanoid grub. I'll see what art I can make.
Mlie 4 Jul 2020 @ 1:05pm 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2154017463
Hope this helps anyone!
HEL 23 Jun 2020 @ 10:29am 
waiting and hoping..
bascott83 9 Mei 2020 @ 9:24am 
Anyone working on a update?
breadmen 31 Des 2019 @ 7:13am 
I want this to be updated :(
Koro 29 Des 2019 @ 7:52am 
Hey man. I noticed the mod hasn't been updated for a while. Would you give me permission to take over?
Marky Sparky 19 Nov 2019 @ 6:35pm 
Godspeed to you. I came here for DUNE and I am happy to find this is being worked on. Keep us posted bean!! :D
Walhut 30 Okt 2019 @ 9:19am 
is this coming back?
Fenwood 11 Jul 2019 @ 6:05pm 
i was looking for a dune mod glad someone is making one :)
Fenwood 11 Jul 2019 @ 6:04pm 
i can't wait to try this out for a desert play through
hexedbythenet 1 Jun 2019 @ 3:47pm 
Would really appreciate an update to current version. One of my favorite mods.
"The" SeanMacLeod 31 Mei 2019 @ 7:16pm 
Well, it's not "Dune", but I did enjoy it quite a lot even though it's geared more toward teenage SF fans than are Frank's works. Of course, that's just my opinion; yours might differ :SmileyYellowFace:
I also highly recommend Frank's "Swords" series!
Erik McAwful 31 Mei 2019 @ 6:52pm 
@"The" SeanMacLeod I have not, I haven't really read anything by Brian or Kevin, I'm afraid. Is it good? (assuming "yes", since you ask)
bean  [pembuat] 31 Mei 2019 @ 5:43pm 
working on it!
"The" SeanMacLeod 13 Mei 2019 @ 2:22pm 
@Eric McAwful
SOOO nice to see another true fan :SmileyYellowFace:
Have you read Brian Herbert's novel "The Garbage Chronicles"?
Erik McAwful 13 Mei 2019 @ 11:09am 
Just saying, wierding modules are from David Lynch's Dune, not Frank Herbert's, and goes against the very core aspect of the story that ranged weapons are nearly obsolete due to Holtzman shields.
Walhut 15 Apr 2019 @ 5:05pm 
is this being updated or is this dead?
Rhaeven 14 Apr 2019 @ 12:15pm 
The spice must flow.

The sleeper must awaken!
C1PH3R 3 Apr 2019 @ 10:09am 
Modder is X_X
C1PH3R 3 Apr 2019 @ 10:09am 
Still not the Borg Race.. Sucks.
Captain Roman S'Jet 4 Mar 2019 @ 1:25pm 
Fuckin' cool. I'm like 99% done reading the book, so this mod'll be lit.
Astifury 4 Feb 2019 @ 10:28am 
i do hope this mod is updated soon, we all need some spice in our lives
Acorttis 8 Des 2018 @ 6:10am 
Will this be updated? I really miss this mod!
Jaster 12 Okt 2018 @ 8:00am 
Please update!
Also no, it is not an overhaul.
noodle.zip 12 Agu 2018 @ 7:34pm 
Is this an overhaul?
Zyzyx 7 Apr 2018 @ 8:56am 
Love this mod, regarding the stillsuits they don't only protect against heat but they also recycled waste and sweat which could be drinked from a tube. So it would be cool if the stillsuits also suppressed hunger rate too a minor degree.

gamer nerd 22 Mar 2018 @ 10:04am 
can you make an enemy, that is the giant sand worm?
Winters 14 Feb 2018 @ 11:40am 
yassss, I have just finished the entire DUne series and was hoping the community had made some dune mods, also hope all is well with the prego wife
interceptor 10 Feb 2018 @ 4:51pm 
is this gucci with combat extended
Celestite 5 Feb 2018 @ 11:40am 
are fremen very powerfull?
i mean in the books fremen are some of the best meele fighter in the dune series, better than the sardaukar, the empires best of the very best.
"The" SeanMacLeod 11 Jan 2018 @ 4:34pm 
@bean
Kuul Rifleman avatar :gunner:
Let me guess; also an Orson Scott Card fan?
Karra_Chr 11 Jan 2018 @ 12:52pm 
Thank you for getting back to us.
bean  [pembuat] 6 Jan 2018 @ 11:32pm 
Updated - Let me know if you're seeing any major issues. Will be taking a look at spice here at some point.
Coffee Cat 1 Jan 2018 @ 1:53pm 
HOLY FUCK YES I LOVE DUNE!!!!!!!!!!!!! *sorry my head exploded from amazement*
M.A.R.K.U.S. 27 Nov 2017 @ 9:33am 
will be update to v18 pls?
Karra_Chr 9 Sep 2017 @ 7:20pm 
Dune - 1965

Tremors - 1990
"The" SeanMacLeod 5 Sep 2017 @ 6:37pm 
"Dune" is where "Tremors" got their idea.
Knight.R 5 Sep 2017 @ 11:04am 
I thought this was from the movie tremors!
GeorgeBinladen 23 Agu 2017 @ 6:57am 
Great mod, I love the content and hope to see it expand soon, thanks.
Dr. Quackers M.D. 20 Agu 2017 @ 5:42pm 
There is a cathloid that comes out of a hole in the one HP mod it is like 8 times the size of a colonist and would be a great starting place to get an idea of size. I understand that to truly represent the sand worms you would have to play on the lagest map size. have you considered making sand worms a world event now that 17 has a world you can interact with more.
Karra_Chr 16 Jul 2017 @ 6:10pm 
I am having the same issue as Prospero and lloki. Any word from the Devs on this issue?
lloki 28 Jun 2017 @ 11:31am 
@Prostero, I have the same. @oranjj could please confirm if this is normal? Was it intended? All my colonist went addict to spice after one doze, but now they're on "spice needed (unmet)" condition which lowers they functions. Taking another dozes does not help.
"The" SeanMacLeod 27 Jun 2017 @ 5:56pm 
Good idea, but the worms would have to be comparatively tiny. According to the books, the average adult sandworm had a mouth diameter of over thirty meters, and a length of over two-hundred-fifty meters. That's quite a lot of damage.
Dr. Quackers M.D. 27 Jun 2017 @ 2:05pm 
Its doesnt have to actually burrow. He can find some cheap inventive way to sim it like make it go invisable ike the star vampire from HP creature mod, and when its 'burrowing' invisable it can negate and pass thru certain things. Anything it shares a space with when becoming visable again would take damage. Or something like tha anyway and you have burrowing without burrowing!
"The" SeanMacLeod 25 Jun 2017 @ 5:32am 
Only the strongest ones travel so deep!
Spectreblitz 25 Jun 2017 @ 4:26am 
guys you got to understand that since not even the developers have scripted an underground "burrowing" creature, it will be hard for a mod maker to do it
if you like burrowing worms so much, play Terraria and go mining deep
Prospero 19 Jun 2017 @ 2:33pm 
Mhm, can anybody confirm:
I forced Melange upon one pawn, who now gets withdrawal symptoms. So much was expected. But the pawn does not loose the withdrawal "Spice need" after taking a second/third/forth dose. I wanted to see boosted consciousness, but It seem to not work.
bean  [pembuat] 13 Jun 2017 @ 7:47am 
Either - you need fremen initial tech first.