Space Engineers

Space Engineers

Phoenix Halls
42 条留言
SunGod 2023 年 2 月 18 日 上午 9:13 
Throws error on world load.

MOD_ERROR: Phoenix Halls, in file: C:\Program Files (x86)/Steam/steamapps/workshop/content/244850/827107988/159154291263052376_legacy.bin/Data/CubeBlocks.sbc
Definition for Hallway Str Conveyor contains computer, but the block's TypeId is not a terminal block. This means that the block can be owned, but the ownership cannot be changed via terminal.
Rusted Droid 2022 年 12 月 20 日 上午 9:45 
Fallout 4 Vault blocks intestifies
LasrinPrime 2021 年 7 月 17 日 下午 10:39 
This mod still functional?
Bombardo Dunski 2018 年 8 月 30 日 下午 4:55 
I feel like I need to check on my TPS reports......
Oddity 2017 年 10 月 31 日 上午 4:49 
'Ey there seems to be a problem. When using this mod it keeps giving me an error about downloading mods failed. Other mods seem to work fine.
Lurid 2017 年 10 月 9 日 上午 10:09 
Wish they'd look like regular armor blocks on the outside, so you could use them as secret passageways...
Mainframe 2017 年 8 月 20 日 上午 5:11 
could be nice if it had lights
big_blue_4101 2017 年 8 月 7 日 下午 9:24 
wish they were available for small block too.
Oddity 2017 年 7 月 22 日 上午 1:01 
corridors with ceiling hatch and floor hatch, ceiling and floor holes, and then perhaps some ladders corridors to?
Crimson Revenant 2017 年 7 月 1 日 下午 1:49 
Please fix the hallway light!
Wolf of Insanity 2017 年 5 月 20 日 下午 4:52 
also just to let you know the lighted hallway, the light effect is uhh sideways and way to long to fit, but still i like the mod
Wolf of Insanity 2017 年 5 月 20 日 下午 4:16 
ohh man these are so much better and simplistic then all the other hallways thanks man, i love the simplistic style, definitly will be using these when i can in any big bases or ships i make
Oddity 2017 年 4 月 12 日 上午 6:24 
That'd actually be quite an interesting idea, furniture modules. Crew quarters could be made tonnes more compact then.
Rubber Sword 2017 年 4 月 12 日 上午 3:23 
One of the things that distracts from this (and other passageway mods) is the inability to add 'furniture' to the blocks. Any chance of adding blocks with chairs, kitchen, bathroom, bedroom furniture etc.? Ships and stations could be made up from such blocks.
Jessyx  [作者] 2017 年 2 月 19 日 下午 7:19 
@Rubber Sword - Glad you like it!
Rubber Sword 2017 年 2 月 19 日 下午 5:02 
looking good. Very elegant look. Air locks?
Jessyx  [作者] 2017 年 2 月 5 日 下午 4:33 
@Wolf - Thanks, glad you are enjoying the changes as it progresses!
M3VDK 2017 年 2 月 5 日 下午 2:46 
this mod looks so familia if it helps try this mod he has given promission for people to mod it by EctoSage this my help fix any problems with your mod i will be subscribing to your mod to see if you can make some thing grate out of it
Asher 2017 年 2 月 5 日 下午 1:46 
dude these are looking better and better nice job :)
Jessyx  [作者] 2017 年 1 月 29 日 上午 6:08 
@LJSpike - Angle hallways will be live today. I am almost done with them, just have a few more minor issues to correct. I am also working on the LCD hallway at the same time, though this one may require a little extra time.
Oddity 2017 年 1 月 22 日 上午 4:58 
Awesome!
Jessyx  [作者] 2017 年 1 月 22 日 上午 3:47 
I can actually think of a few good uses for the diagonal corridors as well. I cant say that I will get to them quickly, but I will add that to the list.
Oddity 2017 年 1 月 22 日 上午 3:41 
With the curved halls, I mean as in rather than a sharp ninety degree turn, more slowly curving halls. Functionally they'd do the same job as the sharp turns, but just give a different feel to the ship. Come to think of it, diagonal corridors would be pretty cool too!
Jessyx  [作者] 2017 年 1 月 22 日 上午 2:34 
Conveyors are actually on the todo list, the floors will have pipes in them with the additional detailing, and with that I plan on adding the conveyor system.

The LCD I have considered, but wasnt sure if anybody wanted it, so I will bump that up on the list. I havent planned on stairs, but I will add them on the todo list as well per the request. Also, I do have plans on another ramp that matches the floored halls in the works as well. There should already be curved halls (both T intersections, and corners). Is there a different type you are referring to?
Oddity 2017 年 1 月 22 日 上午 2:13 
Could you perhaps try to add a stairway hall piece, a curved hall piece, an LCD hall piece (preferably with an LCD that's slightly smaller than 1 whole block face?) and then perhaps a set of hall pieces which can act as conveyors?
Jessyx  [作者] 2017 年 1 月 22 日 上午 1:45 
It will not be a "full" medbay as it will lack the ability to respawn (hopefully), but essentially the same.
XEN 2017 年 1 月 21 日 下午 7:05 
Why not a whole medbay setup? O2/HO2 then a suite changer?
Jessyx  [作者] 2017 年 1 月 21 日 下午 1:21 
@Darkaiser - I like that idea. I am working on the battery hallway now, and will add that to the list to be added. Thank you for the input!
Darkaiser 2017 年 1 月 21 日 上午 6:53 
Since you mentioned a battery hallway block already, how about one with a small O2 station to refill bottles of O2 and Hydrogen? These would be great for an airlock.

Looking good though. I was pleased to see the ramp block. Stairs are SUCH a pain in this game!
XEN 2017 年 1 月 19 日 下午 1:06 
Only issue I have is it is not in line with vanilla texture wise. If it matched Id use it for sure
Jessyx  [作者] 2017 年 1 月 19 日 上午 3:34 
Glad that you like it! If there is anything you would like to see done with it, let us know! Also, we are looking for ideas on new parts to add into it. We are already prepping for adding a battery hallway block as well.
XEN 2017 年 1 月 19 日 上午 1:44 
Alot of potential dude, wicked
Asher 2017 年 1 月 13 日 下午 7:53 
sweet looking forward to it :)
Jessyx  [作者] 2017 年 1 月 13 日 下午 7:26 
@Wolf - Thanks :) I am actually working on new interior texturing for them right now
Asher 2017 年 1 月 13 日 下午 3:21 
looks promising cant wait till there fineshed
Jessyx  [作者] 2017 年 1 月 11 日 下午 1:59 
The door issues have benen fixed and the mod was updated. The purple box during the construction steps on all 3 doors is no longer there. Also the purple box in the hinged door completed model has been corrected as well.
Jessyx  [作者] 2017 年 1 月 11 日 下午 1:06 
Yeah, i actually found the fix for it last night while working on it and just updating the other doors, then will upload the fix
Eikester 2017 年 1 月 11 日 上午 5:47 
i suggest using dummies for the doors with the "file" parameter, i.e.: dummy named "subpart_DoorPart1" with a "file" paramater/attribute pointing to the actual file without the .mwm extension (like the vanilla doors handle it) and change the SubpartDefinition Name paramter to be the name of the subpart without the "subpart_" prefix i.e. "DoorPart1", doing the same for the construction models will fix the purple error cubes
737✈Garrus 2017 年 1 月 11 日 上午 5:34 
One of the doors is an error cube like a small grid 3x3x3-ish block and a door frame to the left or where ever you rotate the block. The door panels are parallel to the aside frame. But in the center of the 'block' clipping through the error cube.
Jessyx  [作者] 2017 年 1 月 10 日 下午 3:07 
@Garrus - Thanks :) Hope you enjoy it! If you have any issues or requests with it, feel free to let us know - we are still working on a bunch of extra stuff with it
737✈Garrus 2017 年 1 月 10 日 上午 11:40 
This seems super-awesome!
Tansen 2017 年 1 月 8 日 下午 4:14 
Neat