Space Engineers

Space Engineers

"Ribut" Heavy Battlemech (Walking/Vanilla)
47 kommentarer
Bruce LeedleLeedleLeedleLee  [ophavsmand] 20. jan. 2017 kl. 15:24 
not too long
Gwion 20. jan. 2017 kl. 15:14 
After trying out your Iblis Mech I decided to give your other mechs a try.

This one is my favourite. You have really out done yourself with these. This is the first mech I've uever used where I have thought "This might actually be able to hold its own in a proper battle!" And its a mech. A space engineers Mech. Wow. Just Wow!
How long did they take you to build?
Significant Otter 9. jan. 2017 kl. 1:40 
This is working SO well. Awesome work!
ScotsDragon 6. jan. 2017 kl. 7:21 
Bruce LeedleLeedleLeedleLee  [ophavsmand] 3. jan. 2017 kl. 12:20 
its an artificial horizon with altimeter. pretty useful if the mech is tipping
MR.GAMEandWEED 3. jan. 2017 kl. 12:19 
1 true dat
2 is that an altimeter lcd?
Bruce LeedleLeedleLeedleLee  [ophavsmand] 3. jan. 2017 kl. 9:56 
hey at least its walking
MR.GAMEandWEED 2. jan. 2017 kl. 10:44 
this looked so fucking badass
then i saw it walk like a womble
EpicN The Empty 1. jan. 2017 kl. 11:20 
KEEN should make parts for mechs...
Ivory Blaze 1. jan. 2017 kl. 4:20 
WOW just tested this....... WHAT A MASTERPEACE! I love it! You guys have got to try this thing!
tyriael_soban 31. dec. 2016 kl. 20:20 
Looks like Peewee/warrior from Total Annihilation :P
Neraph 30. dec. 2016 kl. 15:23 
I took this frame and modded/painted it to make a variant from another corporation. I'd love to show you the difference some time.
commie._.tears 30. dec. 2016 kl. 14:10 
Lol
Bruce LeedleLeedleLeedleLee  [ophavsmand] 30. dec. 2016 kl. 11:37 
its the clang avatar
commie._.tears 30. dec. 2016 kl. 10:55 
Is this Lord Clang manifested in the physical form?!
SirNerdbird 30. dec. 2016 kl. 0:00 
Have a happy new year!:steamhappy:
AKnight 29. dec. 2016 kl. 15:38 
Oh, thanks anyhow for saying which script it is!
Bruce LeedleLeedleLeedleLee  [ophavsmand] 29. dec. 2016 kl. 15:31 
it's just using the precise timers script, and that's not by me. all the walking is done by reversing rotors
AKnight 29. dec. 2016 kl. 15:29 
Hey Bruce? would it be ok if i used that script the mech is using for something im working on?
With credit of course
SirNerdbird 29. dec. 2016 kl. 13:02 
REALLY?!?!?!?!?!?!
WOW!:steamhappy::steamhappy::steamhappy:
Bruce LeedleLeedleLeedleLee  [ophavsmand] 29. dec. 2016 kl. 12:16 
walking is vanilla, just the frewuence of the steps are scripted
SirNerdbird 29. dec. 2016 kl. 12:11 
a.m.a.z.i.n.g.!!!!!!!
how do u make the script so it can walk?
Big Red 29. dec. 2016 kl. 9:58 
If you move to face ur right fast enough... ur mech will split in half! 11/10 IGN
looks like armored core, love it:Corpus::Grineer::LotusFlower:
CommanderBlack19 29. dec. 2016 kl. 5:47 
I have always doubted how well mechs would work in space engineers, but you have
proved me wrong! Somehow, you got the torque, script working, and all the other
techie-stuff to work! GOOD JOB!!!!:steamhappy:
𝔹𝕝𝕚𝕥𝕫𝕖𝕟 29. dec. 2016 kl. 4:44 
I love it!
gergelypuskaval 29. dec. 2016 kl. 3:02 
mind = blown
akRedStar 29. dec. 2016 kl. 2:21 
What a nice walking animation ! looks great ! Very well done - love it
Bruce LeedleLeedleLeedleLee  [ophavsmand] 28. dec. 2016 kl. 21:22 
@Neraph the intended use of the mass blocks was as normal weights, because they are very heavy as they are without the artificial part, but if it works on stations that way, it's great!

@hofecker.b My builds are and will be vanilla
Neraph 28. dec. 2016 kl. 16:14 
Fantastic, yet again. I actually took your Askar and replaced the orange central foot block with an AM one and it worked fine on stations. I was about to mod it with a battery and some thrusters as well.
Duster Industries 28. dec. 2016 kl. 10:43 
Jou should take a look at ed from xpg groop survival.
Duster Industries 28. dec. 2016 kl. 10:40 
just tested it, after a bit of practtceing i vas able to fight spiders very efectivley. It vas sometimes hard to aim so i think you should use the control modul mod to improve aiming
Bruce LeedleLeedleLeedleLee  [ophavsmand] 28. dec. 2016 kl. 7:46 
It's just a language that sounds relatively good with consistency, so i can name all the ships of this design-line with the same language. The names are still very generic, but spiced up. I don't have any connection to malaysia, i even have never been to asia
nicefu 28. dec. 2016 kl. 5:21 
Bruce, i noticed you are using the Malay language (Bahasa Melayu) to name your creations recently, like Perisai, Askar and Ribut. I find it interesting coz so far i have not come across Malay namings on SE workshop. I am curious... may i know what drives this decision?
Despicable Ocelot 27. dec. 2016 kl. 12:01 
i treid to add one to the Askar. things exploded.
Despicable Ocelot 27. dec. 2016 kl. 12:00 
"Needs a jetpack. just sayin'."


NEVER MIND. BEST MECH EVER.
Bruce LeedleLeedleLeedleLee  [ophavsmand] 27. dec. 2016 kl. 11:57 
it has one
Despicable Ocelot 27. dec. 2016 kl. 11:57 
I like tho
Despicable Ocelot 27. dec. 2016 kl. 11:57 
Needs a jetpack. just sayin'.
AKnight 27. dec. 2016 kl. 6:11 
Nice!
Really like the videos your doing for your builds now!
J4R 27. dec. 2016 kl. 1:47 
Using corner lights on the gun is a cool idea!
BlackArmor 26. dec. 2016 kl. 23:53 
Nice man, I don't think I've seen a more-functional bi-ped around here
Deathlok-L17 26. dec. 2016 kl. 19:18 
Nice looks cool man
Bruce LeedleLeedleLeedleLee  [ophavsmand] 26. dec. 2016 kl. 19:18 
that is basically a monospace pixel art, but yes
Deathlok-L17 26. dec. 2016 kl. 19:18 
its a brute :)
Deathlok-L17 26. dec. 2016 kl. 19:17 
Whiplash make you a ccustom lcd?
Bruce LeedleLeedleLeedleLee  [ophavsmand] 26. dec. 2016 kl. 19:16 
never skip leg day!
Deathlok-L17 26. dec. 2016 kl. 19:15 
Badass!