边缘世界 RimWorld

边缘世界 RimWorld

Stack XXL
716 条留言
BigBoy_Liam 10 月 17 日 上午 3:46 
I heard hugslib is throwing errors and might be a bit outdated for 1.6, Is it a hard requirement for your mod?
SuL 10 月 6 日 上午 4:02 
1500 stack for meat and steel is week :(
jpinard 8 月 26 日 下午 1:44 
Does this change how much furniture or pallets can hold?
k_tigris 8 月 16 日 上午 11:07 
I can't get wool to stack to more than 100. It feels like it is trying to do a 10x but thinks the starting size is 10. I am able to stack all other textiles to 750. Anyone having this issue with wool? I have tried to unsubscribe and resubscribe.
ShadowX116 8 月 15 日 下午 6:24 
My game is starting to freeze while pawns are reshuffling and consolidating items on Reel's Expanded Storage buildings. My Stack XXL config is set to 20, XL 10, and everything but Body Parts and Other are set to XXL. So rn I have no idea which the problem it. Has anyone else had issues with this? I'm asking on both mod pages.
Shadowlight 8 月 1 日 下午 6:30 
I configured the XL stacks to 2 times but it didn't work, now my stacks all have 750 things
Kerberus 7 月 31 日 下午 11:19 
i think this mod kills fps
ShadowX116 7 月 29 日 下午 3:39 
I do have Psycasts Expanded.. But it wasn't an issue in 1.5. I dunno what changed. x_x
Spooky Star 7 月 28 日 下午 6:20 
@shadow are you using any psycast? vanilla psycast expanded with more meditation focus calculates more, had this issue a few hours ago actually lol.
ShadowX116 7 月 28 日 下午 1:37 
@Paul Fair point.
I'm just trying to figure out why my FPS is tanking so bad when I only have 7 pawns and a few critters. It's driving me nuts.
Paul 7 月 28 日 下午 12:24 
Might actually save TPS. Less shelves = less things to calculate
ShadowX116 7 月 25 日 下午 3:00 
Does this mod have any considerable FPS impact?
k037273117 7 月 23 日 上午 6:27 
我遇到的bug是鋼鐵木頭不會750
yzziiillll 7 月 23 日 上午 12:22 
是不是有BUG 我感觉小人做饭老是多拿,导致我食物不够用
kojack175 7 月 21 日 下午 3:44 
why does this mod not stack packaged survival meals? That the one thing i want and with everything at 30 times the stack limit PSM are the only item that cant stack past ten. again why?
ParadigmShift 7 月 19 日 下午 5:50 
when adjusting stack size in settings it does not reflect in game. always defaults to 10x
uwu1004 7 月 18 日 上午 9:49 
xxl is always good
Gildedphoenix 7 月 14 日 上午 7:37 
Hugslib updated this mod can be used!
netwolf 7 月 13 日 上午 8:42 
time to switch I guess.
nekys 7 月 13 日 上午 1:20 
depends on hugslib and that one is not updated yet, so probably does not work for a bit. is it worth switching or waiting?
barzaka12 7 月 12 日 下午 7:42 
It increases the stack limit of everything not only on selected items. No idea why that could be, though
Zarquon 7 月 11 日 下午 2:37 
fyi OrgeStack doesn't require Huglibs (not updated) as is also itself updated
fox_kirya 7 月 11 日 下午 2:10 
Yup. In dev mode you can see all stacks are truncated to its vanilla sizes. Spawning a full stack item spawns vanilla-sized stack. Mod seems broken since 1.6.
cyb0525 7 月 11 日 上午 8:36 
after 1.6 update all of stacks are gone.......
eighmy_lupin 7 月 4 日 下午 1:39 
Will this work with DLC or modded items?
Indeed  [作者] 7 月 2 日 下午 7:07 
did a trivial update. looks good so far.
Porcyon 7 月 2 日 下午 6:20 
@Indeed, someone (DawnGlow) made a HugsLib 1.6 update, in case you were interested in working off of that
Indeed  [作者] 6 月 19 日 下午 7:01 
Waiting for HugsLib 1.6 update.
hahahayuz 6 月 19 日 下午 6:28 
1.6 please
Eugene 6 月 8 日 上午 7:29 
I'm having the same issue with both Stack XXL and OgreStack. Both mods are installing and work, but the Mod Settings in game don't respond to input. For most items I only want a 2x increased stack size, however it will not budge from the default settings of much larger stack sizes.

Any thoughts or am I doing something wrong?
thesoupiest 4 月 7 日 下午 12:04 
Can I use this to change the stack size of specific items?
d4t_b0i 2 月 16 日 上午 11:58 
@chinese name
No, the stack amount is reduced to the new limit when removing mod or even reducing limits WITH the mod. sucks to suck.
暗黑无敌暴龙王 2 月 4 日 上午 1:15 
This mod is great, but it conflicts with a storage-related mod, forcing me to give up XXL. However, deleting XXL would cause me to lose a lot of resources. Is there any way to keep my resources while safely removing XXL?
Sacheverell 1 月 8 日 下午 12:08 
Having the opposite problem, stuff is stacking TOO much, regardless of mod settings. Had to remove it because it was breaking all my pawn's logic.
Sean 2024 年 12 月 28 日 下午 7:52 
Where are the mod options?
The Astonished Crow 2024 年 12 月 28 日 下午 4:51 
Same problem as mentioned below. Out of the blue got stacks of 75 only.
TheNarberal 2024 年 12 月 26 日 上午 6:36 
I have the problem Maakii is talking about as well. Nothing stacks higher now.
MaaKii 2024 年 12 月 7 日 上午 11:25 
Seems to have broken something for the in the past few days. I was playing fine 2 days ago, didn't change anything in my mod list and all of a sudden I only get default stacks of 75. No matter what I try to change in XXL stacks, nothing works.

It also deleted everything that I had in those stacks. For example. if I had 2 stacks of 1000 wood, I now only have 2 stacks of 75 wood
Irrer on Tour 2024 年 11 月 15 日 上午 8:14 
@大番薯之怒, YEP, same problem! bodyparts so far, are unstackable, stacked bodyparts are not counted, with the production, and create an endless loop!:/ WHO needs 26 bionic kidneys, or 31 bionic eyes?!?D:
大番薯之怒 2024 年 10 月 26 日 上午 1:09 
The game fails to correctly recognize the stacking of bionic limbs, for example, stacking ten bionic arms, but the Precision Assembly Table's list will always show the finished product count as 1.
Alaska 2024 年 10 月 12 日 下午 2:46 
im having an issue where i load a save, just for every item to have its stack set to one, deleting everything that was in that stack besides that one.

example, i had 270 antimatter composites split between 3 stacks, and when i loaded my save, it was set to 3
cerhio 2024 年 9 月 22 日 下午 3:59 
Deactivating this mod from a save stops my game from opening. Must be some weird combination of mods because I can't imagine what could cause this mod to stop my game from working.
Kirboh 2024 年 8 月 27 日 上午 3:19 
I seem to be having an issue where separate pawns won't take meals from the same stack at the same time. If I only have one stack of fine meals and a pawn goes to get one, and another pawn gets hungry at the same time, the second pawn will go to get nutrient paste or even raw food. Any idea what might be causing this?
Hugslib log: https://gist.github.com/HugsLibRecordKeeper/7c363ba6fc68be393ba25a247b01f366
Like a Rolling stone 2024 年 8 月 16 日 上午 1:29 
自带汉化
Marilketh 2024 年 7 月 29 日 下午 4:56 
I tried taking over maintenance of this and author came back the next day so definitely not trying again.
CheekiBreeki 2024 年 7 月 23 日 下午 2:31 
mod doesnt even work, tried changing the stack size of metal from XL to XLL and its still at 750... use ogre stack instead.
水泥封心 2024 年 6 月 13 日 上午 6:38 
implant stacking causes the quantity limit of the precision assembly table to be invalidated, and production will continue even if the required number is exceeded
Kaz 2024 年 5 月 12 日 下午 8:19 
So did some testing seems like you need to change to what settings you want, remove the mod, apply without it... then once it restarts re-add the mod and it should load in with the correct settings. Very jank work around atm.
Kaz 2024 年 5 月 12 日 下午 8:07 
It doesn't seem to matter what i change the values to, they always stack them to the same amount.
Weriik 2024 年 5 月 3 日 上午 4:32 
This is my preferred stack mod by a mile, but please consider adding toxic wastepacks to their own category. I understand stack mods are cheat-y to begin with, but I think having them shared with resources or whatever they are now trivializes their management too much.