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in file: \Data\Components.sbc
Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\component\ScrapMetalComponent.dds
in file: \Data\CubeBlocks.sbc
Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Cubes\gravity_generator_spherical.dds
MOD_ERROR: Space Anchor
in file: \Data\CubeBlocks.sbc
Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds
Created definition for: Space Anchor
MOD_ERROR: Space Anchor
in file: \Data\CubeBlocks.sbc
Resource not found, setting to null or error model. Resource name: Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds
I was looking for a projector what can't move what so ever no extra power use,
I am a server admin and servers go down because people start to move with a projector on, and projecting a large ship while moving,
if you can make an over right to the vanilla block <so block limits still work>
so I can only build it on a station, and if the block is on the grid not able to turn into a ship?
Zero
Point
Reactor
Im surprised It's not a thing already in-game; unlimited energy, masive material cost massive size (i.e. 25x25x25 on large grid), and massive mass (im thinking an order of a million(s)+ kg by itself) effectively restricts it to massive stations or planetary structures.
Is infinite power enough??
(what errors, may I ask?)
<Component Subtype="lol_you_cant_make_this" Count="1"/>
Reminds me of the escape from new caprica in BSG
as for jumping, if i could actually set the natural gravity being applied to a ship, i think jumping would be possible. which could either be really broken or absolutely amazing. although, i don't know if they use a simple distance check to the centre of the planet rather than if there is gravity, since it might be a lot easier.
I think the only need is outside natural gravity for a jump drive to work....so a ship in atmo with this mod should theoretically be able to jump in or out
1 - yes, i dont actually mess with jump drives, so they would still work. i can add in the option to force them disabled on grids that contain a space anchor if you think it would benefit the mod.
2 - i genuinely don't know that, if i actually made a mod that properly cancels out gravity, it would enable jumping. there would still be atmosphere, and i don't know how that interacts with jump drives
3 - i haven't modified gravity wells with this mod, i don't even know if i could and it's not needed.