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Seems to work fine, let me know if you find any issues.
- RimForge
- FCP Makeshift Weapons Pack
- FCP Fallout New Vegas Lever Action Rifles
- Cybernetic Warfare and Special Weapons
- Medieval Overhaul
Everything has been re-balanced.
I've also coded some software that helps me patch mods way faster so now you can expect patches way more often.
Report any inconsistencies or bugs or you have found.
Also removed Projectile Speed Booster from dependencies. It will still show up on steam but won't actually require it in game.
System.MissingMethodException: void Verse.Log.Message(string)
Running 1.2.3062
This mod will not change the speed of projectiles any more. For that Projectile Speed Booster will be required. Do let me know if some modded weapons do not get patched by the required mod.
The reason for this is that a lot of people seem to only want the bullet speed to be increased without the other changes. In addition, it indirectly increases compatibility for this mod as unpatched mods should at the very least feel better with the faster projectiles.
I still have the patches with speed changes as a backup, so if the other mod causes some problems, I can revert to the old way of patching speed.
All this mod does is use patches to change weapon stats inside of the xmls. If that mod does not change how gun stats are stored, it should work fine. Otherwise I can't guarantee anything.
Slight tweaks to multiple weapons.
Fixed shotgun armor penetration.
and btw
i love the way my sniper 1 hit pleb in rimworld, very satisfying
dont forget the shotgun, is powerfull
Altered Carbon patch.
Very light changes to vanilla weapon stats.
Laser weapons will be patched soon
Report any issues in the comments.
Vanilla Expanded Patches soon™
is that means i can't use another Gun mode right?
Thank you for making this mod!
Thanks for the suggestions on what I should patch by the way.