Insurgency

Insurgency

ins_bridgeatremagen_coop
10 条留言
qqqqqqq 2018 年 5 月 27 日 下午 9:00 
Thanks for the effort on this map. Unfortunately, it seems bots can see through foliage and possibly smoke from vehicle fires (even though the description says this has been fixed). I keep getting picked off near spawn by bots I can't see that shoot through the bushes from far away.
Nullifidian 2017 年 7 月 29 日 上午 5:33 
Made it work. Had to make file ins_bridgeatremagen.vmt instead of ins_bridgeatremagen_coop.vmt
Daimyo  [作者] 2017 年 4 月 5 日 下午 11:53 
Not sure, should work in theory unless the map has its own and its not working for some odd reason
Nullifidian 2017 年 3 月 24 日 上午 9:03 
Can't make map vote image to show up. I done custom images for over 16 maps with no problems, but on this 1 it doesnt work for some reason. Got both files ins_bridgeatremagen_coop.vmt and ins_bridgeatremagen_coop.vtf
Daimyo  [作者] 2016 年 12 月 25 日 下午 1:23 
Made an update to hopefully fix bridge lag, please report. Merry Xmas everyone!
Daimyo  [作者] 2016 年 12 月 24 日 上午 3:19 
Still looks like we got bridge lag.. ill have to debug further
Ying Moss-Hunter 2016 年 12 月 22 日 上午 10:02 
i didn't see texture flickering but had some jittering and lag but I was at 100 ping when it happened. probably just the server itself. GREAT map when you have an organized team. also the server i was on was custom with minimal hud so it was very immersive.
Mamba 2016 年 12 月 22 日 上午 7:17 
6 players, ~20 bots, checkpoint, played to end: no stability issues. A bit laggy at times and the flickering is annoying on A and B, less frequent elsewhere. Dual-level bridge reminds me of "Halo", nicely done. Everyone enjoyed the map...thanks!
Daimyo  [作者] 2016 年 12 月 21 日 下午 1:57 
@Dog how many players were in server when it crashes? What game mode? Is there an obvious pattern? ie. always crashes after capturing a point, or after a counter attack, or on point C always.
Daimyo  [作者] 2016 年 12 月 21 日 上午 9:32 
@Dogman, so the server crashed with buffer overload?

How many players/bots etc. were on? It might be due to the ent data being so full, can you see if its consistent?