边缘世界 RimWorld

边缘世界 RimWorld

Misc. MapGen FactionBase
248 条留言
тетеря, блин 8 月 13 日 上午 8:07 
please, make it possible reusing «Real Ruins» bases (also user generated and uploaded).
RogueCmdr 7 月 11 日 下午 3:20 
1.6 still planned?
AoQC: Little Newfie Gal 1 月 13 日 下午 12:12 
NOT compatible with "More powerful faction bases". I was hoping "More Powerful Faction Bases" would take this into account when generating bases, so that the "home" of my enemy would be more realistic, but no dice. All bases look exactly like the sample image, which is disheartening. Do not use these two mods together!!!!!!!!
Haplo_X1  [作者] 2024 年 9 月 25 日 下午 3:36 
No base is hardcoded. Did you also have deleted the bases from the mod in your workshop?
Double Felix 2024 年 9 月 23 日 上午 5:09 
Is it possible to use this mod with only self-made faction bases? I followed the tutorial, created the xml for the Defs folder and now Im trying to test it out. I temporarily deleted all other base gen xml's from all version folders, yet I still generate faction bases I have just deleted. are they hard-coded?
kinonothin 2024 年 6 月 6 日 上午 8:48 
this was a thing all along?!?
Seti 2024 年 5 月 20 日 上午 7:43 
it wont let me leave a link here, so i sent a friend request
Seti 2024 年 5 月 19 日 下午 5:20 
Haplo_X1  [作者] 2024 年 5 月 19 日 下午 4:05 
set up a git repo, drop it to a dropbox or a mega file share and provide the link.
Or push it to my Wormhole [github.com]
Seti 2024 年 5 月 19 日 下午 2:57 
i made a custom map but it doesnt seem to work for me, i set the chance to a 100 and deleted the other blueprints, where can i send you the blueprint so that i can learn what im doing wrong?
Seti 2024 年 5 月 18 日 下午 12:43 
what if i want to make a series of mods for different base styles? can i make them separate mods with this as a dependancy?
Haplo_X1  [作者] 2024 年 5 月 11 日 上午 3:03 
Currently I have multiple mods updated: Robots, MapGen, Weapon Repair, Bees,..
If they don't show as updated in your list, you may need to check your file integrity. Maybe something prevents an update on your side.
RogueCmdr 2024 年 5 月 10 日 下午 6:05 
none of haplo - none of ur mods show 1.5 properly in any mod manager weather internal to rimworld or external like RimPy
Haplo_X1  [作者] 2024 年 4 月 15 日 下午 12:27 
Yes, but it will take a while, as I don't have much time for modding right now.
Kizzycocoa 2024 年 4 月 13 日 上午 5:10 
Will you be updating this for 1.5?
Anarchyの海豚 2024 年 2 月 13 日 下午 3:07 
i wonder how do I make faction base for modded faction such as VFE settlers and conqueror.

Also, I don't actually understand about the pawn part, for example, if I put pawn from faction A, how will the map spawn on faction B, or what if I put pawn from both A and B.
I think I just don't understand how the pawn def in the game at all.
ArcWolf713 2023 年 8 月 19 日 下午 7:40 
@Aziz They don't work together; the game will pick one or the other to use (though I don't know how the game decides). But there is a mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2366709688 that will let you pick how often one or the other gets used, so that both mod contribute to your game and adds a little bit of randomness.
Haplo_X1  [作者] 2023 年 7 月 11 日 下午 12:50 
Most likely one or the other will not work, but I can't really tell, as I haven't tested it with these mods, sorry.
Aziz 2023 年 7 月 5 日 下午 11:08 
Can I add this mod if I have Vanilla Base Generation Expanded?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2830358905
pickpickpickpickpickpickpickpick 2022 年 12 月 23 日 下午 5:58 
Does this work with VFE Ancients?
VelxraTV 2022 年 10 月 21 日 下午 2:04 
Please update to 1.4
Mel. 2022 年 1 月 20 日 上午 3:56 
nice mod
Lucky 2021 年 9 月 2 日 下午 9:43 
Wish there was an option for a faction to use cretin blueprint for themeing
депни разок 2021 年 8 月 30 日 上午 8:43 
Nice mod I think, I will try it in few days!
Отойди 2021 年 8 月 5 日 上午 11:57 
@Haplo_X1 whooah, found it, big thanks
Haplo_X1  [作者] 2021 年 8 月 5 日 上午 11:56 
Haplo_X1  [作者] 2021 年 8 月 5 日 上午 11:55 
No, I'm talking about Miscellaneous_Source, to be found right next to Miscellaneous_Mods :)
Отойди 2021 年 8 月 5 日 上午 10:50 
@Haplo_X1 You are talking about this one, right https://github.com/HaploX1/RimWorld-Miscellaneous_Mods ? There are no sources, just compiled and ready-to-use mods. Maybe I am missing something?
Haplo_X1  [作者] 2021 年 8 月 5 日 上午 10:33 
You can find all my source codes on my github :)
Отойди 2021 年 8 月 5 日 上午 8:44 
@Haplo_X1 Hi, I really enjoyed your mod and adapted it a bit for HSK modpack. It works as it is, but I really want to change a few big things like how serialization works and maybe even tie generation to events on world map. Is there any chance you will share source code of the mod?
Mickey Surviving RNG 2021 年 7 月 25 日 下午 1:21 
how many faction base blue prints are in the mod? and do they grow over time or with the players wealth?
Pentium4 2021 年 2 月 22 日 上午 11:18 
it overwrites the VFE mechanoids ship bases
Autumn 2021 年 1 月 21 日 下午 1:55 
@primetime_29 Good news, the answer is now yes with this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2366709688&searchtext=
whitespacekilla 2020 年 12 月 14 日 上午 12:17 
1. No
2. No
primetime_29 2020 年 6 月 6 日 下午 4:35 
Two questions:
1. Is the mod compatible with larger faction bases
2. Is it compatible with the vanilla expanded faction mods
Tyrant 2020 年 5 月 24 日 下午 8:54 
You have a tool to convert Fluffy's Blueprints into MapGen Blueprints, but I'm wondering if there's a way to reverse the conversion to turn MapGen Blueprints into Fluffy's Blueprints.
Haplo_X1  [作者] 2020 年 5 月 21 日 下午 12:16 
They contain 2-6 blueprints, but yeah, currently I don't have more than these.
But with fluffys blueprint and my converter, more can be done simply.
Chewbacca 2020 年 5 月 21 日 上午 3:59 
hi great mod! i am looking in your github for more blueprints but i only see 11 in MapGeneratorBaseBlueprintDefs is there more ?
Hurgablurg 2020 年 4 月 17 日 下午 1:14 
@Haplo_X1 Oh cool, thank you!
Haplo_X1  [作者] 2020 年 4 月 17 日 下午 1:13 
And also on GitHub [github.com]
Haplo_X1  [作者] 2020 年 4 月 17 日 下午 1:12 
You can view the files in your local workshop folder:
...\Steam\steamapps\workshop\content\294100\821655202\Defs\MapGeneratorBaseBlueprintDefs\
Hurgablurg 2020 年 4 月 17 日 上午 11:54 
Is there a list or preview of the blueprints used during gen?
BrotherHovis 2020 年 2 月 29 日 上午 1:51 
thanks for update :)
Rocoloco 2019 年 11 月 15 日 下午 8:09 
Is it just me or do custom factions with custom races not get integrated into the new bases? For example, I use the AvP mod and when I enter the map for one of the Predator bases, the actual fotress/base spawns correctly, but all of enemies are just regular humans and not the Predators.

Is there any way to make the bases spawn colonists with their respective faction races?
warmainiac 2019 年 9 月 6 日 下午 2:56 
does this require anything?
Haplo_X1  [作者] 2019 年 8 月 27 日 下午 12:35 
Most likely NOT with Rimcities, but the rest should be fine.
Tzeentch 2019 年 8 月 26 日 下午 6:08 
Compatible with CE, Rimcities, Factioncontrol?
Arkyon 2019 年 7 月 13 日 上午 9:43 
Man this mod is awesome, really helpful for those kinds of people that prefer to see the world burn.

But also, I need to ask... can I do a bit of a feature request? The ability to restrict blueprints to certain factions, so one could build a blueprint that is heavily influenced by a faction's style without having it seem out of place in other faction's hands.

That's about it.

In any case, thank you so much for creating this awesome mod, it already opens up loads of possibilities to a previously hardcoded system.
Haplo_X1  [作者] 2019 年 6 月 14 日 上午 11:30 
Yes, it only is active when creating a base. Shouldn't cause problems when not there any longer as Vanilla will just use the normal base builder.
Winnie the pooh 2019 年 6 月 14 日 上午 9:55 
i can remove it safely ?