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Guess my 2 hours rummaging through mods finally payed off :D
I haven't removed the dry kibble recipe, no. Looking at the XML for both, I don't immediately see a reason for it to conflict with VG - we're not using the same defnames, and it doesn't seem like VG's rearrangement of categories should affect the ingredients/products etc. I'll play around with it a little to see if I can reproduce it. Are you using any other mods that touch the butcher table, kibble, or other smoked meats/jerkies?
But I think that might blew the balance out of proportion, and a few people already wouldn't use this mod because it adds too much "cheaty" survivability... (I think our ancestors must have been quite apt at that and finding new solutions, otherwise humans wouldn't be in the place they are now? So a smokepit and jerky are more than OK for me)
That the none of the new recipes can be cooked on modded mealsources (like food VG's prep station, industrial object's wood stove furnace or the japanese irori fireplace) was to be expected, but is sad nevertheless...
However, I consider this mod to be as public-domain as one can possibly consider a mod based off Ludeon's content, so you're free to take this XML and make your own mod, riffing off it in the way you consider more appropriate.
I think we're talking about "incense"-level burnination, which, sure, burns the drug up at the end, but does also give off smellable/high-able fumes in an enclosed area, and possibly within range of itself even outdoors. Didn't one of CuproPanda's mods do perfumes/incense? We could look there for how CP managed that. It might even be in AJO, which somebody A16'd.
(FYI, all: all theorycrafting above is hypothetical, and will not be entering this bare-bones smokepit/jerky mod. If it comes to fruition, it will go elsewhere.)
I'm not actually interested in the ability to burn unwanted drugs at a campfire. (Personally, I'd rather trade them away.) However... As long as the fire is outdoors, I don't believe trying to burn them could get the whole camp - or even part of it - high. Not unless they were standing right next to the fire or they were directly downwind. Outdoors, the smoke and fumes would escape. As for destroying the drugs: It should. Wood fires easily exceed 500 degrees Fahrenheit and some wood fires reach as high as 1600 degrees.
But there's a survival curve and this one helps overcome it so easily, survived a manhunting group of boars and made 3 of these 1x1 fires and smoked all their meat before it went bad now I have food for a whole season.
Here's what it should look like :D https://youtu.be/P9-m4bvRZ00
Considering it: I don't think the smokepit would be hot enough to destroy drugs. You're more likely to just get the whole camp high. Which could be an interesting effect, but outside the scope of this mod.