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The only allowable exception is a "cube swapper" test where it's necessary to differentiate between two cubes because one of them has to be respawned, but that doesn't apply here.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=721167247
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=257424699
You probably want to keep difficulty level roughly the same for possible future levels(didn't check if there are any) because getting used to the slightly different level design may take time and all that, but please eventually make a difficult one, Mevious style! :D
Ravenscaur says average puzzles. For me it's way too hard xD
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
http://www.youtube.com/watch?list=PLaBmBWplYx1Q8w3bpkGSPmyiRvs3VEn6o&v=2VGOCuMFm1U&feature=player_detailpage
good puzzles.
took me a while to see portable area, to go back for cube.
I liked what we do in area after 2nd button, to get to exit area.
this is better than the sequel.
though that is good.
this map would not appear in my list for a while.
but unsubscribed & re-subscribed & it appeared.
if you have time, please try my map:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=81325673