XCOM 2
Quibii's Resistance Classes - Renegade
14 条留言
Cleo  [作者] 2017 年 1 月 19 日 下午 4:44 
@LightenendDark

It does, though you should be able to disable said changes through their own XComClassData.ini file.

First off, make a backup of the .ini file once you get to it. Worst case, it's something to fall back on. Go into;

(Assuming (C:) is the correct drive. Whichever drive Steam/XCOM 2 is installed onto.)

(C:)/Program Files (x86)/Steam/steamapps/workshop/content/268500/719109968/Config/XComClassData.ini

From there, it should be as simple as placing a semicolon ( ; ) in front of the line to "remove" the class, so to speak. Voiding out the LW versions of the base classes (LW_Sharpshooter, LW_Ranger, LW_Grenadier, LW_Specialist,) should make sure that the game doesn't use the altered versions. Assuming you wanted to keep the vanilla classes as they are. You should also be able to do this for the other classes the LW Perk Pack adds (Assault, Shinobi, Gunner,) if that's what you'd like to do.

Hopefully this helps.
LightenedDark 2017 年 1 月 12 日 下午 10:11 
Thanks. I have lots of new classes so adding more perks would make things messy. Also doesn't the perk pack change the vanilla classes?
Cleo  [作者] 2017 年 1 月 2 日 上午 10:26 
@LightenendDark


The third photo on the mod shows a list of the perks used in the class, though I could add a section detailing what each perk does. Unfortunately, I may not be able to do that for the next few days. In the meantime, checking the Iong War Perk Pack should shed some light on which non-vanilla perks do what.
LightenedDark 2016 年 12 月 31 日 下午 9:03 
Can you copy/paste the abilities so people can decide if they want to try out the class?
DiamondPearl 2016 年 12 月 26 日 下午 6:40 
Make some sort of pyromancer class :)
Cleo  [作者] 2016 年 12 月 25 日 下午 4:04 
@AurenKarach



Sorry I couldn't get back to you sooner! Holidays and all that.



That was one of my bigger concerns, that it was a lot like the other classes. It is intended to be part of a pack, and as a result, fill out that niche amongst the ranks. I had a few reasons to release it alone, despite it being relatively bland outside of a set of classes. For one, this was my first modification, and I was eager to get something out there (especially before I had to leave temporarily.) It is also there to see how people would like the modifications I did create, and whether there was any interest in it before continuing with the other classes. I do plan on making sure other classes stand out in their own ways, without them being outlandish, solely to be different. I'd love to make my own items and abilities, but as it stands, my modding knowledge is a little too limited for such a thing. Perhaps in the future.
AurenKarach 2016 年 12 月 20 日 上午 3:46 
The perk tree is well balanced, but I think what's missing is something that makes it stand apart from other classes on the workshop.
I use plenty of class mods, more than your average player of modded XCOM 2, because I love differentiating soldiers. And still, I wouldn't really use this - it gives me nothing particular that isn't on a Shinobi, or a LW Samurai, or an Assault.
If you are interested in class mods, I think you should design them cohesively as a pack, and have them use new abilities if you can make them, and new items if you can make them too. If you want the theme to be insurgency, then you're generally going to need classes that hit and run.
talemore 2016 年 12 月 18 日 下午 3:33 
There this unbalance in vanilla with the Rookie class compare to other classes based on the amount of health points. Equipment was once important and every set of peice had to be manufactured. Recruits shouldn't be bought with supplies, instead you are given short supply of recruits each month, because you won't have infinite soldiers to recruit, it solves a vanilla bug.The game focus too much on the secondary objectives that you at start forget they are optional, but you will be kept reminded of doing them when a resistance cell leaves without any reason and it can be at the worst of times disconnect you from a continent. This however is how you survive on legend until you realize the mods made it impossible. That's why many missions should force the player to evac while facilities and blacksites should be easier to allow the player to win.
Cleo  [作者] 2016 年 12 月 18 日 下午 2:31 
@megakillaman

I'm afraid I can't quite go into detail on them, especially given that they're still works-in-progress. I do plan on giving each one a number of ways to be built (various perk trees, but obviously you can mix-and-match as needed or desired,) so that it's not--using this class as an example; "Oh, I see a Renegade, it's obviously built for swords." That won't always be the case. I try to avoid having perks that are must-haves, regardless of what kind of character is being built. If Lethal were in a different rank, it might be an auto-pick, but next to Reaper and Untouchable, there's some variety to be had there. They're all on a similar level, so you can go based on what suits the build, rather than which is the best. I plan on making sure my classes can fill out all of the usual roles (medic, tech, explosives,) while still making them unique in their own way.
KillAMan_Jr 2016 年 12 月 18 日 下午 2:15 
What ideas do you have for new classes?
Cleo  [作者] 2016 年 12 月 18 日 下午 1:17 
@RambelZambel

Thank you for the input! Yeah, I knew there were a number of other similar classes, so I was worried about that. Two reasons I went along with this one though; the first reason is because this is my first time modding, so it was also a learning experience. The second reason, is because from my experience, they often rely more on swords, whereas this one can focus just as much on critical damage and shotguns.

But worry not! In the future, I plan on making my classes much more diverse and unique.
MaCC165 2016 年 12 月 18 日 下午 1:09 
so i love closecomabtfighters, more startegic than just shoot from far away, still there r many classes like this(just like, not same), i would say look what is here on steam, just insert "class" for searching. For ur other classes. So u bring something unique and dont waste time for work. me for example look for a class what just use the grenadelauncher like the "anarchist" class of "grimys", but with perks for a gun,
anarchist just use the launcher and a gremlin, he cant shoot and has just 6 grenades(half dmg),
still i will use ur mod as bonus in my modlist, ty so far
Cleo  [作者] 2016 年 12 月 18 日 上午 10:57 
@boisegangpc

I hope everything goes smoothly for you! I'm a fan of alternative titles such as this one, and I plan to have the other classes I create follow a similar non-standard naming pattern.
Boisegangpc 2016 年 12 月 18 日 上午 10:38 
I'm going to be trying this out in my test run. Thanks for using a name for the class that you don't see a lot and saving me the trouble of having to edit the .ini file to rename it so I don't confuse it with my other classes :D