安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






So, got to the point where I could use these bad boys... and the normal Plasma Grenades still exist as an item and have to be picked between. Is that a thing that's supposed to happen, and/or is there any way to disable Plasma Grenades once you have Plasma Warheads, the way that Regular Grenades are disabled once you have Plasma Grenades?
What you make of this?
I posted this on Grimy's mod too in the hopes you guys can work together.
thax
Also, lets be realistic. When you are playing through a Legendary Ironman Campaign with A better Advent and New Mission types and the LW 10-12 soldiers you see about 25-50 very tough bad guys. When things get dicey it often helps to just blow stuff up.
Def. Subbed.
Subscribed!
aaand installed. Hope the Commander won't have to deal with any sort of war crime tribunals though.
"Same damn mushroom cloud every time"...
A great idea, and I'm definitely looking forward to cooking Codexes like Thanksgiving turkeys with this mod.
It's not a sci-fi trope, it's actual science.