Killing Floor 2

Killing Floor 2

Sahara
88 kommentarer
roach 13. juni kl. 9:02 
very fun, just wish the zeds spawned closer. the last few are usually just a pixel on my screen because theyre so far away :steamsad:
Pokesus 13. mar. 2022 kl. 9:31 
Sahara Horra
DoX 14. apr. 2020 kl. 16:59 
How can I play it with my friends Online ? (It's really hard to find good information about multiplayers for this game...)
Phut 2. juli 2019 kl. 12:16 
https://www.youtube.com/watch?v=k83jb4BbInQ&feature=youtu.be

Played this map on a huge server, Very fun.

Though I recommend about at least 5-10+ players.
Roscoe 8. feb. 2019 kl. 14:06 
If you get zed-time on this map, prepare to accept the fact you won't have retinas anymore.

The open space of the map makes it rather easy, and fun to play as a sharpshooter, but you';ll end up having to run something like 400 meters to find the last bloat walking his fat ass slowly across the map.
Quambas 9. maj 2018 kl. 13:04 
Random sandstorm would elevate this map to deific status
oldmidget 14. mar. 2018 kl. 12:57 
Hey i was thinkin somethin cool. So its no secret this map is on the "easier" side, due to the vast open desert. I think thats good and some maps should be on the easier side, just like some are on the harder side.

I was thinking for a next version of sahara to be more open like this than sahara 2 was, only with a cool "sandstrom" environmental effect. Im not sure how easy this would be but i thought i would throw it out there.
Ilpolol  [ophavsmand] 5. jan. 2018 kl. 4:47 
Updated. Will do more when I have motivation and time, thanks.
Pokerman 5. jan. 2018 kl. 0:57 
If you still here , can I suggest a little idea :

Reduce the "Wave Spawn Period" to 0.02 ?? , it will reduce the cooldown of zed spawning, and make the zed spawn become faster and stronger.

https://i.imgur.com/umZMo1W.png

Although seeing a bloat walking from 600M away still be a painful thing.
Pokerman 4. jan. 2018 kl. 21:11 
This map is abandoned , I think so.....
Strange Festive Cameron 2. okt. 2017 kl. 15:14 
Awesome, thank you! I'll subscribe for sure if it works out :)
Ilpolol  [ophavsmand] 2. okt. 2017 kl. 2:48 
Stay Puft that is actually very nice idea! I'll see what I can do
Strange Festive Cameron 2. okt. 2017 kl. 2:19 
I've been playing this map A LOT. I love it! Would a nighttime version be possible? (Either random torches or lightposts or a bright nighttime moon) I'm thinking something like DeathBasinSands-Night from KF1. It's a personal favorite of mine :)
zachjd 12. aug. 2017 kl. 0:16 
Norsupaastainen, you should add a mapinfo so you can lower the spawn delay.
https://gyazo.com/a93d02c70e192cc9753416442b131268 (Screenshot)
Guil 5. aug. 2017 kl. 20:49 
The people making the stalker maps could learn a thing or too here. Trader map wide is great!
Windows11 13. juli 2017 kl. 7:32 
veryvery slow~ good reality lol....:steambored:
Ilpolol  [ophavsmand] 20. juni 2017 kl. 12:23 
Shait, sorry, I'll make better map next time
Dabinski 20. juni 2017 kl. 12:18 
I ran trying to avoid a boss and ended up falling through the map
Reyson Fox 12. apr. 2017 kl. 12:31 
This is the greatest map to play in a 40+-100 Man Server. Sadly I can't find it as easily anymore in the servers. :<
Pokerman 28. feb. 2017 kl. 1:49 
Also , my favor server's people doesn't welcome it because they hate bloats and sirens coming from 200+ meters away, the map play waste huge timer, they can't accept.

You can refer this map, this map is 500+ meters long too but zeds always spawn near you.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=653414197
Pokerman 28. feb. 2017 kl. 1:45 
To nonameman, about siren stuck problem, I checked sahara in SDK, I found there are so many huge field has no path nodes. And some spawn cylinders have no path node near it. That's explain the siren stuck because she spawned in a place and she can't find the Path Node.

The perfect mapping should make all the player walkable fields covered in zed path nodes.

Or it will lead to problem :
1. Zed can't find path and stuck still.
2. Crawlers cannot find path and cause infinite path finding, causes the server harshly raise the latency.
Frosty 10. feb. 2017 kl. 16:47 
Perfect map, happy to see that its not dark:steamhappy: Ideal for relaxing playing as sharpshooter or berserk. But there's a bug when zeds stucks (siren starts endlessly screams but not dies) and dies near border that 'll kill you if you go far away.
Pierce 10. feb. 2017 kl. 11:03 
Absolutely beautiful. My one complaint is that the water looks like its frozen. A smooth texture of still water would look really nice.
Darkman007 4. feb. 2017 kl. 8:13 
Cool map! )
Vasko 22. jan. 2017 kl. 11:16 
Awesome map !
Vasko 22. jan. 2017 kl. 11:16 
Pls make it possible to climbe on the constructs ! would be much more fun to play the map !
Maggot Brain 19. jan. 2017 kl. 19:57 
And just a suggestion, it would cool to have some ambiance music, similar to what these three maps have:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=837425407

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=827752340

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=771175495

(They use the 'SFX' audio, instead of the 'Music' audio, so when "Zed Time" activates, the music slows down & speeds up again. Pretty neat to hear).
Maggot Brain 19. jan. 2017 kl. 19:49 
This is the map I usually play if I can't survive the other ones, lol.


Anyways, will it be recieving an update sometime in the future? There is a bug that causes the trader to not activate, so you'll be running around, unable to stock up for the next round. And it happens in almost any area.
Ilpolol  [ophavsmand] 15. jan. 2017 kl. 8:55 
Thanks :D:
oldmidget 14. jan. 2017 kl. 8:49 
honestly these maps are great
Ilpolol  [ophavsmand] 14. jan. 2017 kl. 1:56 
Voxal yeah I figured that might be the case :P
zenongreat 13. jan. 2017 kl. 14:40 
@Norsupaastainen, the dude probably torrent KF2
Ilpolol  [ophavsmand] 10. jan. 2017 kl. 22:01 
Thank you :D:
oldmidget 10. jan. 2017 kl. 19:30 
i love your maps
Ilpolol  [ophavsmand] 9. jan. 2017 kl. 2:43 
xxasians1nxx Why's that? It's only in steam workshop.
SyndicateZulu 9. jan. 2017 kl. 0:59 
Is there an alternate download somewhere?
Has Zero Purpose 3. jan. 2017 kl. 11:07 
Norsupaastainen, nah, i just need upgrade my PC. my old pc just went bluescreen after selecting every Official Maps.
Ilpolol  [ophavsmand] 2. jan. 2017 kl. 7:44 
Rp. 5.000,00.- Do you have Beta build?
Has Zero Purpose 2. jan. 2017 kl. 7:10 
i just got Bug Splat after Selecting this Map in Offline Mode.
Anyone have this bug?
flamedance58 22. dec. 2016 kl. 0:55 
In that little tower there's a big boulder. If you jump up between it and the wall you get stuck permamently.
UltraKill 21. dec. 2016 kl. 14:23 
need to try!
looks pretty
{AZC} ArgulKit 21. dec. 2016 kl. 10:15 
Really awesome map, but ye, better spawns would be great. Sometimes zed spawns so far away that you can't hit them even with railgun aim-assists. It's fine if it's some fast zeds, but bloats and scrakes take too much time to get. And someone mantioned that that will be awesome if someone weakzeds crawl from the sand. Oh and there is a rock near collum structure where zeds can't follow you even Patr starts to run away.
Strange Festive Cameron 20. dec. 2016 kl. 15:30 
This is such a beautiful map and it reminds me of KF-DeathBasinSands. A day/night cycle here would be amazing. Awesome work!
t.gaze 19. dec. 2016 kl. 23:33 
I appreciate the originality, I'll throw it up on the server and get back to you with some feedback.
Ilpolol  [ophavsmand] 19. dec. 2016 kl. 23:04 
Illidank World machine.
Forbearance Well it's a desert, of course it's wide and open.
t.gaze 19. dec. 2016 kl. 22:05 
seems to be too wide open to play a round in a decent time
monky 19. dec. 2016 kl. 19:41 
What 3D Modeling program did you use to make the landscape?
Ilpolol  [ophavsmand] 19. dec. 2016 kl. 12:46 
ⒸⓄⒹⒺ ⒷⓁⒶⒸⓀ Your vision will eventually blur and you will loose your health if you wander too far away to the desert.
500 cigarettes 19. dec. 2016 kl. 10:17 
What's at the end of the map?
Lakes 18. dec. 2016 kl. 11:36 
I've got no experience when it comes to mapping, but you could try to make the smaller zeds rise from sand, maybe?
Like they do from sewers.