安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I tried to remove the file and saved it on the ship when I tried to log back in
and the game identifies still installed other than that is to delete the game
and make an fresh install to see what happens .
Hi i posted a question to you in the saintsrowivmod forum my nick there is daspex i couldn't get it here because somebody here is already using my 30 years old nickname.Please could you have a look at it?Thank's in advance.
I found it now, thanks for the link
However, after visiting Pleasantville, I am stuck with the silly walk back in Steelport. I reloaded my previous save to fix the issue, but I'm not sure how saving after/while-in Pleasantville will affect the save.
First of all, some of them would simply collide with some missions, especially Three Count, which is a zone swap from Enter the Dominatrix DLC. Few clusters are placed there, which become impossible to reach when Three Count is a penthouse. Nyte Blayde loyalty mission also takes place in Three Count casino and is impossible to complete in such case. I'll admit, technically there are workarounds which could make missions work properly, like putting triggers to disable cribs automatically in specific cases, but that'd require a lot of additional testing to get things right and could still make it impossible to beat the game in 100% in one way or another.
The other reason, well, doesn't it make sense that you get your cribs back once you defeat Zinyak and take over the Simulation storywise? I wanted to make it consistent with the plot too, at least as far as the possibilities go.