XCOM 2
Weapon Upgrades Expanded
49 条留言
Osaka 2022 年 4 月 10 日 上午 8:19 
does It works on WOT? IF yes I love you :SBpanda:
LunaticModo6 2022 年 1 月 7 日 上午 4:36 
Here to say some sort of packaging error.
Geek4EverTerry 2021 年 4 月 12 日 下午 7:34 
The new update on 2021 crashed.
Mizuki 水城 泰士 2020 年 9 月 3 日 上午 4:31 
I got a package error too.

Катюша: have you tried Alternative Mod Launcher and remove it that way?
F3RN 2020 年 5 月 7 日 下午 8:24 
How do I remove it? every time I try to launch the game there is an "appDebugMessagef" [sic] with "Error detected attempting load of package: WeaponUpgradesExpanded", then it crashes. I unsubbed them yet apparently it is still an issue. Now I can only play the game if I click disable mods (meaning all mods) from the menu.
BenDocB 2020 年 1 月 6 日 上午 2:12 
Im guessing i cant use this with LW2?
BTernaryTau  [作者] 2018 年 2 月 9 日 下午 4:04 
Apparently Steam killed the links temporarily. They appear to be back now.
Unforseen Lemonquences™ 2018 年 2 月 8 日 下午 12:59 
where exactly is the WOTC version? i don't see a link lol.
BTernaryTau  [作者] 2017 年 10 月 5 日 下午 6:56 
The WotC version can be found here .
Landgreen 2017 年 9 月 8 日 下午 8:46 
So what is the verdict for this mod?
Chonsu 2017 年 9 月 2 日 上午 1:16 
Voted ;) REALLY hope for a Necromancer update :D
BTernaryTau  [作者] 2017 年 8 月 31 日 上午 7:24 
I'm gathering opinions on whether the mods I work on should be updated for/confirmed to work with WotC here: https://www.strawpoll.me/13829794
Landgreen 2017 年 8 月 30 日 上午 9:49 
I really hope this mod gets updated. Using the vanilla attachements does not have the same depth
Qurila 2017 年 8 月 30 日 上午 6:41 
Is it possible to create a mod wich grant the bonus from the LW2 Weaponupgrades to the base game (or how i hope to War of the Choosen)?
Rabid Dutchman 2017 年 8 月 29 日 下午 2:03 
Great mod! Any plans to update for WotC?
Sephirem 2017 年 8 月 15 日 上午 7:11 
Well that would be too much to ask. Anyway as a possible idea for future updates/reworks it would be nice to have a .ini that allows the user to change the skills
BTernaryTau  [作者] 2017 年 8 月 15 日 上午 5:45 
Aside from recompiling the mod, no.
Sephirem 2017 年 8 月 14 日 上午 9:44 
First of all this is a brilliant mod, but is there a way to edit the skills given by the prototypes?
BTernaryTau  [作者] 2017 年 7 月 4 日 下午 5:43 
@Adeptus Buttercookieus
It's actually AimUpgrade_Prt.
Brother Aspergerus 2017 年 7 月 4 日 上午 6:35 
would you mind telling what the console commands for these are? the normal code for supperior scopes is AimUpgrade_Sup, so does it happen that the prototype code is simply AimUpgrade_Pro?
cortomaltes 2017 年 3 月 11 日 上午 11:41 
Hello @Celestus, many thanks for this mod.
Only for your information: prototype autoloader is not working (LW2).
Kind regards.
BTernaryTau  [作者] 2017 年 2 月 17 日 下午 8:21 
@Shuji
All prototype mods are obtained as rare loot drops that can occur in the mid and late game.
Em 2017 年 2 月 17 日 下午 7:04 
another question, how to get experimental scopes? and thanks a ton btw!!
BTernaryTau  [作者] 2017 年 2 月 17 日 下午 6:59 
@Shuji
This mod is not designed for Long War 2.
fgbrooks 2017 年 2 月 17 日 下午 6:36 
BTW, I checked in-game, and I am getting the revised higher value for the scopes, it's just that the description of the scopes uses the original lower value. Something I can easily live with.
Em 2017 年 2 月 17 日 下午 6:33 
is this for long war 2 only?
BTernaryTau  [作者] 2017 年 2 月 16 日 下午 9:19 
@fgbrooks
It looks like the scripts only modify scopes, hair triggers, stocks, and repeaters. All but the repeaters have new config settings in XComLW_Overhaul.ini; the repeaters may have config settings somewhere as well, but I haven't found them.
fgbrooks 2017 年 2 月 16 日 下午 9:05 
I checked the LW 2 ini file and it does contain the lines for the scopes. I forgot that I had previously changed them to your values, but still no joy. If it is in the LW 2 scripts, then I guess I am out of luck. Thanks for your quick response.
BTernaryTau  [作者] 2017 年 2 月 16 日 下午 8:41 
@fgbrooks
Long War 2 is the problem. It edits the upgrades within its scripts, so you wouldn't see anything in its INI file.
fgbrooks 2017 年 2 月 16 日 下午 8:27 
Long War 2 and Advanced Modular Weapons. However, neither of these changes any of the info in the GameCore.ini file like yours does. I even changed the DefaultGameCore.ini file to your changes, still no joy.
BTernaryTau  [作者] 2017 年 2 月 16 日 下午 7:18 
@fgbrooks
Do you have any other upgrade-related mods installed?
fgbrooks 2017 年 2 月 16 日 下午 3:54 
Installed the mod, but when I go into the Inventory in Engineering, the scopes, for example, still show their original value, not the upgraded value.
BTernaryTau  [作者] 2017 年 2 月 2 日 下午 1:05 
@jooshy
The only changes I've made since the previous upload are bug fixes. You can add your loot back by using the vanilla commands for adding upgrades but with the tier suffix "Prt"
jooshy 2017 年 2 月 2 日 上午 8:22 
@Celestus of Borg
hi sir,
first of all ty for continuing this mod i really enjoyed it, and im happy to hear that someone keeps it up to date now(just started to play again)! a few questions tho: did you change anithing balance wise ? and is there a console comman to add prototype loot bc i would like to get my lost gear back from the mod change or do i have to start a new run anyw8s to see the loot drop/the changes happening ?
Regards jooshy
BTernaryTau  [作者] 2017 年 1 月 30 日 下午 5:59 
@MikeHB
The rebalancing is removable through simple ini editing, and Prototype upgrades are a new tier that rarely drops.
MikeHB 2017 年 1 月 30 日 上午 3:00 
I really like the idea of the prototypes, but have a few questions... First, is it easy to remove/revert the rebalancing? With all due respect I don't feel it's necessary so tends towards the overpowered. Second, are the prototypes a whole new tier or simply a rare drop?
BTernaryTau  [作者] 2017 年 1 月 28 日 上午 9:18 
@Themonsternash
I'm not sure how LW2 modifies loot tables, so there's a chance this mod will work. What I do know is that the Prototype upgrades will still have vanilla functionality instead of taking on LW2's upgrade roles.
The Nash 2017 年 1 月 28 日 上午 1:49 
does it work with long war 2?
BTernaryTau  [作者] 2017 年 1 月 2 日 下午 4:45 
@RealityMachina
Guess I should've been paying more attention. Thanks for letting us know!
RealityMachina 2017 年 1 月 2 日 上午 1:51 
It should actually be perfectly fine: Grimy's Loot works by modifying the loot tables of the enemies themselves (ie. AdvTrooperM2_TimedLoot), it doesn't actually touch the loot tables this mod alters (ie. LateADVENTWeaponUpgrades), the changes should cooperate with each other.
BTernaryTau  [作者] 2017 年 1 月 1 日 下午 8:25 
@boisegangpc
Early game there shouldn't be any issues, since this mod only overrides the mid game and late game loot tables for aliens, and just the late game loot table for ADVENT.
Boisegangpc 2017 年 1 月 1 日 下午 8:06 
Update on this+GLM: The text appears to be the same, but other than that, I'm not sure.
Boisegangpc 2016 年 12 月 31 日 上午 9:57 
@Naaron76 Yes.
Pspritechologist 2016 年 12 月 31 日 上午 3:30 
Can this be added to an in-progress save?
BTernaryTau  [作者] 2016 年 12 月 27 日 下午 5:58 
@boisegangpc
I'm guessing not by default since they both modify loot tables. However, it should be possible to combine their modifications by following the instructions in tip 7 here. [imgur.com] I'll also see if I can get this to work automatically or with an addon mod.
Boisegangpc 2016 年 12 月 26 日 上午 10:16 
Does this work with Grimy's Loot Mod?
BTernaryTau  [作者] 2016 年 12 月 22 日 下午 7:23 
PrometheusDarko was having trouble updating the original, so he just had me upload it myself. This version is different in that it isn't broken (one of the problems we had was the mod only partially uploading) and it should assign the abilities properly as well.
CommanderShepard153 2016 年 12 月 22 日 下午 6:23 
Except the prototype auto loader. That one worked fine
CommanderShepard153 2016 年 12 月 22 日 下午 6:21 
I'm confused. How exactly is this different from the original? I mean, in the original I couldn't get the secondary abilities from most of the prototype weapons, and the ones I got didn't match the attachments. Is that fixed here? Does Expanded Mag actually grant Hail of Bullets, or double tap? And does the Repeater actually grant chain shot