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I f¨¨¨¨ up my version.
Someone made krell legendary lord in TWWI but there is no wight lord yet.
(In TWWII not even Krell if i'm not mistaken)
I did try to make one in the past but my fingers are still itchy when I think about making one.
Think I might wait for the DLC first though. Will f¨¨¨ up mods.
Does anybody know why everthing in this mod, that should be "red" (shields f.e.) appears yellow/green? I really like this Mod and would like to play it, but this color is burning in my eyes...
fallen kings is still under heavy supervising :D just balanced again (nerf)
the only problem is that these units are totally op, so game gate booring with em!
if just "soft"them a little...
I really like your mod.. but (sry for this) i despise your Screenshot work XD ... so i went ahead and made a few new ones. Pls let me know if are interested in those :)
thx ahead and keep up the good work
ps: i can report a bug too ;)
For that, i would said 7% is ok but can be up to 10-12% and higher % sheilded stats if there are.
By the way, the vigour stats penalty can up to 60%, we can see a LL take almost no damage in fresh stat and start to get hurt when winded.
That's way zombies is a badass vigour killer due to they are many= more hit require to kill one zombie. Then your eilte unit can cut them off at ease.
note: spell buff take vigour penalty too. That's why we cast buff/hex spell at the start of the battle and cast damage spell at the last of battle. Unit would take serious morale penalty for died too many in a sudden.
giving them higher missile resist like 30-50% is good idea. It wont make them OP by that. 2880HP*50%=1440 fake hp against missile while SW with sheild 35% can 8320*35%=2912.
Noted:
1.range attacks dont care about MD and kill kings like zombies
2. one barrage of handgunner do 16 APD*90men+4DG*90men=1440 APM+360DM.
A charger footy need to endure 2 barrages before enegage.
Of course, if you want make them godlike, you can keep sheilded and missile resist to be a Spartant. :p
7% just literatally nothing to them for that 2880*7%=201.6... even a pistoliers can deny it
If you wish they stay in that way. I would make him as my standard to adjust the others stats adjustmemts.
Base on these, a charging troop cant say a shield is a really help since thy engage in fast and get hit from wider angle which your front are ALWAYS a melee enemy.They would prefer missile resist.
On the contrast, line pusher job is absorb reange fire before two armies total engagement. Which mean the longer can they hold before crumbled or routed the better. 55% active shielded beeter than 55% missile resist due to there is a stat call morale.