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It's been a while since I've really looked into this mod (or any other modding for that matter), but I believe the answer you're looking for is in the harsh_planet_classes.txt file in common/planet_classes. For each new type there's a line like:
pc_harsh_barren = {
...
entity = "barren_planet"
...
}
I can look into gas giants at some point if I get some ideas for them. This is still an incomplete build and next on the agenda is toxic worlds followed by distinguising between barren and cold_barren
also the glassed planet from ISB?