Stellaris

Stellaris

Advanced Colonization
23 条留言
Atrion 2018 年 2 月 23 日 下午 7:13 
can you update for 2.0?
Xaeryn  [作者] 2017 年 5 月 31 日 上午 9:52 
@Wildetremens:
It's been a while since I've really looked into this mod (or any other modding for that matter), but I believe the answer you're looking for is in the harsh_planet_classes.txt file in common/planet_classes. For each new type there's a line like:

pc_harsh_barren = {
...
entity = "barren_planet"
...
}
Wildetremens 2017 年 5 月 31 日 上午 4:22 
I'm trying to tweak this mod a little bit to retain textures from Real Sol Textures after terraforming. It's apparently not as simple as making new harsh planet classes with RST entities (because then I get invisible planets). To find out what I'm missing, I'm trying to find the entities you use (eg "barren_planet") but don't see an entities asset file in your mod folder. And you're apparently not referencing stock PDX entites in _planetary_entities.asset. So where do the entities you're using come from?
Mayor 2017 年 5 月 12 日 下午 4:55 
Mod is compatible with 1.6, no issues, at all. However where do I need to look to replace the blank/empty city image screen with a place holder image? I wanted to try some things out but I am unfamilar with Stellaris modding.
negimagi_10 2017 年 4 月 23 日 上午 9:21 
um i'm not sure what is going on but your mod is not working for me at all and it's the only one in my load order i ca nsee the techs and reseacrch them but the planets never change to habitable
MantisUK 2017 年 4 月 22 日 下午 2:43 
@Xaeryn use the default planet banner pre colonized and resize it. Should be fine if u did that.
Xaeryn  [作者] 2017 年 4 月 22 日 下午 2:25 
@Mantis UK: thanks for your support :). Unfortunately I'm not much of a graphics artist. If I cant do it in gimp by recombining existing assets it's beyond my abilities.
Mayor 2017 年 4 月 21 日 下午 8:22 
Actually your mod may already be compatible, I use the mod below and choose Voidborn and have not yet received your colonisation techs even though I have both terrestrial sculpting and atmospheric filtering.
Mayor 2017 年 4 月 21 日 下午 5:08 
You may want to make your mod compatible with "Megastructures & Terraforming Ascended" if you intend to use a model using the unity/ascension perks/megastructure features.
MantisUK 2017 年 4 月 17 日 上午 4:49 
Love this mod works really well with some of the other planet/colonizing mods I have would love to see portraits set with a city on it like with normal planets.
Xaeryn  [作者] 2017 年 4 月 14 日 下午 5:38 
Thanks for your patience. This should be 1.5.* compatible now. Ideally with this update I'd like to move all the various techs into a model using the unity/ascension perks/megastructure features, but for now things should be working like they were before.
Zeratul Vergil 2017 年 4 月 6 日 下午 10:13 
will this mod recieve 1.5 update?
All hail the Cartlord 2017 年 1 月 12 日 上午 9:12 
Can I use this Mod with Stellaris 1.2.5?
All hail the Cartlord 2017 年 1 月 11 日 下午 1:58 
1.2.5 compatible?
Xaeryn  [作者] 2016 年 12 月 25 日 上午 10:52 
Compatibilty-wise, this mod touches the 00_buildings and 00_planet_types files.
2nd_Lt_Cody 2016 年 12 月 20 日 下午 5:00 
for some reason, with this mod only, Terrestial Sculpting does not come up at all
m11kire 2016 年 12 月 18 日 上午 8:21 
what's compatibility like?
Zeratul Vergil 2016 年 12 月 16 日 下午 6:11 
so any plan for gas giant?
Knight 'Pink from the Outset' 2016 年 12 月 13 日 下午 1:26 
So basically the idea is that you use the terraforming mechanics to turn uninhabitable worlds into barely habitable ones?
Xaeryn  [作者] 2016 年 12 月 10 日 下午 2:29 
I intentionally made them non-inhabitable at the start because I hated all the clutter on the map and to balance the fact that an infinite number of colonizable planets right at the beginning of the game would be pretty OP. You would also not be able to build anything on these worlds without the initial tech, so you'd be limited to only the colony ship shelter.

I can look into gas giants at some point if I get some ideas for them. This is still an incomplete build and next on the agenda is toxic worlds followed by distinguising between barren and cold_barren
Zeratul Vergil 2016 年 12 月 10 日 上午 8:56 
one suggestion would be make these planets colonizle at the start, but not habitable. After you research their respective tech, their habitility will automatically 40%
Zeratul Vergil 2016 年 12 月 10 日 上午 8:25 
how about the gas giant?
also the glassed planet from ISB?