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I love these little additions. They present nice details and utility techs for people who like more meaningful flavour in their games. No "I want more stuff and less balancing", just more interesting customization while keeping balance in check. Awesome :)
That mod in particular isn't something that I really want to drastically change things with partially through a release because it may negatively affect games in progress.
Any mods which crash as a result of these mods existing...that would actually be harder to debug if they were merged.
Filling to a specific threshold, like in a crafter, would also fall under hysteresis. Just thought I'd put this here so you know what to call it. :P
Keep up the good work!
So... Just a thought... if you were to ever update that mod, can you think about the transporting aspect? I'm having an issue in my factory where I have a sawmill that makes a crap ton of wood and it fills up my crafters (they are the massive Immersive Engineering crafters) so fast that I can't get the other resources in it before it's completely full. I've tried using the transfer nodes (extra utilities) combined with both a sorting pipe and a rationing pipe, but sadly the two pipes don't work end on end. The only other way I can fix this is to use a crafter from a different mod, or delete some of my wood. So just a suggestion, if you ever update your mod, please add in some sort of thing to do this.
Which, Wiz agrees with me and it's likely to get a full overhaul.