安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I tested it with other mods installed and by itself, same issue.
When is the update?
- Corrected Alalia building bug
- Corrected Roman General recruitment bug
cheers
Some differences from the last version:
- Roman families will now consider declaring war on other roman houses later in the game.
- All factions (including roman ones) will receive a greater diplomatic penalty with all roman factions with every imperium level.
- The Senate has been given just 3 Praetorian units, instead of a full stack. This is to maintain balance while preventing you or any other faction from easily capturing Rome early in the game.
- Playing as the SPQR, the Roman Houses will prioritise your orders above all else
Let me know if you have any suggestions to improve this mod. Thank you
Can you also do this for the 24 turns version of this mod please.