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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2209097136
Hope it helps anyone!
If author wants I can delete the mod after this one be updated. Sorry, okmkz, if smth.
This is 2 different mods made by different authors.
NOT 0.18 and 0.19 versions of the same mod.
Slow. Not sure on the specifics, ill get back to you on that
So was hoping this Mod may have a similar thing otherwise it's just completely useless.
So if it effects everything including my own Pawns I will ignore this Mod then and stick to Guns and Turrets to kill and with Mud Moats to slow them.
Everything is affected by these; barbed wire doesn’t IFF, it’s a barrier. Not much use as a barrier if it only stops some people
There's a different barbed wire mod that does that
heheh "velocipederaptor" lol
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1180721235
https://gist.github.com/98bb2927424c6a622d9fcfbeaf9409ba
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
you can copy the mod from the workshop mods folder and then do it yourself. mod no longer auto updates when changed.
If I'm not mistaken, the red line is just a 2 min fix. All instances of "thingdef" at the top and bottom of an XML file should now be simply "defs". I would change this myself, but Steam auto updates the files, so only the author can truly stop it from recurring.