边缘世界 RimWorld

边缘世界 RimWorld

Barbed Wire
181 条留言
Anti Citizen Designation Leek 9 月 28 日 下午 8:56 
I Will give head to anyone who restores this mod:steamsad:
Flemish 9 月 28 日 下午 1:10 
guys I need wire
go.rance 9 月 11 日 下午 2:27 
2025 gang:steamsalty:
Vrishnak92™ 2021 年 8 月 3 日 下午 10:10 
@Mlie you know, you have a special place in many peoples heart for updating mods like this, including my own.
Equilid 2020 年 9 月 12 日 下午 12:43 
@Mlie Thanks:steamhappy:
Mlie 2020 年 8 月 25 日 上午 10:07 
Made a new version of this as Paladins update is still 1.0
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2209097136
Hope it helps anyone!
kooky112 2018 年 11 月 5 日 上午 10:20 
Thankyou Paladin
Paladin 2018 年 11 月 5 日 上午 1:56 
I have updated the mod to 1.0 (unofficial update): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1556792529
If author wants I can delete the mod after this one be updated. Sorry, okmkz, if smth.
Bohemond 2018 年 10 月 18 日 下午 7:18 
How about 1.0 now xD.
Ballertyp 2018 年 10 月 14 日 上午 1:08 
This mod is so important for me <3 really like it
kooky112 2018 年 10 月 7 日 上午 9:43 
Any luck? I like this version better than the other.
okmkz  [作者] 2018 年 9 月 29 日 下午 4:58 
heya folks, it's been a wild month for me. I'll try to get this updated for B19 once I get settled in my new place in the coming days
Sand Dog 2018 年 9 月 23 日 上午 2:47 
@qUeLo

This is 2 different mods made by different authors.
NOT 0.18 and 0.19 versions of the same mod.
Gurdel 2018 年 8 月 30 日 下午 12:28 
Update inbound for this mod?
taza325 2018 年 8 月 30 日 上午 10:06 
B19!!!
Darth Jimmi 2018 年 8 月 28 日 下午 12:00 
what the guy below me said
General Phanter 2018 年 8 月 28 日 上午 4:51 
B19 version?
Nesano 2018 年 4 月 12 日 下午 6:54 
Could you get rid of the shadow under the barbed wire?
Tal'Raziid 2018 年 3 月 24 日 上午 1:34 
@CrazedKiller
Slow. Not sure on the specifics, ill get back to you on that
CrazedKiller 2018 年 3 月 24 日 上午 12:56 
What is the movement speed for crossing barb wire?
Kutsuu Mugen 2018 年 3 月 20 日 下午 2:58 
@Tal'Raziid - Yeah true I understand your point thanks, was just wondering as with the basic Deadfall Trap if you need to repair 1 which requires going through another you just trap yourself and thats why there are Mods to prevent that from trapping your own Pawns.

So was hoping this Mod may have a similar thing otherwise it's just completely useless.
So if it effects everything including my own Pawns I will ignore this Mod then and stick to Guns and Turrets to kill and with Mud Moats to slow them.
Tal'Raziid 2018 年 3 月 19 日 下午 9:24 
@Kutsuu Mugen
Everything is affected by these; barbed wire doesn’t IFF, it’s a barrier. Not much use as a barrier if it only stops some people
Kutsuu Mugen 2018 年 3 月 19 日 下午 9:22 
Do the Barbed Wires effect my own Pawns and do they also effect anyone else? It would be nice if only Raiders/Mechas get effected by these.
zyMex 2018 年 3 月 7 日 下午 2:30 
but dosent look as good as this one does :(
Tal'Raziid 2018 年 3 月 4 日 上午 2:46 
@Zymex
There's a different barbed wire mod that does that
zyMex 2018 年 3 月 4 日 上午 2:38 
is it posible to make this damage slightly thwn passed over? like real barb wire will
Meldiron 2018 年 2 月 28 日 上午 11:37 
Shadows are not quite there yet but this definitly should exist in game
Mordred (Benemuel) 2018 年 2 月 3 日 下午 7:25 
With this, and lovecraft, I can finally make a WWI battle line. With some turret mods that add MG nests too, of course.
Amogus 2018 年 1 月 28 日 下午 7:10 
YES!!! i've been loofing for barbed wire
"The" SeanMacLeod 2018 年 1 月 23 日 下午 10:54 
@okmkz
heheh "velocipederaptor" lol :microraptor:
Sokrates 2018 年 1 月 23 日 下午 8:04 
Thank you for fixing the mod!
Ramachandra 2018 年 1 月 20 日 下午 11:28 
Thank you wery much.
okmkz  [作者] 2018 年 1 月 20 日 上午 9:58 
Hey everyone, just updated the mod to use the Defs schema. Thanks for your support!
Mostly Harmless 2018 年 1 月 10 日 下午 4:39 
I get the same error message.
Ramachandra 2018 年 1 月 10 日 上午 8:31 
Hello. I have a conflict problem with my other favourite mod. Changing the load order can not solve the problem. Could you have a look:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1180721235
Qwerty Yerty 2018 年 1 月 4 日 下午 6:09 
I got an error that involved this mod. Logs below:

https://gist.github.com/98bb2927424c6a622d9fcfbeaf9409ba
BigDog 2018 年 1 月 3 日 下午 3:20 
For the "D:\***\***\SteamLibrary\steamapps\workshop\content\294100\811181658\Defs\ThingDefs/BarbedWire.xml: root element named Buildings; should be named Defs" error you can just open the xml file at the specified location with a notepad editor such as (notepad+ +) then change <Buildings> to <Defs> and </Buildings> to </Defs>
Tal'Raziid 2017 年 12 月 28 日 下午 9:13 
I personally prefer this one; I don’t liek my colonists constantly getting cuts, and the damage one looks like awkward concertina wire IMO
Galrent 2017 年 12 月 28 日 下午 8:35 
I know, I was curious if this one did damage or not, and if not, how it was balanced. I like the texture on this one, it fits the vanilla feel. I enjoy TTW's version as well, though.
Tal'Raziid 2017 年 12 月 28 日 下午 8:29 
Barbed wire does what barbed wire is supposed to do: slows down movement without providing cover. There is another mod that does basically the same but with a little damage
Galrent 2017 年 12 月 28 日 下午 7:25 
So.. I think I read that the barbed wire doesn't do any damage? Is that true? If so, how is it balanced as compared to the sandbags? They're basically the same, yeah? Except the barbed wire offers less cover?
MIKE BURNA 2017 年 12 月 22 日 下午 1:20 
D:\***\***\SteamLibrary\steamapps\workshop\content\294100\811181658\Defs\ThingDefs/BarbedWire.xml: root element named Buildings; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Myke 2017 年 12 月 16 日 上午 11:34 
LORDzEMPEROR
you can copy the mod from the workshop mods folder and then do it yourself. mod no longer auto updates when changed.
Tal'Raziid 2017 年 12 月 13 日 下午 1:28 
@^3[RIOT]^5poul^5Mavinger: Theres a different barbed wire mod for that.
Poul Mavinger 2017 年 12 月 13 日 下午 1:12 
any change for it to hurt people as they cross it?
LeotheJust 2017 年 12 月 12 日 上午 4:55 
OK, thanks guys. No doubt the author will check these comments and update it later. Apparently it doesn't affect play although in my new game I haven't got to the point of using it yet.
LORDzEMPEROR 2017 年 12 月 11 日 下午 3:38 
Great mod!

If I'm not mistaken, the red line is just a 2 min fix. All instances of "thingdef" at the top and bottom of an XML file should now be simply "defs". I would change this myself, but Steam auto updates the files, so only the author can truly stop it from recurring.
Gord 2017 年 12 月 11 日 下午 3:27 
@LeotheJust, got that red line as well
jefkin 2017 年 12 月 10 日 上午 9:02 
@LeotheJust me too, but the game seems to be working despite the error. Still requires a dismissal of the error. Would be nice if that got fixed up on your next release. Still very cool mod. The double layer like the demo shot or even tripple works really well, especially with turrets.