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You're correct; "1" means "First priority, do this first"; other numbers fall in the queue the same way.
Thank goodness it's in the game now. Well mostly. I usually have pawns set a work to priority 4 for stuff they might need to do in an emergency (like tending to the prisoner by the a lesser doctor) so other than priority forcing they usually have cleaning to do instead.
I am sorry for my intemperance, @megaboto. (
LITERALLY the first sentence in the description.
"emu , now you can?"
"nop"
"why?"
"he is dead"
me :
(It's the part that lets you assign a worker even if they aren't allowed to do that work type. I think there's another mod that allows this.)
There's a reason I haven't updated it ;)
It's going to conflict
I've put together a mod to do just that: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=937170538
Sorry :)
Also, it doesn't work, A17 probably made it buggy.
That said, Rimworld A17 includes a more-polished version of the basic concept; if you wait until it's out, you should find that a lot of things get better :)
When I try to manually haul something (anything), if that thing is already reserved by someone else then no information box appears and i just can't interact with it... same thing with operations that need an object (for example implant a peg leg), if i try to manually prioritize then the game just tell me that i lack the component (the component is reserved by the pawn that automatically wanted to do the operation)... how could i solve it?
The mod itself is a "must have", but this problem is really bothering me :(
Thank you very much
I did some creative writing (links to it on my patreon) but I haven't had time to do more, unfortunately. I will do more! Just . . . might take a month or two to clean up some other ongoing projects.
Colonists can no longer be treated in beds that aren't assigned as medical and guests not being treatable as tall. I tried switching "Look at me off", but that didn't seem to help.
That said, it may be worth pointing out that I've been working full-time at Ludeon for the last two months or so. :)
Ludeon Forums [ludeon.com]