边缘世界 RimWorld

边缘世界 RimWorld

Look At Me, I'm The Worker Now
272 条留言
"The" SeanMacLeod 2018 年 10 月 28 日 下午 7:10 
@megaboto
You're correct; "1" means "First priority, do this first"; other numbers fall in the queue the same way.
megabot 2018 年 10 月 28 日 下午 12:07 
...isn't it the way that the higher the number the less priority with 4 the least and 1 the most?(could also be from fluffy's worktab,i dunno)
tiberiansun371alexw 2018 年 10 月 24 日 下午 6:34 
Man, I remember when I started in V 15 and I really wish you were there in those days! Where were you when I needed you?

Thank goodness it's in the game now. Well mostly. I usually have pawns set a work to priority 4 for stuff they might need to do in an emergency (like tending to the prisoner by the a lesser doctor) so other than priority forcing they usually have cleaning to do instead.
Daxo 2018 年 10 月 9 日 下午 2:33 
@megaboto - this might be what you want,
megabot 2018 年 9 月 29 日 上午 7:57 
no prob!is just anoying if they always do something else because they can(mood and research speed debuff for unclean research room,but everything is dirty so if i say "you are allowed to do it" they do EVERYTHING EXEPT that piece of dirt.i played 6 hours,have inteligence 9 and only researched tree sowing,because they do ALWAYS something else.#priority) also,maybe you could implement or make another mod so that you can prioritize research(if there is/are none). by the way,love your mods,keep it up!
"The" SeanMacLeod 2018 年 9 月 28 日 下午 3:33 
Then I stand corrected.
I am sorry for my intemperance, @megaboto. (:steamfacepalm:self)
ZorbaTHut  [作者] 2018 年 9 月 28 日 下午 12:08 
@megaboto, this is true; it's something missing in the core implementation. Someone else used to have a mod that reimplemented that part, but I'm afraid they removed it; I think redesigning that feature might be *surprisingly* difficult, unfortunately.
megabot 2018 年 9 月 28 日 上午 9:09 
but i still cannot assign colonists to do stuff that they are not assigned to.
"The" SeanMacLeod 2018 年 9 月 24 日 下午 1:30 
@megaboto
LITERALLY the first sentence in the description.
megabot 2018 年 9 月 24 日 上午 10:19 
ummm...will it be updated?
King Bird 2018 年 7 月 19 日 上午 12:25 
"The final straw was: Talked to fellow colonists" I laughed harder than I should've.
A_buckyo Bro 2018 年 6 月 30 日 下午 11:07 
Awesome
Samissa 2018 年 4 月 29 日 上午 6:57 
"2 hour later"

"emu , now you can?"

"nop"

"why?"

"he is dead"

me : :steamfacepalm:
Amon 2018 年 1 月 15 日 下午 12:57 
lmao dude I love your dialogue stories there fucking priceless X-D
ZorbaTHut  [作者] 2017 年 8 月 11 日 下午 12:16 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=937170538 is the link - not my mod, can't vouch for it, but it's the best match I know of!
Teneombre 2017 年 8 月 10 日 下午 11:23 
"force do job"
Monta 2017 年 8 月 9 日 下午 6:17 
@ZorbaTHut oh dang it, that's exactly why I want this mod :(...... any idea on the name of the other mod?
ZorbaTHut  [作者] 2017 年 7 月 25 日 上午 8:50 
@Monta, mostly no longer needed - one small part of the functionality isn't included, but it's a royal pain to implement and isn't worth it just for that.

(It's the part that lets you assign a worker even if they aren't allowed to do that work type. I think there's another mod that allows this.)
Monta 2017 年 7 月 25 日 上午 8:49 
pardon my stupidity, is an alpha 17 version coming its way or is this mod no longer needed , I'm a bit off the loop of what's new on A17
ZorbaTHut  [作者] 2017 年 7 月 2 日 上午 10:09 
@Aegis, https://github.com/zorbathut/imtheworkernow - note that it's basically wholesale replacement of several major functions, all of which have been modified in A17. You'll be near-rewriting-from-scratch.

There's a reason I haven't updated it ;)
Aegis 2017 年 7 月 1 日 下午 7:19 
@ZorbaTHut I still really need some of the functionality in this mod in A17. Do you mind sharing the code for me to take a stab at updating it? =P
Voice 2017 年 7 月 1 日 上午 6:18 
Or At Least Add My Axe :<
ZorbaTHut  [作者] 2017 年 7 月 1 日 上午 4:59 
@Ticci Toby, can't you already do that?
Voice 2017 年 6 月 30 日 下午 11:44 
Maybe Add a Kill Anyone Mod So I Can Play As One Of My Colonist And Kill Everybody Maaaayyyyybeeeeeee Totaly Not Trying To Murder
Dex Enfvaras 2017 年 6 月 10 日 上午 1:28 
Congratulations for your mods becoming Vanilla Default! That's so awesome to hear!
The Master Spoon 2017 年 6 月 6 日 下午 8:39 
Got Months of good play out of this. I'm happy to see it officially implemented, but sorry to see you drop off my mods list. Best of luck on your other projects, I really appreciated this one.
Bryan=0101 2017 年 6 月 4 日 上午 8:56 
A17 has this now i believe and this mod is for a16

It's going to conflict
Drunsy 2017 年 6 月 2 日 上午 4:43 
Used this mod and saved me from those "final straw" moments i used to have, thank you for keeping it up (until a17)
KiameV 2017 年 5 月 31 日 下午 10:39 
I couldn't live without the ability to force pawns to do tasks they were not assigned to.
I've put together a mod to do just that: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=937170538
ZorbaTHut  [作者] 2017 年 5 月 31 日 上午 12:55 
@Donldof, I guarantee this mod does not work properly on A17, and I do not recommend using it. A17 includes much of its functionality by default; the rest, you're realistically just going to have to live without.

Sorry :)
Karl's Husband 2017 年 5 月 29 日 下午 8:00 
The mod seems to make colonist think there isn't steel on the map to work with.
Also, it doesn't work, A17 probably made it buggy.
ZorbaTHut  [作者] 2017 年 5 月 28 日 下午 8:03 
@DJ Ben, most of it is core in A17. The only exception is the force-pawn-to-do-thing-that-they-don't-have-listed-in-work feature, and frankly, I don't think that's important enough to justify the big messy mod that this turned into.
DJ.Ben 2017 年 5 月 28 日 下午 5:51 
A17 please
Teneombre 2017 年 5 月 27 日 下午 11:25 
The major problem it is they are only partially implemented
Jeffsikles 2017 年 5 月 26 日 下午 9:31 
I love that Zorba's mods are being implemented into the base game with each new Alpha, but it bums me out because it means I'm not adding the mods to my game, does anyone else feel this way?
Omnom 2017 年 5 月 26 日 下午 4:56 
You have too many good ideas, @ZorbaTHut
RedSaintNino 2017 年 5 月 25 日 上午 9:02 
I <3 ZorbaTHut common A17!
ZorbaTHut  [作者] 2017 年 5 月 13 日 上午 5:12 
@Kiosuke, unfortunately, these are not easy problems to solve; this mod is extremely invasive and relies on some barely-functioning techniques. I'm actually surprised it works as well as it does.

That said, Rimworld A17 includes a more-polished version of the basic concept; if you wait until it's out, you should find that a lot of things get better :)
Kiosuke 2017 年 5 月 9 日 下午 6:19 
Hello, i've a problem with this mod...
When I try to manually haul something (anything), if that thing is already reserved by someone else then no information box appears and i just can't interact with it... same thing with operations that need an object (for example implant a peg leg), if i try to manually prioritize then the game just tell me that i lack the component (the component is reserved by the pawn that automatically wanted to do the operation)... how could i solve it?
The mod itself is a "must have", but this problem is really bothering me :(
Thank you very much
helldwarf 2017 年 4 月 18 日 上午 9:03 
@ZorbaTHut Good to here we can still have a few laughs, even if it'll take a while.
ZorbaTHut  [作者] 2017 年 4 月 18 日 上午 9:01 
@helldwarf, probably not to such an extent - there isn't as much room for it within the game, and it would kind of spoil the mood.

I did some creative writing (links to it on my patreon) but I haven't had time to do more, unfortunately. I will do more! Just . . . might take a month or two to clean up some other ongoing projects.
helldwarf 2017 年 4 月 18 日 上午 8:43 
@ZorbaTHut, if you're working at Ludeon, does that mean we will get more funny descriptions within the games themselves?
ZorbaTHut  [作者] 2017 年 4 月 18 日 上午 6:59 
@Bharg, yeah, I don't have a good answer for you here, I'm afraid. For what it's worth, it's hard to imagine how this mod could break things to the extent that the game would stop working even with the mod disabled. I'm *pretty* sure it's the fault of some other mod. But besides "disable everything, see if it works" - which may not even be possible, depending on how modded your game is - I'm not sure I have useful advice.
Bharg 2017 年 4 月 16 日 上午 11:55 
So far I've just been switching things off and on again, but I can't really pin point the cause. Can't really see any errors in development mode either. I noticed that I can't treat people in medical beds as well.
ZorbaTHut  [作者] 2017 年 4 月 16 日 上午 10:47 
@Bharg, sounds like something's kind of broken. My gut feeilng is that you've got an issue in some other mod - you may want to turn Development Mode on (it's in the options) and see if something is spewing errors. May or may not help fix those problems, but at least you should be able to figure out which mod it is.
Bharg 2017 年 4 月 15 日 下午 1:42 
You working at Ludeon sounds amazing. I'd love for most of your mods to become vanilla asap. Currently I am struggling with something like the jobs being messed up.
Colonists can no longer be treated in beds that aren't assigned as medical and guests not being treatable as tall. I tried switching "Look at me off", but that didn't seem to help.
ZorbaTHut  [作者] 2017 年 4 月 15 日 上午 4:13 
@BioVenom, that page is mostly for content additions - new creatures, new objects, that sort of thing. The mods I write are entirely contentless, they're just code tweaks.

That said, it may be worth pointing out that I've been working full-time at Ludeon for the last two months or so. :)
BioVenom 2017 年 4 月 13 日 下午 2:21 
Have you thought about adding this to the game officially? In fact, most of your mods are vanilla improvements.
Ludeon Forums [ludeon.com]
Its_juice 2017 年 4 月 3 日 下午 8:18 
kkkk
Its_juice 2017 年 4 月 3 日 下午 8:18 
Hey, Chef?:steamhappy: