Stellaris

Stellaris

Gwen's Zero Cost Traits
23 条留言
Pinhead Larry 2017 年 10 月 14 日 下午 7:00 
Any idea how much longer until these mods update? I love these mods and I understand he computy's broke, just feels kinda like less of a game without this :)
DocBray 2017 年 6 月 9 日 上午 9:31 
Just a heads up to folks that Gwen's PC has gone kaput! ;-; They are working on getting it fixed, but updates will be on hold until she has a working computer again! Sorry for the delays, and we'll keep you posted on her status :)
GwenBlanketSpecter  [作者] 2017 年 5 月 21 日 上午 6:24 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=930129288 updated version of this mod. Steam wasn't glitching and wouldn't update directly so preserving this as a legacy version
RandomGamerGuy 2017 年 4 月 16 日 下午 4:15 
will you update to 1.5?
GwenBlanketSpecter  [作者] 2016 年 12 月 5 日 上午 7:49 
updated to 1.4.0
GwenBlanketSpecter  [作者] 2016 年 12 月 3 日 上午 11:59 
I suggest this mod by Darman Ordo http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=735845863 to get the most out of some of the traits.
GwenBlanketSpecter  [作者] 2016 年 12 月 3 日 上午 11:45 
just patched in core AI personality functionality. did not need to alter a single file.
GwenBlanketSpecter  [作者] 2016 年 12 月 3 日 上午 11:36 
I really need to focus on expanding Complex Traits a bit more. I really wanted to focus that one on traits that add more than just stat bonuses. Species unique technologies that they would learn based on their limitations and unique characteristics. I will likely make a 0 cost version of Asexual for this mod.
Miss Halloran 2016 年 12 月 3 日 上午 9:44 
Well other trait mods I see just add traits rather than define the race you are playing. Plus I'm not sure if any of them have anything like asexuals kind of trait.
GwenBlanketSpecter  [作者] 2016 年 12 月 3 日 上午 6:47 
All that is left is to spend some time today so the AI knows which personalities to generate if they have these traits. Without doing that many of the AI personalities won't generate as often.
GwenBlanketSpecter  [作者] 2016 年 12 月 3 日 上午 4:39 
reminds me of some sci fi stories. robots do all the food making and the populace just does whatever they want. bored? procreate!
Artanis 2016 年 12 月 3 日 上午 3:32 
Many trait mods just add small ups and downs, but yours modify many things at once opening up a lot of potential new ways to start a game. Currently playing really fast growing people, who are horrible at making food, forcing me to build a few robots to help them along. :D Fun
GwenBlanketSpecter  [作者] 2016 年 12 月 2 日 下午 7:58 
RNG is like that some days. I figure my mods can't be THAT good. There are trait mods out there that are far more popular than mine.
Miss Halloran 2016 年 12 月 2 日 下午 7:20 
I find your mods a lot better than a lot of mods I see, for my personal boring uses anyway. Plus the traits give a lot more playability as well. Even though sometimes you see combos of traits that make no sense but whatever.
GwenBlanketSpecter  [作者] 2016 年 12 月 2 日 下午 1:56 
So I'm not that great.
GwenBlanketSpecter  [作者] 2016 年 12 月 2 日 下午 1:55 
Thank you for the compliment. Though my complex traits mod needs a ton more work. It is not in a good state right now. It could be so much more. And I haven't felt like dealing with the tech weight editing like I should for my tech weights addon when tech tree changes happen every single stellaris patch.
Miss Halloran 2016 年 12 月 2 日 下午 1:14 
Thanks for your mods and the work you put into them Gwen. It really makes the game more fun and different. And many other enjoyable things :D
GwenBlanketSpecter  [作者] 2016 年 11 月 30 日 上午 10:12 
if I recall right, if you fill up on 0 cost traits the excess points can be used with genetic modification to further increase your trait total.
GwenBlanketSpecter  [作者] 2016 年 11 月 30 日 上午 10:06 
fixed. thanks for reporting.
Artanis 2016 年 11 月 30 日 上午 10:02 
Ok cool, fair enough. "Gwen's Starting Techs" link does not work, btw. :P
GwenBlanketSpecter  [作者] 2016 年 11 月 30 日 上午 9:55 
So you can use it for robots or to play tall
GwenBlanketSpecter  [作者] 2016 年 11 月 30 日 上午 9:55 
Your home world is always 100% no mater what other modifiers you have to habitiblity
Artanis 2016 年 11 月 30 日 上午 9:54 
Sweet! I usually have 4 used traits, and 1 unused trait but no points left. This is pretty cool. :D What is the idea behind "One World Order" with -100% habitability, though? Robot-only empire? Thanks!