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Thanks a lot for your help!
In terms of tools used, 3DS Max to skin the meshes (with various scripts to deal with importing both the SWTOR and Unreal Engine assets), Photoshop for texture manipulation, xNormal for creating new textures (like cavity and AO maps), and of course the X2 SDK.
Maybe that will help so other mods don't override this?
Thanks very much for the help, loving the mods so far.
I'm also thinking I accidentally deleted some relevant texture files. Earlier I removed ModShaderCache.upk from a bunch of voice packs, might have deleted this mod's accidentally. Would that be relevant? If so, how do I go about redownloading the mod files?
Any ideas?
Otherwise, this is amazing 10/10, works as intended :)
Thank you for the great mod!