Company of Heroes 2

Company of Heroes 2

General Utility Game Mode
33 条留言
Hakurei Reimu 2023 年 10 月 9 日 上午 12:17 
a must have mod!
Lupus Il Burlesco 2023 年 5 月 25 日 下午 10:37 
You sir just fixed the damned cheat ai and zoom of RELIC, thanks a lot!
Resh 2021 年 9 月 29 日 上午 6:10 
@Trigg no luck, I googled as well. Couldn't find one that does just those things. BUT thanks for your time. I tried yours out last night and it was so refreshing to not be getting overrun with tanks within 3 min of starting the game lol
Trigg  [作者] 2021 年 9 月 28 日 下午 11:26 
@Resh - Search the workshop using relevant keywords.
Resh 2021 年 9 月 28 日 下午 12:08 
@Trigg Thanks! Will probably still give it a shot. Do you know of any mods that JUST remove the AI cheating? Resources, Fog of War, and Knowing where stealth units are?
Trigg  [作者] 2021 年 9 月 28 日 上午 10:14 
@Resh - No, it doesn't do anything but what the description says.
Resh 2021 年 9 月 28 日 上午 8:55 
Hi does this remove all the AI's cheating? I see it matches their resource income to the player's which is good, but does it remove their "no fog of war" and "stealth unit detection"?? I'm having a lot of trouble finding a game mode mod that removes all ai cheating.
003skar98 2020 年 5 月 23 日 上午 2:56 
on AN 500p
003skar98 2020 年 5 月 22 日 上午 8:44 
i cant win matches, it has the same configuration as no win condition
Cwad 2019 年 4 月 27 日 下午 4:09 
So you have to do it in the SCAR file manually. Definitely more time consuming than the attribute editor. I will have a crack at it. Thanks for your reply :) and for your time you put into these mods
Trigg  [作者] 2019 年 4 月 27 日 下午 3:29 
I used Modifier_ApplyToPlayer(Modifier_Create( ...parameters... )) to change costs for each entity. The squads pick up the costs of their component entities.

Cwad 2019 年 4 月 27 日 下午 2:39 
Hey mate, I was wondering how you went about editing unit costs in a win condition pack? it is easy enough in a tuning pack, but it seems cloning and changing attributes doesn't override existing ones in a wincon. How did you get around it? I would like to create a mod similar to yours but only change the cost of medium and heavy tanks, to promote more light vehicle gameplay
Trigg  [作者] 2019 年 3 月 11 日 下午 9:15 
@Mr_Tea_Rexx - It would take a different mod for each distance limit. Try using your mouse wheel to just scroll partially out.
Mr_Tea_Rexx 2019 年 3 月 10 日 上午 1:44 
is there a way to actually adjust the camera zoom out? x4 is way to much for me
Kenya Kysme 2018 年 12 月 21 日 上午 9:08 
That anti AI cheat function doesn't seem work for me :'(, these AI still hack af
Michael 2018 年 12 月 2 日 上午 4:42 
Its not those usual resource float for those are described. it changes between 270 MP and 350 MP does not seems like usual pop cap cost and mut income change between around 20 and over 70 in a few sec with one or two more point captured or even when ai was losing points. Especially with this mode Mp income does not change much as usually 1 squard for 2 MP income. I have no any other mode been used in the same time and I have used this mode for over half year and its the first time I suddenly suffering unstoppable air strick in the middle of the game. and whatever how much the units were built the MP income will never suppose to running over 300 within this mode. And I have check multiple replays it seems not all the ai affact by this issue. Check AN 500 Pop cap version in game if you can. And if you need I will be happy to provide my replays.
Trigg  [作者] 2018 年 11 月 28 日 上午 1:18 
The mod only adjusts the income rates once, at the start of the game before anyone can grab any territories. But that is only the relative income rate; after that actual incomes will go up and down as people grab territories, salvage, buy units, and use abilities.
Michael 2018 年 11 月 25 日 上午 5:20 
in AN 500 pop cap mode the ai resources is very unstable keep changing between double and and trible. Ai still gain trible MUT and over 300 MP cheats. So basiclly the player part is still work but the AI resources is keep changing between cheat and not cheat in 1 game.
Trigg  [作者] 2018 年 11 月 24 日 下午 2:17 
Can you describe what is wrong with it?
Michael 2018 年 11 月 22 日 下午 7:13 
Seems like the mode is not perfectly work after recent game update. Can you up date the mode?
Anonter 2018 年 7 月 29 日 上午 5:44 
Hey man, this is the perfect win condition for this game! Lovely zoom, upkeep and good pop cap settings. Thank you! Only problem I'm having is with out the AI resource cheats the game is far too easy for me now, so I was wondering if there was any chance of you uploading one without those?!
Trigg  [作者] 2018 年 5 月 28 日 下午 8:27 
No, it's a game mode.
722 DEUS VICIT 1492 2018 年 5 月 28 日 下午 7:47 
True! The reason i ask is because even more infantry emphasis is a tuning pack. I use battleground europe as my overhaul. It is a tuning pack so i cant use them both. I would love to use them both but they are both tuning packs.
Trigg  [作者] 2018 年 5 月 27 日 上午 12:04 
That's what the "Even More! Infantry Emphasis" mode does.
722 DEUS VICIT 1492 2018 年 5 月 26 日 下午 9:05 
can you make one with vehicles costing 5 times as much!!!!! Please!
Doperwtje 2018 年 3 月 4 日 上午 8:41 
seems too simple against AI now..
PresLincoln 2017 年 12 月 8 日 下午 11:36 
Simple, but necessary zoom out and AI fixes. Thanks!
SaMuRaI 2017 年 12 月 5 日 上午 7:44 
Great mod
!Master_Conquest! 2017 年 9 月 10 日 下午 1:46 
Man is the most powerful thing on the field. but if there not well trained its no dice.:steammocking:
Kuba 2017 年 7 月 10 日 下午 3:19 
More pop cap pls and nice mod
Trigg  [作者] 2016 年 12 月 24 日 下午 12:42 
What needs to be updated?
Ravart 2016 年 12 月 24 日 上午 9:32 
will you update this? no problem so far tho lol...
thanks for the mod
Atlantic 2016 年 11 月 29 日 上午 3:09 
Thanks! Exactly what I requested :) :soviet: