XCOM 2
[Vanilla] Remington Model 700 :: CoD 4: Modern Warfare Remastered
25 kommentarer
Hace <3 8. sep. 2017 kl. 13:43 
Man, I really like the mod. Great work man.
∑3245  [ophavsmand] 18. aug. 2017 kl. 19:07 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
ZenRoast The Dingus 26. juni 2017 kl. 0:29 
Is it possible to give the weapon more upgrade slots or is that just simply impossible for a non-modder like me?
Darth Jimmi 16. juni 2017 kl. 20:21 
How did you make the armor black and the beret red?
I NEED THIS!
Wolfguard101 14. juni 2017 kl. 23:25 
which mod gives the red beret
legend 30. jan. 2017 kl. 23:50 
@E3245 hey big fan of your work ive been working on a weapon myself a bow to be exact was wondering if you had any tips on how to make some animations im not very skilled in 3d modeling
AG!!! 13. jan. 2017 kl. 12:36 
@E345
Ok thx
∑3245  [ophavsmand] 13. jan. 2017 kl. 12:24 
@AG!!!
I'm not the one to ask to rig body parts (I'm not that good with bodypart rigging). Try Kexx or Destroyer.
AG!!! 13. jan. 2017 kl. 12:10 
@E3245
Hi !!! Can you help me rigging my model? I tried to rig soldier arms? but hands locking for monkey)))
∑3245  [ophavsmand] 6. jan. 2017 kl. 18:42 
@Good Oppa
Nope, it's tied to the Fire Sniper Rifle ability itself.
PopCornMeister 6. jan. 2017 kl. 18:40 
Is there way to make the sniper rifle have only one action cost? Like, move then shoot, unlike traditional sniper in the game.
Malignant_Narcissism 2. dec. 2016 kl. 18:53 
The sound effects for the rifle are SO meaty. Wouldn't have guessed they came from Farcry 3 though.
N0rmaN 2. dec. 2016 kl. 13:19 
tyty :D
∑3245  [ophavsmand] 2. dec. 2016 kl. 13:13 
@|TM| N0rmaN
The mod links are in the description
N0rmaN 2. dec. 2016 kl. 13:10 
where is the mod for the backpack and uniform of the thumbnail?
Blackfyre 1. dec. 2016 kl. 11:02 
@tomjo66
I'm pretty sure that the uniform this soldier is wearing is from a mod that doesn't have any customizable colours. If he's also wearing pants from that mod, the only thing that -would- change is the beret.. I don't think there are any mods out there that add additional coloring categories (unfortunately)..
tomjo66 29. nov. 2016 kl. 13:16 
Ok, but I wonder why nothing more on that soldier are red, except for the berret?
∑3245  [ophavsmand] 29. nov. 2016 kl. 13:13 
@tomjo66
I think I used More Armor Colours to get the red beret.
tomjo66 29. nov. 2016 kl. 12:55 
How did you get a pure red berret, without get red armor?
∑3245  [ophavsmand] 29. nov. 2016 kl. 9:06 
Alright, done. You can configure what meshes will show up for the default scope and its attachments. You can use other mods' attachments as well, provided that you know the exact path to them.

I've also written a short explaination in the ini to help people understand what exactly it does, in case they missed the changelog.
lord.dark.fab 28. nov. 2016 kl. 7:14 
Super , bravo encore une fois
∑3245  [ophavsmand] 28. nov. 2016 kl. 7:05 
@PanzerWalrus @Warbrand2
I think I have an idea on making a new ini setting for the ACOG scope, but I'll have to do it later. I'm not feeling too well. Usually this is the time of year where I actually get sick.
∑3245  [ophavsmand] 28. nov. 2016 kl. 1:36 
@PanzerWalrus @Warbrand2
Although MWR did it this way, I suppose I could switch the scopes around for most of the MWR snipers if you really wanted to. It was a tough choice to either choose the Sniper scope or the ACOG scope as the default scope, so I just went with the sniper scope.
DeepDorkFantasy 28. nov. 2016 kl. 1:21 
+1 to Warbrand2 and thank you for another awesome weapon <3
A kobold 🎖 27. nov. 2016 kl. 20:35 
why do you use the obvious large scope as the base model and have the scopes be a smaller model.... shouldn't it be the other way around?