Space Engineers

Space Engineers

Sensible Wolves & Spiders Balance
34 条留言
Nikolas March  [作者] 2021 年 4 月 14 日 下午 3:22 
1, not sure, it should mostly work, isnt really needed now, keen fixed this themselves.
2, yes
mLJ 2021 年 4 月 14 日 下午 2:00 
1. Does this work with the latest version?
2. Can you add this to an existing world?
I've been looking for something like this for a long time!
Soulsupernova 2019 年 3 月 4 日 下午 4:24 
Awesome
Nikolas March  [作者] 2019 年 3 月 3 日 下午 5:33 
i will be updating more mods in a few hours :)
Soulsupernova 2019 年 3 月 3 日 下午 12:02 
This mod breaks the wind turbines in the new survival overhaul causing them to register no wind and generate no power
SwordShaman 2017 年 12 月 5 日 下午 7:57 
Understood. If you can't get to it, I understand. Moding does indeed sap a lot of time. Thank you for the consideration, whether you get to it or not. Take care, neighbor.
Nikolas March  [作者] 2017 年 12 月 5 日 下午 6:20 
vanilla timers are about 1-2 minutes, but they seem to be doubling the time that the files states.... and then sometimes it doesnt, its a little borked, thing is, testing these takes time, and is boring cos i have to actually wait n watch :D
SwordShaman 2017 年 12 月 5 日 下午 3:30 
Would you consider putting out a version that increases timers even more? Potentially something along the lines of Min: 30 minutes, Max:60 minutes? The 7.5 and 15.5 you've listed doesn't sound like it's much different than vanilla, though I may be wrong. Thanks for the mod!
Nikolas March  [作者] 2017 年 8 月 31 日 下午 12:44 
thanks :)
Crazy-Jumper 2017 年 8 月 31 日 上午 9:13 
it was a good idia bud ya btw your mods are osome
Nikolas March  [作者] 2017 年 8 月 31 日 上午 8:08 
skin and model, way above my abilities at the moment
Crazy-Jumper 2017 年 8 月 31 日 上午 4:45 
maby you can make a bear by copying the wolves file and just place a new skin and redo the model a bit idk how hard it is and if it works you can make more anemols (sorry for my bad englich)
Nikolas March  [作者] 2017 年 8 月 21 日 上午 10:29 
nice idea, but that is beyond my capabilities, the only thing i could look into is copying the files for the deer from Medieval Engineers, but that wont be a small task
Crazy-Jumper 2017 年 8 月 21 日 上午 4:04 
Nikolas can u plz make a mod that ads animals that just walk around on planets (i wood like to see that some animals are hostile like the wolves)
Zunkey 2017 年 7 月 11 日 上午 1:14 
I gotta fix them soon. Just gotta remake the .sbc just been so busy with Earth V Mars server I havent had time
[B.A.C.M] jason_goodrich2001 2017 年 7 月 11 日 上午 12:29 
is this working now, also is wet pencils meteor mod working now also?
Nikolas March  [作者] 2017 年 6 月 3 日 下午 5:13 
i will look into creating a Meteor Balance mod :)
Zunkey 2017 年 6 月 3 日 上午 12:08 
same thing happened to one of my mods for less meteors, they would spawn faster. never was able to fix it.... that was last year
Nikolas March  [作者] 2017 年 5 月 22 日 上午 1:53 
yes this is happening to me even with the mod, ive already reported the bug :)
starmind 2017 年 5 月 22 日 上午 1:33 
on my side i use an admin mod with command wolves on / off that update session setting on the fly. but then they seems to respawn without any control on despawn / number or delay
Nikolas March  [作者] 2017 年 5 月 21 日 上午 4:14 
i have noticed that the wolves option is currently broken, they seem to be ON even when they are suppsoed to be OFF, though not sure how this would change the values....
starmind 2017 年 5 月 20 日 上午 1:14 
ok thanks a lot, It's like if it reset to something even faster than the default respawn time (on server)
Nikolas March  [作者] 2017 年 5 月 19 日 下午 8:22 
i will test it soon :)
starmind 2017 年 5 月 18 日 上午 11:06 
hello is this still working ? i dont really see any change, do you know the max values for this respawn value ?
Asher 2016 年 12 月 21 日 下午 10:13 
omg thank you this was so needed x3
Nikolas March  [作者] 2016 年 12 月 21 日 上午 9:02 
you're welcome :D
[B.A.C.M] jason_goodrich2001 2016 年 12 月 20 日 下午 7:25 
Thank you Nikolas March, sad that Keen wouldn't listen and fix this simple problem them selves
Nikolas March  [作者] 2016 年 12 月 19 日 上午 7:55 
...oops, and click Mods :D
Nikolas March  [作者] 2016 年 12 月 19 日 上午 7:54 
nope, you can add and remove mods at any time, but some aspects of the game like planet atmosphere i think will only change when a planet is newly spawned, in this instance, i am quite sure that animal settngs are an immediate effect thing

when you click load game, select the game to load but instead click Edit Settings, there you can add/remove mods at will :D
Joshinken 2016 年 12 月 19 日 上午 7:36 
Wait. You can add a mod in later? I always thought that once a world is created you cant edit it anymore. That is brilliant. Ive been creating new world whenever i found somerhing i wanted improved. And i created one because the only recent save file had no more planets, which kind of sucks when all your ships are planetary and you have no resources to make a thruster since they all vanished with the planet...
Nikolas March  [作者] 2016 年 12 月 19 日 上午 7:18 
you should be able to add this mod in and it take immediate effect :D
Joshinken 2016 年 12 月 19 日 上午 6:33 
i wish i hadnt already started a world completly without wolves. when i get to the alien planet, ill see how bad the spiders are and maybe start a world with this mod installed
Nikolas March  [作者] 2016 年 12 月 14 日 下午 7:18 
Lord Trump, Excellent :D
i too was surprised one had not yet been done.
If you havent already, you should check out my other 'balance' mods :D
Mike 2016 年 12 月 14 日 下午 2:59 
Suprising it took someone this long to make a mod to fix this problem I will be using this in all my worlds