安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






try this one, which adds CBA magwell and rail compat
Weapons Balance - Project Infinite
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2263162046
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2234365062
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1706933019
In this case, yes it's intentional due to the ACE3 scopes functionality.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.[ creativecommons.org ]
Feel free to check the docs folder in my next update and fix, if you want, your great mod.
the top of reticle isn't exactly at the center of the screen .
So we have a little gap between the point of aim and the point of impact in-game.
Do you think it's possible to rework it ?
Or, maybe, could i include an another reticle in my ACE3 compatibility mod ?
Sorry for the delay, i wasn't happy with some AtragMx Drag Coef Table values.
All feedback welcome gentlemen.
Many thanks @Bnae for you authorization, your trust and your impressive works.