Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Multiple Bombs
22 条留言
Potkan 2023 年 7 月 27 日 下午 2:51 
lol
elias5891 2017 年 8 月 5 日 下午 4:53 
@thomas066 There is in the portal room
The Nightmare Squid 2017 年 6 月 11 日 上午 5:19 
If only there was a way to set needy modules to only activate when the bomb is first picked up. That would make needy-dominant missions with multiple bombs more tolerable.
Jofoyo 2017 年 5 月 25 日 上午 11:59 
This + quadruple decker bus
censorship = death :( 2017 年 5 月 8 日 下午 12:55 
truely the freshiest hell
Kikicat123 2017 年 1 月 15 日 下午 2:06 
what about 6 double decker bombs filled with needy modules and extremely complicated modules from the workshop, all while driving a bus that cant go slower than 50 and will blow up when the gas runs out? why the fuck not?
Quroe 2017 年 1 月 9 日 上午 11:36 
Oh, boy. This adds a new element to the game. I always wondered why there were 2 bombs in the tutorial but not any of the levels. This puts another hilariousy fun challenge on the diffuser to juggle multiple jobs, like knowing which bomb (s)he is handling and what ports or serial number to work with, and also juggling the needy modules is a whole new fun thing to think about. Thumbs up all around!
darrius1828 2017 年 1 月 7 日 上午 6:46 
This makes the game a little bit more chaotic, but it adds that extra little bit of your gonna die because this is impossible!
TiTO 2016 年 12 月 31 日 上午 6:03 
What if you could defuse 3 bombs..?
Noir Ludere 2016 年 12 月 10 日 上午 8:30 
I defused a 46 module c:
Lupo511  [作者] 2016 年 12 月 10 日 上午 5:16 
At the moment it's just two, it might increase in the future if there aren't any problems whit it.
porcu93 2016 年 12 月 9 日 下午 2:11 
Just out of curiosity: what is the max amount of bombs allowed?
Noir Ludere 2016 年 12 月 8 日 上午 12:06 
are you telling me i can do 46 modules at once? ._.
Doomedrpgthesuperking 2016 年 12 月 2 日 下午 1:39 
More fun to blow up with😎
McDude73 2016 年 11 月 26 日 上午 7:34 
Alright, thanks @Lupo511
Lupo511  [作者] 2016 年 11 月 26 日 上午 5:35 
The current time doubling is based on the number of Bombs, not on the number of modules.
The total max time is the sum of the maximum times the single Bombs would have, so two regular Bombs would be 2x10=20 minutes.
Of course I could change it to module based if people like that better.
caitsith2 2016 年 11 月 26 日 上午 4:58 
One thing to note, is that Doubling the time does NOT follow the developers formula for max time. The max time is (N-1) minutes, where N is the maximum total possible modules solvable. In the case of 2x bombs, (22 modules), the max timer should be max of 21 minutes. For 2 double decker bombs (46 modules), the max timer should be 45 minutes.
Lupo511  [作者] 2016 年 11 月 26 日 上午 2:39 
@McDude73: The mod doesn't affect missions, only free play. Missions will still have one bomb as normal.
Kapsyloffer 2016 年 11 月 26 日 上午 12:45 
This mod + double decker bomb = Madness.
Emtu 2016 年 11 月 25 日 下午 8:16 
Gee Bill! How come your mom lets you disarm two bombs?
caitsith2 2016 年 11 月 25 日 下午 4:47 
This totally could be fun for Clown Car.
McDude73 2016 年 11 月 25 日 下午 3:19 
So, I know you may not be able to answer this question I have, but HOW would this affect missions upon being played?