Left 4 Dead 2

Left 4 Dead 2

No Special Infected Survival Edition
41 条留言
Buster 2023 年 3 月 19 日 下午 9:30 
ohhhhh.....
Pegasis-Vera (She/They)  [作者] 2022 年 8 月 27 日 下午 7:12 
Actually, I legitimately had code to prevent them from spawning; the problem is however, they are hard coded to still spawn anyhow in Survival mode.
Buster 2022 年 8 月 25 日 下午 11:06 
Can you pls remove the tanks? I hate those things.
Pegasis-Vera (She/They)  [作者] 2021 年 12 月 22 日 下午 4:43 
It's a custom Mutation, those do not produce game mode specific achievements in MOST cases.
opera 2021 年 12 月 19 日 下午 5:22 
This does not count as getting the gold medal Achievement ?
camodamemer67 2021 年 1 月 12 日 下午 5:15 
for some reason it won't let me select the mutation and says it has zero campaigns
_tensor 2021 年 1 月 4 日 上午 5:31 
now you can't trust if a person really survived for 100 min.
Gnome Chompski 2019 年 7 月 18 日 上午 2:53 
ok
Pegasis-Vera (She/They)  [作者] 2019 年 7 月 17 日 下午 3:46 
Those are forced by the engine, I can't remove them. In fact, if I remember right, and I do, the code to remove them is there, it's just overridden by L4D2.
Gnome Chompski 2019 年 7 月 17 日 下午 12:38 
Can you pls take out the tanks !
Til-Ann 2018 年 5 月 20 日 上午 6:07 
Not working ,
Kaname Madoka 2018 年 2 月 21 日 下午 5:37 
Maybe putting the spitter and replacing the tank wouldn't be so bad since she can take the player out of his safe place whitout making a one shot (in single player) or putting the smoker, since both of them are for me the more realistic special zombies of the game.
Atom 2018 年 2 月 18 日 下午 9:05 
Can you please make this but with no tank please the Tank annoy's me the most
Pegasis-Vera (She/They)  [作者] 2018 年 1 月 30 日 下午 12:27 
Yep... All mutations can be played online.
[ᵖᴴ]GetHigh 2018 年 1 月 30 日 下午 12:19 
can you do this in online when playing with friends???
Pegasis-Vera (She/They)  [作者] 2017 年 2 月 10 日 下午 2:32 
I've heard of Nightmare and Fiendish actually. I just don't know how to do something like that...
Critoniuum 2017 年 1 月 8 日 下午 3:48 
There's actually a mod that goes well with this. You've heard of Nightmare difficulty and Fiendish difficulty? They are near impossible, but without common infected, it makes it still tough, but survival able.
Critoniuum 2017 年 1 月 8 日 下午 3:27 
Thaaaaanks!!! I hope people enjoy it!
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 8 日 下午 3:23 
The regular Coop version of it has been uploaded earlier as well, so um, there you go...
Critoniuum 2017 年 1 月 8 日 下午 3:22 
Oh cool! I look forward to more finished products from you then!
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 8 日 上午 9:59 
I was thinking about doing the same thing as No Special Infected and turn it into everything.
Critoniuum 2017 年 1 月 8 日 上午 2:57 
Yes this is!!! Is there a campaign mode coming along later? :D

Thank you sooo much!!
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 8 日 上午 2:11 
I know that it's a Survival mod but is this what you were looking towards? http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=837726180
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 7 日 上午 2:31 
You're welcome.
Critoniuum 2017 年 1 月 7 日 上午 2:06 
oooh, okay. Thats fine. :) Thanks again anyway. I can't thank you enough for this!!
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 6 日 下午 4:28 
I'm sure it IS possible to spawn more tanks in the finale, and spawning less items is possible as well, but both are out of my expertise... I'm not an expert at modding Left 4 Dead 2, as a matter of fact, I'm quite novice.
Critoniuum 2017 年 1 月 5 日 下午 3:46 
Would it be possible to spawn more tanks in the finale? Or have less items spawn in the level?
Critoniuum 2017 年 1 月 5 日 下午 3:17 
Ultimately it is your mod and you're the one doing the work. So really, I appreciate it.
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 5 日 下午 12:46 
The finale wouldn't be impossible. It wouldn't actually happen... It would spawn a tank or two and complete (spawn vehicle). I don't know how to make the zombies do more damage, and making the zombies sounds silent would make me have to "remake" every sound in the game the same size with no sound, which would add approximately 1 GB of stuff to download... In the end, I'll work with your ideas to try my best to make them a reality, but I can't make promises it will be exactly as planned...
Critoniuum 2017 年 1 月 5 日 上午 6:26 
Ooh, maybe kill their sound too? So they are silent runners.

But yeah, its a shame you can't just nuke the amount that spawn aimlessly in the level. :/ But as always, thanks for sharing ideas with me.

ps. Totally gonna buy RE7 too. :P
Critoniuum 2017 年 1 月 5 日 上午 6:24 
Gotcha. So would the finale be impossible with no infected? Then I suppose you could just lower the mob size to single digits and buff up the common's damage so they are a bit more frightening? Like, they could be another "special infected" whose gimick is traveling in a group of 4, and having higher damage.
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 4 日 下午 3:44 
I know what you mean Critoniuum. As a matter of fact, I pre-ordered the deluxe edition because IT, LOOKS, GOOD! So I might put that as a tag somehow... Anyway, the mod. Because of the way the "new" mutation system is coded (I say "new" because after about 5 years now it still says they're new), I can't disable common infected AND have hordes of common infected in one go... Because of the way L4D2 is programmed, here's how they work:

There's a common limit, okay? When this limit is reached, no more can spawn. Still with me? Well, the "mob" size can only go up to however much it's value is set to. And if the limit of infected is set to 0, it will "spawn" the mob, and play music, however, it won't create anything because the game reads it as hitting the limit. See what I mean? In laymon's terms, mob can't spawn more than maximum common limit at once...
Critoniuum 2017 年 1 月 4 日 上午 6:14 
Also, with Resident Evil 7 coming out soon being about a return to classic survival horror, pitching this hypothetical mod with that classic tag may get more attention. You know, riding the hype?
Critoniuum 2017 年 1 月 4 日 上午 6:11 
Red Riding Moon, You would?!?!?! :D I'm sure people would play it if you pitch it as a more classic survival horror feel.

Even if all you do is remove the wandering common infected so they don't spawn in the streets anymore, that would be okay by me! ^_^ (Actually, having a random horde eeevery now and then would still make it interesting. Also the event hordes and finales. So only removing the wandering commons in the street could be the way to go. ) ps: I hope I don't sound naggy or demanding. If I could make it myself I would, but I don't know how. So yeah, if you do do it, it's your mod so you can do it as you see fit.

Anyways, thank you so much!!
Raziel 2017 年 1 月 3 日 下午 6:03 
Oh you wanted a coop mutation with only specials my bad
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 3 日 下午 5:26 
Critoniuum, if you want me to, I personally won't use it but once in a while myself but, I'll make a 4 player no common infected mutation...
Critoniuum 2017 年 1 月 3 日 下午 3:50 
There's a mutation that only has specials for all four characters? And Raziel, yeah I know of Last Man, but RRMoon hit it on the head.
Pegasis-Vera (She/They)  [作者] 2017 年 1 月 3 日 下午 3:11 
Well, really what it is is you fighting EVERYTHING in the game alone, but what he's asking me to make is only special infected, no commons...
Raziel 2017 年 1 月 3 日 上午 9:45 
Critoniuum that exists, it's called "last man on earth"
Pegasis-Vera (She/They)  [作者] 2016 年 12 月 29 日 下午 8:03 
Actually, Valve has done this, sadly only for single player...
Critoniuum 2016 年 12 月 27 日 上午 7:10 
Someone should make a no common infected mod. Only specials, spawning at their normal rate. That would be more survival horror esque yeah?