Team Fortress 2

Team Fortress 2

Pole Percher v2
51 条留言
Underwear Monster 2024 年 1 月 5 日 上午 3:49 
Could use some polish but I love the idea! I can imagine dominating someone and taunt to assert dominance or a mild headache
Oakely Yo 2020 年 4 月 6 日 下午 12:40 
what would happen if u used the fish?
Flaming Oddball 2018 年 7 月 20 日 下午 2:01 
I sence Edge coming I can feel it
Local Alcolholic 2018 年 7 月 20 日 上午 9:41 
local boston man does slav squat
candsbros 2018 年 5 月 15 日 下午 6:13 
Im just gonna agree on it, but animation eeds improvement
76561198298868469 2017 年 8 月 21 日 下午 7:32 
I'd by this taunt just needs some loopin animation
kane 2017 年 5 月 8 日 上午 4:52 
Taunt kills are for weapons only and should stay that way, and how the ♥♥♥♥ are you gonna kill someone by putting your bat directly underneath yourself and jumping on it?
Paincakes 2017 年 5 月 7 日 下午 1:59 
This should be able to taunt kill.
Jeeper 2017 年 4 月 27 日 下午 5:11 
i'd say it needs a bit more animation in the loopable part
reyal 2017 年 4 月 20 日 下午 4:58 
no western spy here
RedVelvett 2017 年 4 月 20 日 上午 10:10 
Animation needs ton of work and is no where near valve quality, it also very plain looking animation overall. Needs work.
Jazzy Red 2017 年 2 月 22 日 下午 4:51 
It's Ya boi!
kane 2017 年 2 月 1 日 上午 2:27 
People are saying how he should swing side to side, but I think it would be better if he just looked around a bit. Also if there was a bit of a breathing animation so he wouldn't look so much like a statue. (By breathing animation, I mean like moving the chest up and down how it is in game when you're standing still.)
WolfieLagg 2016 年 12 月 7 日 下午 1:32 
I think he should slightly swing from side to side, maintaining his balance. Not anything major, just slight body movement to make it look more alive.
76561198133987300 2016 年 11 月 29 日 下午 10:23 
add a wepons
Pyrelancer 2016 年 11 月 28 日 下午 8:10 
From the side view you can also see his ankles looking a little contorted... :dswilson:
Pyrelancer 2016 年 11 月 28 日 下午 8:07 
Looks good.
Yet, he points and then stiffly sits there for a while. A little dull. I think he needs to do a few subactions to make the taunt more lively, but mainly to capture his attitude. Maybe some finger taps with a quick glance to either side (not extreme like the exorcist, just a weak chest turn).
arachnidsGrip 2016 年 11 月 26 日 下午 7:04 
I'm looking forward to it, I like the idea behind the taunt c: I think there should be sitting taunts for every class, we've already got Engi and Pyro.
weel  [作者] 2016 年 11 月 26 日 下午 6:42 
actually i can definitely see what you mean now. im sure some of it is caused by the transition from sfm to Vegas/Youtube but this will definitely be adjusted in V3. Thanks!
weel  [作者] 2016 年 11 月 26 日 下午 6:40 
@ButterShutter alright now we're getting somewhere - is it the actual ascent thats too quick, or do you mean he should stay in the air for longer? thanks for your feedback btw
arachnidsGrip 2016 年 11 月 26 日 下午 6:24 
@weel watching it a bit more, it's definitely him coming up FROM slamming it down that's a bit too fast for me. It only lasts for 2-3 frames, which is a little too fast.
weel  [作者] 2016 年 11 月 26 日 下午 4:39 
@ButterShutter this does seem to be a thing people bring up which confuses me. Don't get me wrong, I've fiddled around with timings and it loses a lot of the 'impact' if i slow that part down. I'll do some more experimenting
arachnidsGrip 2016 年 11 月 26 日 下午 4:03 
@weel, Fo me it's mostly the part where he slams the bat into the ground, it goes by a little bit too fast.
weel  [作者] 2016 年 11 月 26 日 下午 3:43 
(also keep in mind i am piss poor at rendering settings and stuff, so this is in something fkn stupid like 29fps, chances are the .dmx in sfm would look a bit smoother than what you've seen)
weel  [作者] 2016 年 11 月 26 日 下午 3:41 
@ButterShutter @Sigstar with due respect, 'choppy' is very vague feedback, though it is appreciated. It's like going to a chef 'lmao this meal is ♥♥♥♥ u tard' and not actually saying why

what specific parts of it are 'choppy'? If you mean it feels too fast-paced, there's minimal I can do about that; otherwise there is no feeling of impact in the movements
gialo 2016 年 11 月 25 日 下午 10:04 
i'd have to agree with buttershutter. i love the concept, but imo it just does seem a bit rushed and choppy.
arachnidsGrip 2016 年 11 月 25 日 下午 8:08 
I'd say the animation is a bit too fast, in the video it seems really choppy.
weel  [作者] 2016 年 11 月 25 日 下午 5:12 
v2 is here! Changes are in the notes section, so go ahead and read up. Or don't whatever its not like i spent any time on them haha get it cause i actually sort of did


weel  [作者] 2016 年 11 月 24 日 上午 10:27 
for those wondering, v2 is still being worked on, but it's coming along. I reckon it will be uploaded in a few days, probably this weekend
Scout who's seen some shit 2016 年 11 月 23 日 下午 3:07 
I believe he's planning on making it loop, Link. After all, this is only V1.
troy 2016 年 11 月 23 日 下午 2:14 
It looks decent so far, but i think some different lines and should be like the rancho relaxo, where it lasts sa long as you want and then you end it
weel  [作者] 2016 年 11 月 22 日 下午 6:12 
@Mr. T-Hawk likely the first choice actually. Other weapons with very similar shapes, such as the Sandman, might be viable, not sure yet
Scout who's seen some shit 2016 年 11 月 22 日 下午 5:43 
In the final version of this taunt, is the bat that's used in it going to be just the stock bat, or will it be the players' choice of melee? I'm assuming it's the 2nd choice.
Blumberquack 2016 年 11 月 22 日 下午 4:27 
Infact, you might as well make a vid showing it with other bats
Blumberquack 2016 年 11 月 22 日 下午 4:27 
How would this work with the Unarmed Combat? lmao
weel  [作者] 2016 年 11 月 22 日 上午 6:45 
@Mustard don't worry mate, I understand where you're coming from. Releasing early versions is just simply a much faster way of getting feedback from a variety of people
Veliki Gospar 2016 年 11 月 22 日 上午 2:54 
Scout is slav confirmd?
BRAVE BIRD 2016 年 11 月 22 日 上午 1:41 
Real slav men put full heels first
Puffy the Destroyer 2016 年 11 月 21 日 下午 10:13 
Seems someone's been studdying the Rioichi Cooper section of Thievius Raccoonus.
Calbone 2016 年 11 月 21 日 下午 8:27 
Why do people even make versions? It's a cool concept, but you're going to be shoved out of the way for a taunt made by a popular person, such as winglet, hypo or nonamesleft. Just make the final product. You don't need to build hype around your own taunt. Again, i think it's a cool concept, but please don't rush out an alpha just to show people.
TheGhostThatWas 2016 年 11 月 21 日 下午 7:06 
I can't wait to see it further developed.
I love the idea, and it looks pretty great so far. I'm assuming it will be a toggle and hold taunt (like the box trot). I'm not sure if it's just because it's an early build, but the animation is really fast, and it's hard to tell what's happening clearly. But it'll be great once it's smoothed out and slowed down.
It will be fun to see where people can perch themselves with this.
VividVanil 2016 年 11 月 21 日 下午 4:21 
Looping Maybe? :sentry:
Jekyllson 2016 年 11 月 21 日 下午 1:19 
Awesome killcam taunt, and a good start! I look forward to future, better-looking versions!
Pyrelancer 2016 年 11 月 21 日 上午 10:30 
Can't wait to see what the final versions look like.
Leo J 2016 年 11 月 21 日 上午 10:13 
Looks really cool. Like it.

Like Fanda said make it a Loop and u get my Like! ^^
fokuto 2016 年 11 月 21 日 上午 10:02 
I'd suggest maybe having the scout throw the bat into the air and it landing on the ground the way it already has
weel  [作者] 2016 年 11 月 21 日 上午 9:49 
@Fanda Nyamo Yup! That's a feature that hopefully I'll be able to add in V2. I'm still very new to how things are exported into the workshop, so I had to leave that out for now; but it's coming!
Fanda Nyamo 2016 年 11 月 21 日 上午 9:42 
Would be cooler if it looped, then the league of gopnik Scouts can begin!
Pseudonomenclature 2016 年 11 月 21 日 上午 8:44 
slav.
S.N.A.F.U. 2016 年 11 月 21 日 上午 7:53 
This is a start, a promising one. I'll wait for v2 to give critique.
/validation