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I actually don't know if there are any othe rmods doing the same, but someone probably made it. I think you'll just have to go on a hunt in the workshop :)
I dont think there should be any issues, but if you do run into any, let me know!
I am planning on adding some other buildings / technologies to the mod, and I'm probably also going to change back to upgrading to these buildings instead of them being standalone.
I just need to figure out how exactly I want to do that, as the tier V buildings in vanilla can only be built on the capital planet.
For now though, I just want to experience Stellaris 2.0 for a little while
I did however fix a different bug, the tooltip said you needed a planetary administration, instead of the actuall requirement which is the planetary capital. Also it should now show up as 1.8.* compatible.
Also looking back at the comments it looks like there's a non zero amount of people who prefered being able to upgrade vanilla buildings to these Fallen empire buildings,
So i made a quick strawpoll to see what people like, if it turns out a majority of people prefer upgrading, then I'll change it back. https://strawpoll.com/6s96bxa8
(There is no option for those who don't care, just don't vote ;P)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1147119929
Once RevanAce updates the mod I'll take it down.
I just updated the mod which fixes this, the buildings are no longer upgrades.
this means constructing them is cheaper as you dont need to upgrade all the way up to tier 5 first, but it does require you to click on replace and then the building instead of just clicking the upgrade building.
I'm itching to play the game
Well at the moment there's nothing I can do, butI'm thinking about changing the mod a bit which would get rid of this problem. For the moment I fear you'll have to make do with a slightly lower income of minerals, energy and food. I'm sure you'll manage to conquer the galaxy nontheless :)
I am thinking of changing the mod to make use of the new traditions system, and this could possibly also mean making them buildable in habitats.
I havent build any habitats myself yet but from what I've seen you're very limited in what you can build on this. If what I've read is true, I might make a seperate mod to add some new buildings, to enhance them a bit.
Untill it's updated you can still use it. It might give you a warning but I doubt this update changed anything that would cause the mod to break.
I'm probably going to change the mod a bit with the new update, but I wan't to play through the new stuff first so I can get a feel of what values are balanced.