Sid Meier's Civilization V

Sid Meier's Civilization V

Building Pack II
11 条留言
Lucius, the Heavenly Dragon 2018 年 9 月 27 日 上午 9:36 
The Mod is Called Unique Policy Buildings
Lucius, the Heavenly Dragon 2018 年 9 月 27 日 上午 8:45 
I have a mod that already adds a Patent Office, can you possibly change the name of that? I not sure which mod add's it, but its basically like a library for gold, 1 for every four citizens. I really like the mod and would like to use though.
Nikolaius 2017 年 8 月 10 日 下午 12:42 
@Dirtmonkey I want to ask you if you have a vanilla workshop that makes the resourches(Horse,Iron,Coal,Alumminium,Uranium)not requied
Dirtmonkey  [作者] 2017 年 2 月 16 日 下午 4:28 
@mek-quake it has been fixed for about a week
Kohna_401 2017 年 2 月 16 日 上午 6:59 
Well, good luck on solving it, it's awesome that you keep this mod up to date :3
Dirtmonkey  [作者] 2017 年 2 月 1 日 上午 8:13 
@hrafninn in BNW they removed the mass media tech so the mod defaults it to the agriculture tech
QuantumPaws 2017 年 1 月 31 日 上午 12:31 
Cinemas shows up in ancient time.
Dirtmonkey  [作者] 2016 年 12 月 1 日 下午 4:15 
@mek-quake I believe that there is some sort of conflict with the dlc so I will probably remove it and make it its own mod
Kohna_401 2016 年 12 月 1 日 下午 2:08 
yeah its strange i can get cinemas from the start too, when do you think you can fix it?
Dirtmonkey  [作者] 2016 年 11 月 26 日 上午 11:29 
@ShadowDragon8685 I thought I had fixed that thanks for telling
ShadowDragon8685 2016 年 11 月 26 日 上午 9:20 
It's still broken; Cinemas can be made at game-start.