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That's ok. I understand :3
I could've sworn I've seen the model elsewhere.
Either way, I've stopped with Overwatch porting because I'm too lazy to learn the psuedo-PBR material process used by the likes of BlueFlyTrap and SundownSyndrome, among others (which looks amazing when used properly).
Currently, I am not able to do that myself. From what I know, it is impossible to have materials on a model face the camera at all times. I would've just made it a flat circle with the material on it, but the texture wasn't exported with the rest of the model (since it is considered a particle)
thanks for the model
I've thought about it, but my process is very sporadic.
Maybe at some point I will, though.
I think there might be one in SFMlab.
But, Omg... if you do end up making Hanzo's demon skin, i would love you forever. Haha!
Have you ever streamed your modeling process by the way?
I would love to watch, if you do :D
While it is a possibility,
1) I didn't make the faceless Reinhardt, so you'd have to ask the right author
2) I do not have a setup (nor the patience) for HWM Flexes
Perhaps if I ever get bored, I'll try to make them.
I remember there being a Hanzo model for SFM, but I don't think it's on the workshop. I might make my own version eventually, if it doesn't get added.
I would love to pose Oni Genji with Demon Hanzo together one day
What's causing all the issues is that Blizzard changed the model format in order to "Improve Performance"
The coders for the extraction tool had to re-write it to make it work again, but the cloth bones aren't stored they way they were before. The guy behind it is working on fixing it.
Yeah, I'm surprised nobody else has ported her yet.
There's an issue with the current version of the extracter that can't extract cloth bones, so the entire lower portion of her jacket just sits there. Someone will probably port her once the issue is fixed (I probably wont, since working with the facial bones is hell. Only exception is I might make a set of animation submissions for any ports, since everyone else always leaves the facial animations out of the files)
It's not that I can't port the weapons, I just don't because I haven't made a set-up for them yet.
As always thank you for putting in alot of work for the port!
Truly a master of speed.